// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef _COLOR_MODIFIER_H #define _COLOR_MODIFIER_H #include "nel/misc/types_nl.h" #include #include namespace NLMISC { class CBitmap; } /// This describes how colors of a bitmap must be modified, and provides methos for doing so struct CColorModifier { float Hue; // Hue of the target color [0...360] // The hue delta is deduced by averaging the hue of the source bitmap float Lightness; // Lightness of the target color float Saturation; // Saturation of the terget color /// luminosity and contrast that are applied after float Luminosity; float Contrast; std::string ColID; // used to build the output fileNames /** just convert the pixels of a bitmap by using the alpha of the given mask * \param retDeltaHue take the real delta hue applied to the bitmap. */ void convertBitmap(NLMISC::CBitmap &destBitmap, const NLMISC::CBitmap &srcBitmap, const NLMISC::CBitmap &mask, float &retDeltaHue) const; /** compute the averaged H, S and L from a bitmap */ static void evalBitmapStats(const NLMISC::CBitmap &srcBitmap, const NLMISC::CBitmap &mask, float &H, float &S, float &L, uint8 &greyLevel ); }; typedef std::vector TColorModifierVect; #endif