// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include #include "main_window.h" // STL includes // Qt includes #include #include #include #include #include // NeL includes // #include #include #include // Project includes #include "command_log.h" #include "graphics_viewport.h" #include "graphics_config.h" using namespace std; using namespace NLMISC; namespace NLQT { namespace { QString nli18n(const char *label) { return QString::fromUtf16(CI18N::get(label).c_str()); } } /* anonymous namespace */ CMainWindow::CMainWindow(const QMap &customSizeHints, QWidget *parent, Qt::WindowFlags flags) : QMainWindow(parent, flags), m_UndoStack(NULL), m_IsGraphicsInitialized(false), m_IsGraphicsEnabled(false), m_IsSoundInitialized(false), m_IsSoundEnabled(false), m_GraphicsViewport(NULL), m_CommandLog(NULL), m_CommandLogDock(NULL), m_GraphicsConfig(NULL), m_GraphicsConfigScroll(NULL), m_GraphicsConfigDock(NULL), m_FileMenu(NULL), m_EditMenu(NULL), m_ViewportMenu(NULL), m_WidgetsMenu(NULL), m_HelpMenu(NULL), m_FileToolBar(NULL), m_EditToolBar(NULL), m_AboutAct(NULL), m_QuitAct(NULL), m_PrintDebugAct(NULL), m_UndoAct(NULL), m_RedoAct(NULL), m_SaveScreenshotAct(NULL) { setObjectName("CMainWindow"); m_UndoStack = new QUndoStack(this); m_Configuration.init(); m_OriginalPalette = QApplication::palette(); m_Configuration.setAndCallback("QtStyle", CConfigCallback(this, &CMainWindow::cfcbQtStyle)); m_Configuration.setAndCallback("QtPalette", CConfigCallback(this, &CMainWindow::cfcbQtPalette)); m_Internationalization.init(&m_Configuration); m_Internationalization.enableCallback(CEmptyCallback(this, &CMainWindow::incbLanguageCode)); m_GraphicsViewport = new CGraphicsViewport(this); setCentralWidget(m_GraphicsViewport); createActions(); createMenus(); createToolBars(); createStatusBar(); createDockWindows(); incbLanguageCode(); recalculateMinimumWidth(); // As a special case, a QTimer with a timeout of 0 will time out as soon as all the events in the window system's event queue have been processed. This can be used to do heavy work while providing a snappy user interface. QTimer *timer = new QTimer(this); connect(timer, SIGNAL(timeout()), this, SLOT(updateRender())); // timer->start(); // <- timeout 0 // it's heavy on cpu, though, when no 3d driver initialized :) timer->start(40); // 25fps m_IsGraphicsEnabled = m_GraphicsConfig->getGraphicsEnabled(); connect(m_GraphicsConfig, SIGNAL(applyGraphicsConfig()), this, SLOT(applyGraphicsConfig())); m_Configuration.setAndCallback("SoundEnabled", CConfigCallback(this, &CMainWindow::cfcbSoundEnabled)); } CMainWindow::~CMainWindow() { delete m_GraphicsConfig; m_GraphicsConfig = NULL; m_Configuration.dropCallback("SoundEnabled"); updateInitialization(false); m_Internationalization.disableCallback(CEmptyCallback(this, &CMainWindow::incbLanguageCode)); m_Internationalization.release(); m_Configuration.dropCallback("QtPalette"); m_Configuration.dropCallback("QtStyle"); m_Configuration.release(); } void CMainWindow::setVisible(bool visible) { // called by show() // code assuming visible window needed to init the 3d driver if (visible != isVisible()) { if (visible) { QMainWindow::setVisible(true); updateInitialization(true); } else { updateInitialization(false); QMainWindow::setVisible(false); } } } void