// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/particle_system_process.h" #include "nel/3d/ps_allocator.h" namespace NL3D { #ifdef PS_FAST_ALLOC uint NumPSAlloc = 0; uint NumDealloc = 0; NLMISC::CContiguousBlockAllocator *PSBlockAllocator= NULL; static std::allocator PSStdAllocator; // typedef NLMISC::CContiguousBlockAllocator *TBlocAllocPtr; // struct CPSAllocInfo { size_t NumAllocatedBytes; TBlocAllocPtr BlocAllocator; // may be NULL if was allocated from stl allocator }; // void *PSFastMemAlloc(uint numBytes) { NL_PS_FUNC(PSFastMemAlloc) CPSAllocInfo *result; // if a block allocator is available, use it if (PSBlockAllocator) { result = (CPSAllocInfo *) PSBlockAllocator->alloc(numBytes + sizeof(CPSAllocInfo)); result->BlocAllocator = PSBlockAllocator; // mark as a block from block allocator } else { result = (CPSAllocInfo *) PSStdAllocator.allocate(numBytes + sizeof(CPSAllocInfo)); result->BlocAllocator = NULL; } result->NumAllocatedBytes = numBytes; return (void *) (result + 1); // usable space starts after header } void PSFastMemFree(void *block) { NL_PS_FUNC(PSFastMemFree) uint8 *realAddress = (uint8 *) ((uint8 *) block - sizeof(CPSAllocInfo)); CPSAllocInfo *ai = (CPSAllocInfo *) realAddress; if (ai->BlocAllocator) { // block comes from a block allocator ai->BlocAllocator->free((void *) realAddress, ai->NumAllocatedBytes + sizeof(CPSAllocInfo)); } else { // block comes from the stl allocator PSStdAllocator.deallocate((uint8 *) realAddress, ai->NumAllocatedBytes + sizeof(CPSAllocInfo)); } } #endif }