// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . ///////////// // INCLUDE // ///////////// #include "stdpch.h" #if defined(NL_OS_WINDOWS) #include #endif // Misc. #include "nel/misc/config_file.h" #include "nel/misc/bit_mem_stream.h" // Client. #include "sheets_packer_cfg.h" #include "debug_client.h" // 3D Interface. //#include "nel/3d/u_driver.h" //#include "nel/3d/u_scene.h" // Game Share. #include "game_share/time_weather_season/time_and_season.h" /////////// // MACRO // /////////// //----------------------------------------------- /// Macro to read a Bool from the CFG. /// variableName : Variable Name to Read and Set. //----------------------------------------------- #define READ_BOOL(variableName) \ /* Read the Variable Value From Script */ \ varPtr = AppCfg.ConfigFile.getVarPtr(#variableName); \ /* Value found, set the Variable */ \ if(varPtr) \ AppCfg.variableName = varPtr->asInt() ? true : false; \ /* Use the Default Value */ \ else \ nlwarning("CFG: Default value used for '"#variableName"' !!!"); \ //----------------------------------------------- /// Macro to read an Int from the CFG. /// variableName : Variable Name to Read and Set. //----------------------------------------------- #define READ_INT(variableName) \ /* Read the Variable Value From Script */ \ varPtr = AppCfg.ConfigFile.getVarPtr(#variableName); \ /* Value found, set the Variable */ \ if(varPtr) \ AppCfg.variableName = varPtr->asInt(); \ /* Use the Default Value */ \ else \ nlwarning("CFG: Default value used for '"#variableName"' !!!"); \ //----------------------------------------------- /// Macro to read a Float from the CFG. /// variableName : Variable Name to Read and Set. //----------------------------------------------- #define READ_FLOAT(variableName) \ /* Read the Variable Value From Script */ \ varPtr = AppCfg.ConfigFile.getVarPtr(#variableName); \ /* Value found, set the Variable */ \ if(varPtr) \ AppCfg.variableName = varPtr->asFloat(); \ /* Use the Default Value */ \ else \ nlwarning("CFG: Default value used for '"#variableName"' !!!"); \ //----------------------------------------------- /// Macro to read a Double from the CFG. /// variableName : Variable Name to Read and Set. //----------------------------------------------- #define READ_DOUBLE(variableName) \ /* Read the Variable Value From Script */ \ varPtr = AppCfg.ConfigFile.getVarPtr(#variableName); \ /* Value found, set the Variable */ \ if(varPtr) \ AppCfg.variableName = varPtr->asDouble(); \ /* Use the Default Value */ \ else \ nlwarning("CFG: Default value used for '"#variableName"' !!!"); \ //----------------------------------------------- /// Macro to read a String from the CFG. /// variableName : Variable Name to Read and Set. //----------------------------------------------- #define READ_STRING(variableName) \ /* Read the Variable Value From Script */ \ varPtr = AppCfg.ConfigFile.getVarPtr(#variableName); \ /* Value found, set the Variable */ \ if(varPtr) \ AppCfg.variableName = varPtr->asString(); \ /* Use the Default Value */ \ else \ nlwarning("CFG: Default value used for '"#variableName"' !!!"); \ //----------------------------------------------- /// Macro to read a CVector from the CFG. /// variableName : Variable Name to Read and Set. //----------------------------------------------- #define READ_CVECTOR(variableName) \ /* Read the Variable Value From Script */ \ varPtr = AppCfg.ConfigFile.getVarPtr(#variableName); \ if(varPtr) \ { \ /* Check params */ \ if(varPtr->size()==3) \ { \ AppCfg.variableName.x = varPtr->asFloat(0); \ AppCfg.variableName.y = varPtr->asFloat(1); \ AppCfg.variableName.z = varPtr->asFloat(2); \ } \ else \ nlwarning("CFG: Bad params for '"#variableName"' !!!"); \ } \ else \ nlwarning("CFG: Default value used for '"#variableName"' !!!"); \ /////////// // USING // /////////// using namespace NLMISC; //using namespace NL3D; //////////// // GLOBAL // //////////// CClientConfig AppCfg; const std::string ConfigFileName = "sheets_packer.cfg"; //////////// // EXTERN // //////////// //extern NL3D::UScene *Scene; //extern NL3D::UDriver *Driver; extern CRyzomTime RT; ///////////// // METHODS // ///////////// //--------------------------------------------------- // CClientConfig : // Constructor. //--------------------------------------------------- CClientConfig::CClientConfig() { SaveConfig = false; PositionX = 0; PositionY = 0; Frequency = 60; Windowed = false; // Default is windowed mode. Width = 800; // Default Width for the window. Height = 600; // Default Height for the window. Depth = 32; // Default Bit per Pixel. Contrast = 0.f; // Default Monitor Contrast. Luminosity = 0.f; // Default Monitor Luminosity. Gamma = 0.f; // Default Monitor Gamma. PreDataPath.push_back("../../client/data/gamedev/language/"); // Default Path for the language data DataPath.push_back("../../client/data/"); // Default Path for the Data. DataPath.push_back("../../common/data_leveldesign/"); // Default Path for the Level Design Directory. DataPath.push_back("../../common/data_common/"); // Default Path for the Level Design Directory. UpdatePackedSheet = true; // Update packed sheet if needed SceneName = ""; IdFilePath = ""; LanguageCode = "en"; // Default to english FPExceptions = false; // Disable Floating Point Exceptions. }// CClientConfig // //--------------------------------------------------- // load : // Load the client config file. //--------------------------------------------------- void setValues() { nlinfo ("reloading the config file!"); CConfigFile::CVar *varPtr = 0; /////////////////// // WINDOW CONFIG // // Mode. // SaveConfig varPtr = AppCfg.ConfigFile.getVarPtr ("SaveConfig"); if (varPtr) AppCfg.SaveConfig = varPtr->asInt() ? true : false; else nlwarning ("Default value used for 'SaveConfig' !!!"); // Window Positon varPtr = AppCfg.ConfigFile.getVarPtr ("PositionX"); if (varPtr) AppCfg.PositionX = varPtr->asInt(); else nlwarning ("Default value used for 'PositionX' !!!"); varPtr = AppCfg.ConfigFile.getVarPtr ("PositionY"); if (varPtr) AppCfg.PositionY = varPtr->asInt(); else nlwarning ("Default value used for 'PositionY' !!!"); // Window frequency varPtr = AppCfg.ConfigFile.getVarPtr ("Frequency"); if (varPtr) AppCfg.Frequency = varPtr->asInt(); else nlwarning ("Default value used for 'Frequency' !!!"); try { CConfigFile::CVar &cvFullScreen = AppCfg.ConfigFile.getVar("FullScreen"); AppCfg.Windowed = cvFullScreen.asInt() ? false : true; } catch(EUnknownVar &) {nlwarning("Default value used for 'Fullscreen' !!!");} // Width READ_INT(Width) // Height READ_INT(Height) // Depth : Bit Per Pixel READ_INT(Depth) // Contrast READ_FLOAT(Contrast) // Luminosity READ_FLOAT(Luminosity) // Gamma READ_FLOAT(Gamma) ////////// // MISC // // Pre Data Path. try { CConfigFile::CVar &cvPreDataPath = AppCfg.ConfigFile.getVar("PreDataPath"); AppCfg.PreDataPath.clear (); for (uint i = 0; i < cvPreDataPath.size(); i++) AppCfg.PreDataPath.push_back(cvPreDataPath.asString(i)); } catch(EUnknownVar &) {nlwarning("Default value used for 'PreDataPath' !!!");} // Data Path. try { AppCfg.DataPath.clear (); CConfigFile::CVar &cvDataPath = AppCfg.ConfigFile.getVar("DataPath"); for (uint i = 0; i < cvDataPath.size(); i++) AppCfg.DataPath.push_back(cvDataPath.asString(i)); } catch(EUnknownVar &) {nlwarning("Default value used for 'DataPath' !!!");} // UpdatePackedSheet READ_BOOL(UpdatePackedSheet) // SceneName READ_STRING(SceneName) // IdFile Path READ_STRING(IdFilePath) ///////////// // FILTERS // createDebug (); try { CConfigFile::CVar &cvTmp = AppCfg.ConfigFile.getVar("NegFiltersDebug"); for(uint