>> 3dsmax animation features supported by the NeL export << -> Only those values are animated in the NeL engine: INODE: ------ * Position * Rotation * Scale (in local basis only) MATERIAL: --------- * Ambiant color * Diffuse color * Specular color * Self illumination color (not with the factor but with the color) * Opacity -> Animated scale is supported but only when it is done in the LOCAL BASIS OF THE MODEL. -> Only those controlers are fully supported: * Linear float * Linear point3 * Linear rotation * Linear scale * Bezier float * Bezier position * Bezier rotation * Bezier point3 * Bezier scale * TCB float * TCB position * TCB rotation * TCB point3 * TCB scale Watch out: the Bezier color controler is not supported! Use a point3 interpolation instead. -> Biped controlers are oversampled at export. They are compressed by a post process in build_gamedata -> All the bezier tang mode are supported: * Smooth * Linear * Step * Fast * Slow * User -> The bezier "Constant Velocity" option is not supported. -> The loop modes supported in Bezier, TCB and linear are: * Constant * Cycle * Loop This loop mode must be the same before and after the range. (Same mode for IN and OUT).