// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "nel/misc/types_nl.h"
#include "nel/misc/debug.h"
#include "nel/misc/path.h"
#include "nel/misc/common.h"
#include "nel/misc/file.h"
#include "nel/misc/time_nl.h"
#include "nel/misc/polygon.h"
#include "nel/misc/smart_ptr.h"
#include "nel/3d/scene_group.h"
#include "nel/3d/transform_shape.h"
#include "nel/3d/water_model.h"
#include "nel/3d/water_shape.h"
#include "nel/3d/quad_grid.h"
#include "build_rbank.h"
#include "build_surf.h"
#include "surface_splitter.h"
#include "nel/pacs/global_retriever.h"
#include "nel/pacs/retriever_bank.h"
#include "nel/pacs/surface_quad.h"
#include "nel/pacs/local_retriever.h"
#include "nel/pacs/retriever_instance.h"
#include "nel/pacs/chain.h"
#include "nel/pacs/collision_mesh_build.h"
#include
#include
#include