// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "StdAfx.h" #include "words_dic.h" #include "DicSplashScreen.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDicSplashScreen dialog CDicSplashScreen::CDicSplashScreen(CWnd* pParent /*=NULL*/) : CDialog(CDicSplashScreen::IDD, pParent) { //{{AFX_DATA_INIT(CDicSplashScreen) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CDicSplashScreen::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDicSplashScreen) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDicSplashScreen, CDialog) //{{AFX_MSG_MAP(CDicSplashScreen) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDicSplashScreen message handlers