CMainWindow::updateInitialization(bool visible) { bool done; do { done = true; // set false whenever change bool wantSound = m_IsSoundEnabled && visible; bool wantGraphics = m_IsGraphicsEnabled && visible; // bool wantLandscape = wantGraphics && m_IsGraphicsInitialized && isLandscapeEnabled; // .. stuff that depends on other stuff goes on top to prioritize deinitialization // Landscape // ... // Graphics (Driver) if (m_IsGraphicsInitialized) { if (!wantGraphics) { m_IsGraphicsInitialized = false; if (m_IsSoundInitialized) m_SoundUtilities.releaseGraphics(); m_GraphicsViewport->release(); done = false; } } else { if (wantGraphics) { m_GraphicsViewport->init(m_GraphicsConfig); if (m_IsSoundInitialized) m_SoundUtilities.initGraphics(m_GraphicsViewport); m_IsGraphicsInitialized = true; done = false; } } // Sound (AudioMixer) if (m_IsSoundInitialized) { if (!wantSound) { m_IsSoundInitialized = false; if (m_IsGraphicsInitialized) m_SoundUtilities.releaseGraphics(); m_SoundUtilities.release(); done = false; } } else { if (wantSound) { m_SoundUtilities.init(&m_Configuration, &m_Internationalization); if (m_IsGraphicsInitialized) m_SoundUtilities.initGraphics(m_GraphicsViewport); m_IsSoundInitialized = true; done = false; } } } while (!done); } void CMainWindow::createActions() { m_QuitAct = new QAction(this); m_QuitAct->setShortcuts(QKeySequence::Quit); connect(m_QuitAct, SIGNAL(triggered()), this, SLOT(close())); m_AboutAct = new QAction(this); connect(m_AboutAct, SIGNAL(triggered()), this, SLOT(about())); m_PrintDebugAct = new QAction(this); connect(m_PrintDebugAct, SIGNAL(triggered()), this, SLOT(printDebug())); m_UndoAct = m_UndoStack->createUndoAction(this); m_UndoAct->setShortcuts(QKeySequence::Undo); m_RedoAct = m_UndoStack->createRedoAction(this); m_RedoAct->setShortcuts(QKeySequence::Redo); m_SaveScreenshotAct = m_GraphicsViewport->createSaveScreenshotAction(this); } void CMainWindow::translateActions() { m_QuitAct->setText(nli18n("ActionQuit")); m_QuitAct->setStatusTip(nli18n("ActionQuitStatusTip")); m_AboutAct->setText(nli18n("ActionAbout")); m_AboutAct->setStatusTip(nli18n("ActionAboutStatusTip")); m_PrintDebugAct->setText(nli18n("ActionPrintDebug")); m_PrintDebugAct->setStatusTip(nli18n("ActionPrintDebugStatusTip")); m_UndoAct->setText(nli18n("ActionUndo")); m_UndoAct->setStatusTip(nli18n("ActionUndoStatusTip")); m_RedoAct->setText(nli18n("ActionRedo")); m_RedoAct->setStatusTip(nli18n("ActionRedoStatusTip")); m_SaveScreenshotAct->setText(nli18n("ActionSaveScreenshot")); m_SaveScreenshotAct->setStatusTip(nli18n("ActionSaveScreenshotStatusTip")); } void CMainWindow::createMenus() { m_FileMenu = menuBar()->addMenu(QString::null); //m_FileMenu->addAction(saveAct); //m_FileMenu->addSeparator(); m_FileMenu->addAction(m_QuitAct); m_EditMenu = menuBar()->addMenu(QString::null); m_EditMenu->addAction(m_UndoAct); m_EditMenu->addAction(m_RedoAct); m_ViewportMenu = menuBar()->addMenu(QString::null); m_ViewportMenu->addAction(m_SaveScreenshotAct); m_WidgetsMenu = menuBar()->addMenu(QString::null); menuBar()->addSeparator(); m_HelpMenu = menuBar()->addMenu(QString::null); m_HelpMenu->addAction(m_AboutAct); } void