k = 0; k < (uint)cvTmp.size(); ++k) { DebugLog->addNegativeFilter (cvTmp.asString(k).c_str()); } } catch(EUnknownVar &) {} try { CConfigFile::CVar &cvTmp = AppCfg.ConfigFile.getVar("NegFiltersInfo"); for(uint k = 0; k < (uint)cvTmp.size(); ++k) { InfoLog->addNegativeFilter (cvTmp.asString(k).c_str()); } } catch(EUnknownVar &) {} try { CConfigFile::CVar &cvTmp = AppCfg.ConfigFile.getVar("NegFiltersWarning"); for(uint k = 0; k < (uint)cvTmp.size(); ++k) { WarningLog->addNegativeFilter (cvTmp.asString(k).c_str()); } } catch(EUnknownVar &) {} READ_STRING(LigoPrimitiveClass) // LanguageCode READ_STRING(LanguageCode) READ_BOOL(FPExceptions) ////////// // INIT // // FPU #ifdef NL_OS_WINDOWS if(AppCfg.FPExceptions) _control87(_EM_INVALID|_EM_DENORMAL/*|_EM_ZERODIVIDE|_EM_OVERFLOW*/|_EM_UNDERFLOW|_EM_INEXACT, _MCW_EM); else _control87(_EM_INVALID|_EM_DENORMAL|_EM_ZERODIVIDE|_EM_OVERFLOW|_EM_UNDERFLOW|_EM_INEXACT, _MCW_EM); #endif // NL_OS_WINDOWS /* if(Driver) { // Set the monitor color properties CMonitorColorProperties monitorColor; for(uint i=0; i<3; i++) { monitorColor.Contrast[i] = AppCfg.Contrast; monitorColor.Luminosity[i] = AppCfg.Luminosity; monitorColor.Gamma[i] = AppCfg.Gamma; } if(!Driver->setMonitorColorProperties(monitorColor)) nlwarning("reloadCFG: setMonitorColorProperties fails"); } */ }// load // //----------------------------------------------- // serial : // Serialize CFG. //----------------------------------------------- void CClientConfig::serial(class NLMISC::IStream &f) throw(NLMISC::EStream) { // Start the opening of a new node named ClientCFG. f.xmlPush("ClientCFG"); f.xmlPushBegin("Windowed"); f.xmlPushEnd(); f.serial(Windowed); f.xmlPop(); f.xmlPushBegin("Width"); f.xmlPushEnd(); f.serial(Width); f.xmlPop(); f.xmlPushBegin("Height"); f.xmlPushEnd(); f.serial(Height); f.xmlPop(); f.xmlPushBegin("Depth"); f.xmlPushEnd(); f.serial(Depth); f.xmlPop(); f.xmlPushBegin("Contrast"); f.xmlPushEnd(); f.serial(Contrast); f.xmlPop(); f.xmlPushBegin("Luminosity"); f.xmlPushEnd(); f.serial(Luminosity); f.xmlPop(); f.xmlPushBegin("Gamma"); f.xmlPushEnd(); f.serial(Gamma); f.xmlPop(); // Close the serial for hte Client CFG. f.xmlPop(); }// serial // //----------------------------------------------- // init : //----------------------------------------------- void CClientConfig::init(const std::string &configFileName) { if(!CFile::fileExists(configFileName)) nlwarning("CFG::init: '%s' Not Found !!!", configFileName.c_str ()); // if the config file will be modified, it calls automatically the function setValues() AppCfg.ConfigFile.setCallback (setValues); // load the config files AppCfg.ConfigFile.load (configFileName); }// init // //----------------------------------------------- // init : //----------------------------------------------- void CClientConfig::release () { // Do we have to save the cfg file ? if (AppCfg.SaveConfig) { // Are we in window mode ? if (AppCfg.Windowed) { /* // Driver still alive ? if (Driver && Driver->isActive ()) { #ifdef NL_OS_WINDOWS HWND hWnd = (HWND)Driver->getDisplay (); // Get the window position RECT window; RECT client; GetWindowRect (hWnd, &window); GetClientRect (hWnd, &client); // Save values try { CConfigFile::CVar *varPtr = AppCfg.ConfigFile.getVarPtr ("PositionX"); if (varPtr) varPtr->setAsInt (window.left); varPtr = AppCfg.ConfigFile.getVarPtr ("PositionY"); if (varPtr) varPtr->setAsInt (window.top); varPtr = AppCfg.ConfigFile.getVarPtr ("Width"); if (varPtr) varPtr->setAsInt (client.right - client.left); varPtr = AppCfg.ConfigFile.getVarPtr ("Height"); if (varPtr) varPtr->setAsInt (client.bottom - client.top); } catch (Exception &e) { nlwarning ("Error while set config file variables : %s", e.what ()); } #endif // NL_OS_WINDOWS } */ } // Save it AppCfg.ConfigFile.save (); } }