// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_WEATHER_SETUP #define CL_WEATHER_SETUP #include "nel/misc/rgba.h" #include "client_sheets/weather_setup_sheet.h" #include "nel/misc/string_mapper.h" #include "game_share/fog_type.h" #include "game_share/time_weather_season/weather_setup.h" #include namespace NLGEORGES { class UFormElm; } class CPrecipitation; /** Weather state client part. * This includes pointer on precipitation fxs, that are not needed on server side * \author Nicolas Vizerie * \author Nevrax France * \date 2002 */ class CWeatherStateClient { public: // struct describing a fx and its intensity struct CFXDesc { float Ratio; CPrecipitation *Precipitation; // the precipitation object }; // FX std::vector FXs; // create vector of fx by using precipitation in the map void setup(const CWeatherState &ws, std::map &precipitationMap); /** Blend 2 weather state together * Blend factor is clamped to [0, 1] */ static void blend(CWeatherStateClient &dest, const CWeatherStateClient &s1, const CWeatherStateClient &s2, float blendFactor); }; class CWeatherSetupClient : public CWeatherSetup { public: CWeatherStateClient WeatherStateClient; }; #endif