// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . /* * Layer 4 example, client. * * This client connects to a front-end server at localhost:37000. * It sends pings and expects pongs (ping replies). */ // We're using NeL #include "nel/misc/types_nl.h" #include "nel/misc/debug.h" using namespace NLMISC; // We're using the layer 4 #include "nel/net/net_manager.h" using namespace NLNET; // Name of the front-end service const char SVC [3] = "FS"; /* * Callback function called when receiving a "PONG" message * * Arguments: * - msgin: the incoming message * - from: the "sockid" of the sender (usually useless for a CCallbackClient) * - client: the CCallbackNetBase object (which really is a CCallbackClient object, for a client) * * Input (expected message): PONG * - uint32: ping counter * * Output (sent message): PING * - uint32: new ping counter */ void cbPong( CMessage& msgin, TSockId from, CCallbackNetBase& client ) { uint32 counter; // Input msgin.serial( counter ); nlinfo( "Received PONG number %u", counter ); counter++; // Output CMessage msgout ( "PING" ); msgout.serial( counter ); CNetManager::send( SVC, msgout ); nlinfo( "Sent PING number %u", counter ); } /* * Callback array */ TCallbackItem CallbackArray[] = { { "PONG", cbPong } // when receiving a "PONG" message, call cbPong() }; /* * main */ void main( int argc, char **argv ) { try { // Initialize (we don't call CNetManager::init() because we don't use the naming service) // Connect to the front-end server at localhost:37000 CNetManager::addClient( SVC, "localhost:37000" ); CNetManager::addCallbackArray( SVC, CallbackArray, sizeof(CallbackArray)/sizeof(CallbackArray[0]) ); // Send a PING message uint32 counter = 0; CMessage msg( "PING" ); // create the message msg.serial( counter ); // serialize the counter into the message CNetManager::send( SVC, msg ); // put into the send queue nlinfo( "Sent PING number %u", counter ); // Main loop while ( CNetManager::getNetBase( SVC )->connected() ) { // Perform sends and receives, call callbacks CNetManager::update(); } nlinfo( "Disconnected" ); // We don't call CNetManager::release() because we didn't call CNetManager::init() } catch ( Exception &e ) { nlerror( "Error: %s", e.what() ); } }