>> NeL lightmap features << -> Support of lights * Omni and spot light only * Attenuation far * Exclude mesh from light * Cast Shadow on light and cast/receive in object properties * Spot texture projector * Ambient only * Multiply factor * Double sided * Opacity in texture * Stained glass in texture through NeL material -> Additionnal features * Vertex color * Auto Animated light groups (Color channel with a Point3 controller) * Lumel size defined * Oversampling * Multiple lightmap animatable for one mesh (up to 8) * Colored lightmap intensity variation -> Not supported light options * Directionnal light * Attenuation near * Scalable attenuation size * Projector rectangle