// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/hrc_trav.h" #include "nel/misc/hierarchical_timer.h" #include "nel/3d/scene.h" using namespace std; using namespace NLMISC; namespace NL3D { // *************************************************************************** void CHrcTrav::traverse() { H_AUTO( NL3D_TravHRC ); _MovingObjects.clear(); // Traverse the graph. if(Scene->getRoot()) Scene->getRoot()->traverseHrc(); // Inc the date. // NB: Now, models update is done before ALL traversals. // Hence, we must inc the value before scene rendering. This is equivalent to start with 1, and inc at end of traverse(). CurrentDate++; } }