// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include // STL includes #include #include #include #include #include // NeL includes #include #include #include #include #include // Project includes // ... using namespace std; using namespace NLMISC; using namespace NLSOUND; namespace { } /* anonymous namespace */ int main(int nNbArg, char **ppArgs) { // create debug stuff createDebug(); // verify all params if (nNbArg < 3) { nlinfo("ERROR : Wrong number of arguments\n"); nlinfo("USAGE : build_samplebank \n"); return EXIT_FAILURE; } string samplebanksDir = string(ppArgs[1]); if (!CFile::isDirectory(samplebanksDir)) { nlerrornoex("Directory source_samplebank '%s' does not exist", samplebanksDir.c_str()); return EXIT_FAILURE; } string buildSampleBanksDir = string(ppArgs[2]); if (!CFile::isDirectory(buildSampleBanksDir)) { nlerrornoex("Directory build_samplebank '%s' does not exist", buildSampleBanksDir.c_str()); return EXIT_FAILURE; } string sampleBankName = string(ppArgs[3]); // build the sample bank UAudioMixer::buildSampleBank(samplebanksDir, buildSampleBanksDir, sampleBankName); // and that's all folks return EXIT_SUCCESS; } /* end of file */