// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef REPOSITORY_H #define REPOSITORY_H //----------------------------------------------------------------------------- // includes //----------------------------------------------------------------------------- #include "nel/misc/sstring.h" #include "nel/misc/md5.h" #include "rr_module_itf.h" //----------------------------------------------------------------------------- // utility routines //----------------------------------------------------------------------------- NLMISC::CSString getRepositoryIndexFileName(const NLMISC::CSString& repositoryName); //----------------------------------------------------------------------------- // class CRepository //----------------------------------------------------------------------------- class CRepository { public: // local data types struct CFilesMapEntry { uint32 FileSize; uint32 FileTime; NLMISC::CHashKeyMD5 Checksum; CFilesMapEntry(): FileSize(0), FileTime(0) {} void set(uint32 fileSize,uint32 fileTime,const NLMISC::CHashKeyMD5& checksum) { FileSize= fileSize; FileTime= fileTime; Checksum= checksum; } }; typedef std::map TFiles; typedef TFiles::iterator iterator; typedef TFiles::const_iterator const_iterator; public: // setup the target directory and scan for files // defines the name used for temporary files and index files // defines the root directory to be managed by the repository // defines the file specs that should be checked. eg: "*" or "*.bat;*.btm" // defines the vector of files that block the normal update behaviour eg "toto/tata/??_busy_*" or "abc/def;ghi/jkl" // - if any of the 'avoid' files exist then we assume that some process is modifying the repository and we should wait for it to finish bool init(const NLMISC::CSString& name,const NLMISC::CSString& directory,const NLMISC::CSString& filespec,const NLMISC::CSString& lockFilespecs); // rescan target directory looking for new files and files that have changed uint32 update(); // create a stub entry for a given file // - this needs to be called before calling 'updateFile()' for the first time void addFileStub(NLMISC::CSString fileName); // update the entry for a given file // - if the file is new then addFileStub() needs to be called first void updateFile(NLMISC::CSString fileName); // write index file to disk // this is called automatically by init() and update() but needs to be called by hand after manual // manipulation of map entries void writeIndexFile(); // wrapping of the stl map container interface uint32 size() const; const CFilesMapEntry& operator[](const NLMISC::CSString&) const; iterator find(const NLMISC::CSString&); const_iterator find(const NLMISC::CSString&) const; iterator begin(); const_iterator begin() const; iterator end(); const_iterator end() const; void fillShortList(std::vector &files) const; private: // private data NLMISC::CSString _Name; NLMISC::CSString _TargetDirectory; NLMISC::CVectorSString _Filespec; NLMISC::CVectorSString _LockFilespecs; NLMISC::CSString _BlockingFiles; TFiles _Files; }; //----------------------------------------------------------------------------- #endif