// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "common.h" #include "tile_rotation_dlg.h" CTile_rotation_dlg::CTile_rotation_dlg(QWidget *parent, Qt::WindowFlags flags) : QDialog(parent, flags) { ui.setupUi(this); rotationButtonGroup = new QButtonGroup; rotationButtonGroup->addButton(ui._0PushButton, CTile_rotation_dlg::_0Rotation); rotationButtonGroup->addButton(ui._90PushButton, CTile_rotation_dlg::_90Rotation); rotationButtonGroup->addButton(ui._180PushButton, CTile_rotation_dlg::_180Rotation); rotationButtonGroup->addButton(ui._270PushButton, CTile_rotation_dlg::_270Rotation); } int CTile_rotation_dlg::getRotation(QWidget *parent, bool *ok, Qt::WindowFlags f) { CTile_rotation_dlg dlg(parent, f); bool accepted = (dlg.exec() == QDialog::Accepted); if (ok) *ok = accepted; return dlg.getCheckedRotation(); }