CMainWindow::translateMenus() { m_FileMenu->setTitle(nli18n("MenuFile")); m_EditMenu->setTitle(nli18n("MenuEdit")); m_ViewportMenu->setTitle(nli18n("MenuViewport")); m_WidgetsMenu->setTitle(nli18n("MenuWidgets")); m_HelpMenu->setTitle(nli18n("MenuHelp")); } void CMainWindow::createToolBars() { m_FileToolBar = addToolBar(QString::null); m_FileToolBar->addAction(m_QuitAct); m_FileToolBar->addAction(m_PrintDebugAct); m_EditToolBar = addToolBar(QString::null); m_EditToolBar->addAction(m_AboutAct); } void CMainWindow::translateToolBars() { m_FileToolBar->setWindowTitle(nli18n("BarFile")); m_EditToolBar->setWindowTitle(nli18n("BarEdit")); } void CMainWindow::createStatusBar() { statusBar()->showMessage(nli18n("StatusReady")); } void CMainWindow::createDockWindows() { //QDockWidget *dock = new QDockWidget(tr("Test1"), this); //dock->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea); //customerList = new QListWidget(dock); //dock->setWidget(customerList); //addDockWidget(Qt::RightDockWidgetArea, dock); //m_WidgetsMenu->addAction(dock->toggleViewAction()); //dock = new QDockWidget(tr("Test2"), this); //paragraphsList = new QListWidget(dock); //dock->setWidget(paragraphsList); //addDockWidget(Qt::RightDockWidgetArea, dock); //m_WidgetsMenu->addAction(dock->toggleViewAction()); //connect(customerList, SIGNAL(currentTextChanged(QString)), // this, SLOT(insertCustomer(QString))); //connect(paragraphsList, SIGNAL(currentTextChanged(QString)), // this, SLOT(addParagraph(QString))); //dock = new QDockWidget( // CommandLog (Console) { m_CommandLogDock = new QDockWidget(this); m_CommandLogDock->setAllowedAreas(Qt::TopDockWidgetArea | Qt::BottomDockWidgetArea); m_CommandLog = new CCommandLog(m_CommandLogDock); m_CommandLogDock->setWidget(m_CommandLog); addDockWidget(Qt::BottomDockWidgetArea, m_CommandLogDock); m_WidgetsMenu->addAction(m_CommandLogDock->toggleViewAction()); } // GraphicsConfig (Graphics Configuration) { m_GraphicsConfigDock = new QDockWidget(this); m_GraphicsConfigDock->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea); m_GraphicsConfigScroll = new QScrollArea(); m_GraphicsConfigScroll->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); m_GraphicsConfigScroll->setWidgetResizable(true); m_GraphicsConfig = new CGraphicsConfig(m_GraphicsConfigDock, &m_Configuration, &m_Internationalization, m_UndoStack); m_GraphicsConfigScroll->setWidget(m_GraphicsConfig); m_GraphicsConfigDock->setWidget(m_GraphicsConfigScroll); addDockWidget(Qt::RightDockWidgetArea, m_GraphicsConfigDock); m_WidgetsMenu->addAction(m_GraphicsConfigDock->toggleViewAction()); } // AssetTree (Assets) { m_AssetTreeDock = new QDockWidget(this); m_AssetTreeDock->setAllowedAreas(Qt::AllDockWidgetAreas); m_AssetTreeView = new QTreeView(m_AssetTreeDock); m_AssetTreeModel = new QDirModel(); m_AssetTreeView->setModel(m_AssetTreeModel); m_AssetTreeView->setSortingEnabled(true); m_AssetTreeDock->setWidget(m_AssetTreeView); addDockWidget(Qt::LeftDockWidgetArea, m_AssetTreeDock); m_WidgetsMenu->addAction(m_AssetTreeDock->toggleViewAction()); } } void CMainWindow::translateDockWindows() { m_CommandLogDock->setWindowTitle(nli18n("WidgetCommandLog")); m_GraphicsConfigDock->setWindowTitle(nli18n("WidgetGraphicsConfig")); m_AssetTreeDock->setWindowTitle(nli18n("WidgetAssetTree")); } void CMainWindow::recalculateMinimumWidth() { if (m_GraphicsConfigScroll) m_GraphicsConfigScroll->setMinimumWidth(m_GraphicsConfig->minimumSizeHint().width() + m_GraphicsConfigScroll->minimumSizeHint().width()); } void CMainWindow::cfcbQtStyle(NLMISC::CConfigFile::CVar &var) { QApplication::setStyle(QStyleFactory::create(var.asString().c_str())); recalculateMinimumWidth(); } void CMainWindow::cfcbQtPalette(NLMISC::CConfigFile::CVar &var) { if (var.asBool()) QApplication::setPalette(QApplication::style()->standardPalette()); else QApplication::setPalette(m_OriginalPalette); } void CMainWindow::applyGraphicsConfig() { // reinitializes the graphics system completely // heavy lifting is done in updateInitialization m_IsGraphicsEnabled = false; updateInitialization(isVisible()); m_IsGraphicsEnabled = m_GraphicsConfig->getGraphicsEnabled(); updateInitialization(isVisible()); } void CMainWindow::cfcbSoundEnabled(NLMISC::CConfigFile::CVar &var) { // temp, todo as above m_IsSoundEnabled = var.asBool(); // update loop inits } void CMainWindow::incbLanguageCode() { setWindowTitle(nli18n("WindowTitle")); translateActions(); translateMenus(); translateToolBars(); translateDockWindows(); recalculateMinimumWidth(); } void CMainWindow::about() { QMessageBox::about(this, nli18n("AboutTitle"), nli18n("AboutText")); } void CMainWindow::updateRender() { updateInitialization(isVisible()); if (isVisible()) { // call all update functions // 01. Update Utilities (configuration etc) m_Configuration.updateUtilities(); // 02. Update Time (deltas) // ... // 03. Update Receive (network, servertime, receive messages) // ... // 04. Update Input (keyboard controls, etc) if (m_IsGraphicsInitialized) m_GraphicsViewport->updateInput(); // 05. Update Weather (sky, snow, wind, fog, sun) // ... // 06. Update Entities (movement, do after possible tp from incoming messages etc) // - Move other entities // - Update self entity // - Move bullets // ... // 07. Update Landscape (async zone loading near entity) // ... // 08. Update Collisions (entities) // - Update entities // - Update move container (swap with Update entities? todo: check code!) // - Update bullets // ... // 09. Update Animations (playlists) // - Needs to be either before or after entities, not sure, // there was a problem with wrong order a while ago!!! // ... // 10. Update Camera (depends on entities) // ... // 11. Update Interface (login, ui, etc) // ... // 12. Update Sound (sound driver) if (m_IsSoundInitialized) m_SoundUtilities.updateSound(); // 13. Update Send (network, send new position etc) // ... // 14. Update Debug (stuff for dev) // ... if (m_IsGraphicsInitialized && !m_GraphicsViewport->getDriver()->isLost()) { // 01. Render Driver (background color) m_GraphicsViewport->renderDriver(); // clear all buffers // 02. Render Sky (sky scene) // ... // 04. Render Scene (entity scene) // ... // 05. Render Effects (flare) // ... // 06. Render Interface 3D (player names) // ... // 07. Render Debug 3D // ... // 08. Render Interface 2D (chatboxes etc, optionally does have 3d) // ... // 09. Render Debug 2D (stuff for dev) m_GraphicsViewport->renderDebug2D(); // swap 3d buffers m_GraphicsViewport->getDriver()->swapBuffers(); } } } void CMainWindow::printDebug() { nldebug("This is a debug message."); } } /* namespace NLQT */ /* end of file */