// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // display_information_d3d_dlg.cpp : implementation file // #include "stdafx.h" #include "client_config.h" #include "display_information_d3d_dlg.h" #include "display_dlg.h" // *************************************************************************** // CDisplayInformationD3DDlg dialog // *************************************************************************** CDisplayInformationD3DDlg::CDisplayInformationD3DDlg(CWnd* pParent /*=NULL*/) : CBaseDialog(CDisplayInformationD3DDlg::IDD, pParent) { //{{AFX_DATA_INIT(CDisplayInformationD3DDlg) //}}AFX_DATA_INIT } // *************************************************************************** void CDisplayInformationD3DDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDisplayInformationD3DDlg) DDX_Control(pDX, IDC_D3D_DRIVER_VERSION, DriverVersion); DDX_Control(pDX, IDC_D3D_DRIVER, Driver); DDX_Control(pDX, IDC_D3D_DESCRIPTION, Description); //}}AFX_DATA_MAP } // *************************************************************************** BEGIN_MESSAGE_MAP(CDisplayInformationD3DDlg, CDialog) //{{AFX_MSG_MAP(CDisplayInformationD3DDlg) //}}AFX_MSG_MAP END_MESSAGE_MAP() // *************************************************************************** // CDisplayInformationD3DDlg message handlers // *************************************************************************** BOOL CDisplayInformationD3DDlg::OnInitDialog() { CDialog::OnInitDialog(); Description.SetWindowText (D3DDescription.c_str ()); Driver.SetWindowText (D3DDriver.c_str ()); DriverVersion.SetWindowText (D3DDriverVersion.c_str ()); UpdateData (TRUE); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } // ***************************************************************************