// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_COLLISION_ZONE_DLG_H__45AFAC35_D67B_40AB_85B6_7A472B7C4B30__INCLUDED_) #define AFX_COLLISION_ZONE_DLG_H__45AFAC35_D67B_40AB_85B6_7A472B7C4B30__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif namespace NL3D { class CPSZone ; } #include "ps_wrapper.h" #include "dialog_stack.h" #include "editable_range.h" #include "particle_workspace.h" // #include "nel/3d/ps_zone.h" class CParticleDlg; ///////////////////////////////////////////////////////////////////////////// // CCollisionZoneDlg dialog class CCollisionZoneDlg : public CDialog, public CDialogStack { // Construction public: CCollisionZoneDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSZone *zone, CParticleDlg *particleDlg) ; // standard constructor void init(sint x, sint y, CWnd *pParent) ; // Dialog Data //{{AFX_DATA(CCollisionZoneDlg) enum { IDD = IDD_ZONE }; CComboBox m_CollisionBehaviour; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CCollisionZoneDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: CParticleWorkspace::CNode *_Node; CParticleDlg *_ParticleDlg; // the collision zone being edited NL3D::CPSZone *_Zone ; // edition of the bounce factor CEditableRangeFloat *_BounceFactorDlg ; // Generated message map functions //{{AFX_MSG(CCollisionZoneDlg) afx_msg void OnSelchangeCollisionBehaviour(); //}}AFX_MSG DECLARE_MESSAGE_MAP() // wrapper to set the bounce factor of a collision zone struct CBounceFactorWrapper : public IPSWrapperFloat { // the zone being wrapped NL3D::CPSZone *Z ; float get(void) const { return Z->getBounceFactor() ; } void set(const float &v) { Z->setBounceFactor(v) ; } } _BounceFactorWrapper ; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_COLLISION_ZONE_DLG_H__45AFAC35_D67B_40AB_85B6_7A472B7C4B30__INCLUDED_)