// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "mood.h" CMood::CMood() { _Fear = 0; _Agressivity = 0; _Empathy = 0; _Happiness = 0; _Hunger = 0; } CMood::CMood(float f,float a,float e,float ha,float hu) { _Fear = f; _Agressivity = a; _Empathy = e; _Happiness = ha; _Hunger = hu; } CMood::CMood(const CMood &mood) { _Fear = mood._Fear; _Agressivity = mood._Agressivity; _Empathy = mood._Empathy; _Happiness = mood._Happiness; _Hunger = mood._Hunger; } CMood::~CMood() { } CMood CMood::operator=(const CMood &mood) { _Fear = mood._Fear; _Agressivity = mood._Agressivity; _Empathy = mood._Empathy; _Happiness = mood._Happiness; _Hunger = mood._Hunger; return *this; } float CMood::getFear() { return _Fear; } float CMood::getAgressivity() { return _Agressivity; } float CMood::getEmpathy() { return _Empathy; } float CMood::getHappiness() { return _Happiness; } float CMood::getHunger() { return _Hunger; } void CMood::setFear(float f) { _Fear = f; } void CMood::setAgressivity(float a) { _Agressivity = a; } void CMood::setEmpathy(float e) { _Empathy = e; } void CMood::setHappiness(float ha) { _Happiness = ha; } void CMood::setHunger(float hu) { _Hunger = hu; }