-- Function to reload bitmaps in a texture fn reload_material mat = ( if classof mat == Multimaterial then ( for submat = 1 to mat.count do ( reload_material mat[submat] ) ) else if classof mat == Standard then ( -- Has a texture ? if mat.DiffuseMap != undefined then ( -- Is it a bitmaptex ? if classof mat.DiffuseMap == bitmapTex then ( NelReloadTexture mat.DiffuseMap ) ) ) ) -- For each material in the material editor for mate in meditMaterials do ( reload_material mate forceCompleteRedraw () )