// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // // Includes // #include #include "physics.h" // // Namespaces // using namespace std; using namespace NLMISC; namespace SBCLIENT { // -- -- this file exists twice CVector CTrajectory::eval(NLMISC::TLocalTime t) const { if (t < _StartTime) return _StartPosition; float ft = (float)(t-_StartTime)/(float)(_StopTime-_StartTime); ft = min(ft, 1.0f); CVector res = _EndPosition*ft + _StartPosition*(1.0f-ft); res.z += 0.3f*_Distance*_Distance/90.0f*(float)sin(Pi*ft); return res; } CVector CTrajectory::evalSpeed(NLMISC::TLocalTime t) const { if (t < _StartTime) return _StartPosition; float ft = (float)(t-_StartTime)/(float)(_StopTime-_StartTime); ft = min(ft, 1.0f); CVector res = (_EndPosition-_StartPosition).normed()*_Speed; res.z += 0.3f*_Distance*_Distance/90.0f*(float)Pi*(float)cos(Pi*ft); return res; } } /* namespace SBCLIENT */ /* end of file */