// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_HLS_BANK_TEXTURE_INFO_H #define NL_HLS_BANK_TEXTURE_INFO_H #include "nel/misc/types_nl.h" #include "nel/misc/stream.h" #include "nel/misc/rgba.h" #include "nel/misc/bitmap.h" using NLMISC::CRGBA; // *************************************************************************** /** * .hlsinfo file. used to build .hlsbank * \author Lionel Berenguier * \author Nevrax France * \date 2002 */ class CHLSBankTextureInfo { public: struct CMaskBitmap { uint32 Width, Height; std::vector Pixels; void serial(NLMISC::IStream &f) { sint ver= f.serialVersion(0); f.serial(Width, Height); f.serialCont(Pixels); } /// Compress a bitmap in a Alpha map void build(const NLMISC::CBitmap &src); /// build a RGBA bitmap. void buildBitmap(NLMISC::CBitmap &dst); }; class CDXTCBitmap { public: /// Compress a bitmap in DXTC5/mipmap void build(const NLMISC::CBitmap &src); /// build a DXTC5 bitmap. void buildBitmap(NLMISC::CBitmap &dst); /// save/load void serial(NLMISC::IStream &f); private: std::vector _Data; }; struct CHLSMod { float DHue; float DLum; float DSat; void serial(NLMISC::IStream &f) { sint ver= f.serialVersion(0); f.serial(DHue, DLum, DSat); } }; struct CTextureInstance { /// name of the texture (with .tga) std::string Name; /// List of modifier for each mask. std::vector Mods; void serial(NLMISC::IStream &f) { sint ver= f.serialVersion(0); f.serial(Name); f.serialCont(Mods); } }; public: // Info for panoply_maker. Tells if the original texture was in dir d4/ at the last compute bool DividedBy2; // The LowDef version of the Bitmap. Compressed in DXTC5 with mipmaps CDXTCBitmap SrcBitmap; // Array of Masks. std::vector Masks; // Array of colored version info std::vector Instances; public: /// Constructor CHLSBankTextureInfo(); void serial(NLMISC::IStream &f); }; #endif // NL_HLS_BANK_TEXTURE_INFO_H /* End of hls_bank_texture_info.h */