// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_DICSPLASHSCREEN_H__7DF0565F_D1BE_4FBA_B8E9_6DDDEEBBAF0E__INCLUDED_) #define AFX_DICSPLASHSCREEN_H__7DF0565F_D1BE_4FBA_B8E9_6DDDEEBBAF0E__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DicSplashScreen.h : header file // ///////////////////////////////////////////////////////////////////////////// // CDicSplashScreen dialog class CDicSplashScreen : public CDialog { // Construction public: CDicSplashScreen(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CDicSplashScreen) enum { IDD = IDD_SplashScreen }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDicSplashScreen) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CDicSplashScreen) // NOTE: the ClassWizard will add member functions here //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DICSPLASHSCREEN_H__7DF0565F_D1BE_4FBA_B8E9_6DDDEEBBAF0E__INCLUDED_)