-- This script rename texture files in material NEL3D_APPDATA_LOD = 1423062537 NEL3D_APPDATA_LOD_NAME_COUNT = (NEL3D_APPDATA_LOD) NEL3D_APPDATA_LOD_NAME = (NEL3D_APPDATA_LOD_NAME_COUNT+1) NEL3D_APPDATA_LOD_NAME_COUNT_MAX = 10 NEL3D_APPDATA_LOD_BLEND_IN = (NEL3D_APPDATA_LOD_NAME+NEL3D_APPDATA_LOD_NAME_COUNT_MAX) NEL3D_APPDATA_LOD_BLEND_OUT = (NEL3D_APPDATA_LOD_BLEND_IN+1) NEL3D_APPDATA_LOD_COARSE_MESH = (NEL3D_APPDATA_LOD_BLEND_OUT+1) NEL3D_APPDATA_LOD_DYNAMIC_MESH = (NEL3D_APPDATA_LOD_COARSE_MESH+1) NEL3D_APPDATA_LOD_DIST_MAX = (NEL3D_APPDATA_LOD_DYNAMIC_MESH+1) NEL3D_APPDATA_LOD_BLEND_LENGTH = (NEL3D_APPDATA_LOD_DIST_MAX+1) NEL3D_APPDATA_LOD_MRM = (NEL3D_APPDATA_LOD_BLEND_LENGTH+1) NEL3D_APPDATA_LOD_SKIN_REDUCTION = (NEL3D_APPDATA_LOD_MRM+1) NEL3D_APPDATA_LOD_NB_LOD = (NEL3D_APPDATA_LOD_SKIN_REDUCTION+1) NEL3D_APPDATA_LOD_DIVISOR = (NEL3D_APPDATA_LOD_NB_LOD+1) NEL3D_APPDATA_LOD_DISTANCE_FINEST = (NEL3D_APPDATA_LOD_DIVISOR+1) NEL3D_APPDATA_LOD_DISTANCE_MIDDLE = (NEL3D_APPDATA_LOD_DISTANCE_FINEST+1) NEL3D_APPDATA_LOD_DISTANCE_COARSEST = (NEL3D_APPDATA_LOD_DISTANCE_MIDDLE+1) NEL3D_APPDATA_ACCEL = (1423062561) NEL3D_APPDATA_OCC_MODEL = (84682540) NEL3D_APPDATA_OPEN_OCC_MODEL = (84682541) NEL3D_APPDATA_SOUND_GROUP = (84682542) NEL3D_APPDATA_ENV_FX = (84682543) NEL3D_APPDATA_INSTANCE_SHAPE = (1970) NEL3D_APPDATA_INSTANCE_NAME = (1423062562) NEL3D_APPDATA_DONT_ADD_TO_SCENE = (1423062563) NEL3D_APPDATA_IGNAME = (1423062564) NEL3D_APPDATA_INTERFACE_FILE = (1423062700) NEL3D_APPDATA_INTERFACE_THRESHOLD = (1423062701) NEL3D_APPDATA_GET_INTERFACE_NORMAL_FROM_SCENE_OBJECTS = (1423062702) NEL3D_APPDATA_DONTEXPORT = (1423062565) NEL3D_APPDATA_LUMELSIZEMUL = (1423062567) NEL3D_APPDATA_SOFTSHADOW_RADIUS = (1423062568) NEL3D_APPDATA_SOFTSHADOW_CONELENGTH = (1423062569) NEL3D_APPDATA_FLOATING_OBJECT = (1423062570) NEL3D_APPDATA_VEGETABLE = (1423062580) NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND = (1423062581) NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND_ON_LIGHTED = (1423062582) NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND_OFF_LIGHTED = (1423062583) NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND_OFF_DOUBLE_SIDED = (1423062584) NEL3D_APPDATA_BEND_CENTER = (1423062585) NEL3D_APPDATA_BEND_FACTOR = (1423062586) NEL3D_APPDATA_AUTOMATIC_ANIMATION = (1423062617) NEL3D_APPDATA_EXPORT_ANIMATED_MATERIALS = (1423062587) NEL3D_APPDATA_EXPORT_NOTE_TRACK = (1423062566) NEL3D_APPDATA_EXPORT_NODE_ANIMATION = (1423062800) NEL3D_APPDATA_EXPORT_ANIMATION_PREFIXE_NAME = (1423062801) NEL3D_APPDATA_EXPORT_REALTIME_LIGHT = (1423062588) NEL3D_APPDATA_USE_LIGHT_LOCAL_ATTENUATION = (1423062589) NEL3D_APPDATA_EXPORT_LIGHTMAP_LIGHT = (1423062590) NEL3D_APPDATA_EXPORT_AS_SUN_LIGHT = (1423062591) NEL3D_APPDATA_VERTEXPROGRAM_ID = (1423062592) NEL3D_AppDataVPWTFreq0 = 1423062593 NEL3D_AppDataVPWTFreq1 = 1423062594 NEL3D_AppDataVPWTFreq2 = 1423062595 NEL3D_AppDataVPWTFreqWD0 = 1423062596 NEL3D_AppDataVPWTFreqWD1 = 1423062597 NEL3D_AppDataVPWTFreqWD2 = 1423062598 NEL3D_AppDataVPWTDistXY0 = 1423062599 NEL3D_AppDataVPWTDistXY1 = 1423062600 NEL3D_AppDataVPWTDistXY2 = 1423062601 NEL3D_AppDataVPWTDistZ0 = 1423062602 NEL3D_AppDataVPWTDistZ1 = 1423062603 NEL3D_AppDataVPWTDistZ2 = 1423062604 NEL3D_AppDataVPWTBias0 = 1423062605 NEL3D_AppDataVPWTBias1 = 1423062606 NEL3D_AppDataVPWTBias2 = 1423062607 NEL3D_APPDATA_VPWT_USE_SPEC = (1423062608) NEL3D_APPDATA_VPWT_FREQ_SCALE = (1423062609) NEL3D_APPDATA_VPWT_DIST_SCALE = (1423062610) NEL3D_APPDATA_EXPORT_SWT = (1423062611) NEL3D_APPDATA_EXPORT_SWT_WEIGHT = (1423062612) NEL3D_APPDATA_COLLISION = (1423062613) NEL3D_APPDATA_COLLISION_EXTERIOR = (1423062614) NEL3D_APPDATA_BONE_LOD_DISTANCE = (1423062615) NEL3D_APPDATA_VEGETABLE_FORCE_BEST_SIDED_LIGHTING = (1423062616) NEL3D_APPDATA_CHARACTER_LOD = (1423062618) NEL3D_APPDATA_EXPORT_BONE_SCALE = (1423062619) NEL3D_APPDATA_EXPORT_BONE_SCALE_NAME_EXT = (1423062620) NEL3D_APPDATA_USE_REMANENCE = (1423062631) NEL3D_APPDATA_REMANENCE_SLICE_NUMBER = (1423062632) NEL3D_APPDATA_REMANENCE_SAMPLING_PERIOD = (1423062633) NEL3D_APPDATA_REMANENCE_ROLLUP_RATIO = (1423062635) NEL3D_APPDATA_REMANENCE_SHIFTING_TEXTURE = (1423062634) NEL3D_APPDATA_LIGHT_DONT_CAST_SHADOW_INTERIOR = (1423062636) NEL3D_APPDATA_LIGHT_DONT_CAST_SHADOW_EXTERIOR = (1423062637) NEL3D_APPDATA_RADIAL_NORMAL_SM = 2089254647 NEL3D_APPDATA_RADIAL_NORMAL_SM_28 = 2089254647 NEL3D_APPDATA_RADIAL_NORMAL_SM_29 = 2089254648 NEL3D_APPDATA_RADIAL_NORMAL_SM_30 = 2089254649 NEL3D_APPDATA_RADIAL_NORMAL_SM_31 = 2089254650 NEL3D_APPDATA_LM = 41654684 NEL3D_APPDATA_LM_ANIMATED_LIGHT = (NEL3D_APPDATA_LM+1) NEL3D_APPDATA_LM_ANIMATED = (NEL3D_APPDATA_LM+2) NEL3D_APPDATA_LM_LIGHT_GROUP = (NEL3D_APPDATA_LM+3) NEL3D_APPDATA_EXPORT_LMC_ENABLED = (1423062638) NEL3D_APPDATA_EXPORT_LMC_MAX_LIGHT_GROUP = 16 NEL3D_APPDATA_EXPORT_LMC_AMBIENT_START = (1423062639) NEL3D_APPDATA_EXPORT_LMC_DIFFUSE_START = NEL3D_APPDATA_EXPORT_LMC_AMBIENT_START + NEL3D_APPDATA_EXPORT_LMC_MAX_LIGHT_GROUP value_array = #( "LOD", NEL3D_APPDATA_LOD , "LOD_NAME_COUNT",NEL3D_APPDATA_LOD_NAME_COUNT , "LOD_NAME",NEL3D_APPDATA_LOD_NAME , "LOD_BLEND_IN",NEL3D_APPDATA_LOD_BLEND_IN , "LOD_BLEND_OUT",NEL3D_APPDATA_LOD_BLEND_OUT , "LOD_COARSE_MESH",NEL3D_APPDATA_LOD_COARSE_MESH , "LOD_DYNAMIC_MESH",NEL3D_APPDATA_LOD_DYNAMIC_MESH , "LOD_DIST_MAX",NEL3D_APPDATA_LOD_DIST_MAX , "LOD_BLEND_LENGTH",NEL3D_APPDATA_LOD_BLEND_LENGTH , "LOD_MRM",NEL3D_APPDATA_LOD_MRM , "LOD_SKIN_REDUCTION",NEL3D_APPDATA_LOD_SKIN_REDUCTION , "LOD_NB_LOD",NEL3D_APPDATA_LOD_NB_LOD , "LOD_DIVISOR",NEL3D_APPDATA_LOD_DIVISOR , "LOD_DISTANCE_FINEST",NEL3D_APPDATA_LOD_DISTANCE_FINEST , "LOD_DISTANCE_MIDDLE",NEL3D_APPDATA_LOD_DISTANCE_MIDDLE , "LOD_DISTANCE_COARSEST",NEL3D_APPDATA_LOD_DISTANCE_COARSEST , "ACCEL",NEL3D_APPDATA_ACCEL , "OCC_MODEL",NEL3D_APPDATA_OCC_MODEL , "OPEN_OCC_MODEL",NEL3D_APPDATA_OPEN_OCC_MODEL , "SOUND_GROUP",NEL3D_APPDATA_SOUND_GROUP , "ENV_FX",NEL3D_APPDATA_ENV_FX , "Instance Shape",NEL3D_APPDATA_INSTANCE_SHAPE , "Instance Name",NEL3D_APPDATA_INSTANCE_NAME , "Don't Add To Scene",NEL3D_APPDATA_DONT_ADD_TO_SCENE , "Instance Group Name",NEL3D_APPDATA_IGNAME , "INTERFACE_FILE",NEL3D_APPDATA_INTERFACE_FILE , "INTERFACE_THRESHOLD",NEL3D_APPDATA_INTERFACE_THRESHOLD , "GET_INTERFACE_NORMAL_FROM_SCENE_OBJECTS",NEL3D_APPDATA_GET_INTERFACE_NORMAL_FROM_SCENE_OBJECTS , "DONTEXPORT",NEL3D_APPDATA_DONTEXPORT , "LUMELSIZEMUL",NEL3D_APPDATA_LUMELSIZEMUL , "SOFTSHADOW_RADIUS",NEL3D_APPDATA_SOFTSHADOW_RADIUS , "SOFTSHADOW_CONELENGTH",NEL3D_APPDATA_SOFTSHADOW_CONELENGTH , "FLOATING_OBJECT",NEL3D_APPDATA_FLOATING_OBJECT , "VEGETABLE",NEL3D_APPDATA_VEGETABLE , "VEGETABLE_ALPHA_BLEND",NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND , "VEGETABLE_ALPHA_BLEND_ON_LIGHTED",NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND_ON_LIGHTED , "VEGETABLE_ALPHA_BLEND_OFF_LIGHTED",NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND_OFF_LIGHTED , "VEGETABLE_ALPHA_BLEND_OFF_DOUBLE_SIDED",NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND_OFF_DOUBLE_SIDED , "BEND_CENTER",NEL3D_APPDATA_BEND_CENTER , "BEND_FACTOR",NEL3D_APPDATA_BEND_FACTOR , "AUTOMATIC_ANIMATION",NEL3D_APPDATA_AUTOMATIC_ANIMATION , "EXPORT_ANIMATED_MATERIALS",NEL3D_APPDATA_EXPORT_ANIMATED_MATERIALS , "EXPORT_NOTE_TRACK",NEL3D_APPDATA_EXPORT_NOTE_TRACK , "EXPORT_NODE_ANIMATION",NEL3D_APPDATA_EXPORT_NODE_ANIMATION , "EXPORT_ANIMATION_PREFIXE_NAME",NEL3D_APPDATA_EXPORT_ANIMATION_PREFIXE_NAME , "EXPORT_REALTIME_LIGHT",NEL3D_APPDATA_EXPORT_REALTIME_LIGHT , "USE_LIGHT_LOCAL_ATTENUATION",NEL3D_APPDATA_USE_LIGHT_LOCAL_ATTENUATION , "EXPORT_LIGHTMAP_LIGHT",NEL3D_APPDATA_EXPORT_LIGHTMAP_LIGHT , "EXPORT_AS_SUN_LIGHT",NEL3D_APPDATA_EXPORT_AS_SUN_LIGHT , "VERTEXPROGRAM_ID",NEL3D_APPDATA_VERTEXPROGRAM_ID , "VPWTFreq0",NEL3D_AppDataVPWTFreq0 , "VPWTFreq1",NEL3D_AppDataVPWTFreq1 , "VPWTFreq2",NEL3D_AppDataVPWTFreq2 , "VPWTFreqWD0",NEL3D_AppDataVPWTFreqWD0 , "VPWTFreqWD1",NEL3D_AppDataVPWTFreqWD1 , "VPWTFreqWD2",NEL3D_AppDataVPWTFreqWD2 , "VPWTDistXY0",NEL3D_AppDataVPWTDistXY0 , "VPWTDistXY1",NEL3D_AppDataVPWTDistXY1 , "VPWTDistXY2",NEL3D_AppDataVPWTDistXY2 , "VPWTDistZ0",NEL3D_AppDataVPWTDistZ0 , "VPWTDistZ1",NEL3D_AppDataVPWTDistZ1 , "VPWTDistZ2",NEL3D_AppDataVPWTDistZ2 , "VPWTBias0",NEL3D_AppDataVPWTBias0 , "VPWTBias1",NEL3D_AppDataVPWTBias1 , "VPWTBias2",NEL3D_AppDataVPWTBias2 , "VPWT_USE_SPEC",NEL3D_APPDATA_VPWT_USE_SPEC , "VPWT_FREQ_SCALE",NEL3D_APPDATA_VPWT_FREQ_SCALE , "VPWT_DIST_SCALE",NEL3D_APPDATA_VPWT_DIST_SCALE , "EXPORT_SWT",NEL3D_APPDATA_EXPORT_SWT , "EXPORT_SWT_WEIGHT",NEL3D_APPDATA_EXPORT_SWT_WEIGHT , "COLLISION",NEL3D_APPDATA_COLLISION , "COLLISION_EXTERIOR",NEL3D_APPDATA_COLLISION_EXTERIOR , "BONE_LOD_DISTANCE",NEL3D_APPDATA_BONE_LOD_DISTANCE , "VEGETABLE_FORCE_BEST_SIDED_LIGHTING",NEL3D_APPDATA_VEGETABLE_FORCE_BEST_SIDED_LIGHTING , "CHARACTER_LOD",NEL3D_APPDATA_CHARACTER_LOD , "EXPORT_BONE_SCALE",NEL3D_APPDATA_EXPORT_BONE_SCALE , "EXPORT_BONE_SCALE_NAME_EXT",NEL3D_APPDATA_EXPORT_BONE_SCALE_NAME_EXT , "USE_REMANENCE",NEL3D_APPDATA_USE_REMANENCE , "REMANENCE_SLICE_NUMBER",NEL3D_APPDATA_REMANENCE_SLICE_NUMBER , "REMANENCE_SAMPLING_PERIOD",NEL3D_APPDATA_REMANENCE_SAMPLING_PERIOD , "REMANENCE_ROLLUP_RATIO",NEL3D_APPDATA_REMANENCE_ROLLUP_RATIO , "REMANENCE_SHIFTING_TEXTURE",NEL3D_APPDATA_REMANENCE_SHIFTING_TEXTURE , "LIGHT_DONT_CAST_SHADOW_INTERIOR",NEL3D_APPDATA_LIGHT_DONT_CAST_SHADOW_INTERIOR , "LIGHT_DONT_CAST_SHADOW_EXTERIOR",NEL3D_APPDATA_LIGHT_DONT_CAST_SHADOW_EXTERIOR , "RADIAL_NORMAL_SM",NEL3D_APPDATA_RADIAL_NORMAL_SM , "RADIAL_NORMAL_SM_28",NEL3D_APPDATA_RADIAL_NORMAL_SM_28 , "RADIAL_NORMAL_SM_29",NEL3D_APPDATA_RADIAL_NORMAL_SM_29 , "RADIAL_NORMAL_SM_30",NEL3D_APPDATA_RADIAL_NORMAL_SM_30 , "RADIAL_NORMAL_SM_31",NEL3D_APPDATA_RADIAL_NORMAL_SM_31, "Lightmap Animation Name", NEL3D_APPDATA_LM_ANIMATED_LIGHT, "Animated Dynamic Lightmap", NEL3D_APPDATA_LM_ANIMATED, "Lightmap Group", NEL3D_APPDATA_LM_LIGHT_GROUP, "LMCEnabled", NEL3D_APPDATA_EXPORT_LMC_ENABLED, "LMCAlwaysAmbient", NEL3D_APPDATA_EXPORT_LMC_AMBIENT_START+0, "LMCAlwaysDiffuse", NEL3D_APPDATA_EXPORT_LMC_DIFFUSE_START+0, "LMCSunAmbient", NEL3D_APPDATA_EXPORT_LMC_AMBIENT_START+1, "LMCSunDiffuse", NEL3D_APPDATA_EXPORT_LMC_DIFFUSE_START+1, "LMCNightAmbient", NEL3D_APPDATA_EXPORT_LMC_AMBIENT_START+2, "LMCNightDiffuse", NEL3D_APPDATA_EXPORT_LMC_DIFFUSE_START+2) rollout select_rollout "Properties" ( Label IGNameLabel "Value of the appdata:" align:#left ListBox IGNameList height:29 Button RefreshBt "Refresh list" align:#left Dropdownlist AppData "AppData" on IGNameList doubleClicked toto do ( max select none for node in objects do ( tempidata = getAppData node value_array[AppData.selection*2] boolAppData = (tempidata == (IGNameList.items[toto]) ) appDataUndefined = (tempidata == undefined) appDataEmpty = ((IGNameList.items[toto]) == "") if ( boolAppData or ( appDataUndefined and ( appDataEmpty ) ) ) then ( unhide node selectmore node ) ) ) fn refresh = ( array=#() for node in objects do ( tmpData = getAppData node value_array[AppData.selection*2] if (tmpData == undefined) then tmpData = "" found = false for i=1 to array.count do ( if (array[i] == tmpData) then ( found = true exit ) ) if (found == false) then ( append array tmpData ) ) IGNameList.items = array ) on RefreshBt pressed do ( refresh() ) on AppData selected sel do ( refresh() ) on select_rollout open do ( temp = #() for i = 1 to (value_array.count/2) do ( append temp value_array[i*2-1]; ) AppData.items = temp refresh() ) ) -- gc () if select_floater != undefined do ( closerolloutfloater select_floater ) select_floater = newRolloutFloater "NeL select IG" 300 550 addrollout select_rollout select_floater rolledUp:false