// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "nel/misc/types_nl.h" #include "nel/ligo/primitive.h" #include #ifndef __STEP_H__ #define __STEP_H__ /** Action and objective base class */ class IStepContent { public: enum TStepContentType { objective, action }; protected: std::string _ContentName; TStepContentType _ContentType; /// post action list std::vector _PostActions; // called by base class to retrieve the predefined parameters lists virtual void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef) = 0; public: virtual void init(CMissionData &md, NLLIGO::IPrimitive *prim); /// Generate the mission script code for this step content. std::string genStepContentCode(CMissionData &md); /// Generate the phrase string. std::string genStepContentPhrase(); static IStepContent *createStepContent(CMissionData &md, NLLIGO::IPrimitive *prim); virtual void fillJump(CMissionData &md, std::set &jumpPoints); protected: /// Generate the mission script code for this step content. virtual std::string genCode(CMissionData &md) = 0; /// Generate the phrase string. virtual std::string genPhrase() { return std::string();} }; /** Step base class */ class IStep { protected: /// The name of the step std::string _StepName; /// The type of the step std::string _StepType; /// Pointer on primitive that generate this step NLLIGO::IPrimitive *_Primitive; /// The list of pre-action std::vector _PreActions; /// The list of objectives std::vector _Objectives; /// The list of post action std::vector _PostActions; /// Substeps used for sequence interruption (like an if) std::vector _SubSteps; public: /// Flag this step a last of a branch, the compiler will generate a fail after it. bool EndOfBranch; /// Flag this step as a jump point. This mean that there is a jump that jump on this step. bool JumpPoint; IStep(CMissionData &md, NLLIGO::IPrimitive *prim); virtual ~IStep() {} virtual void init(CMissionData &md, NLLIGO::IPrimitive *prim) {} /// Get the step name const std::string &getStepName() { return _StepName; } NLLIGO::IPrimitive *getPrimitive() { return _Primitive; } /// Return true if the step is an action step. // virtual bool isAction() { return false; } virtual bool isAJump() { return false; } virtual bool isEnd() { return false; } /// Return a set of primitive pointer on the sub branch of this step (if any) virtual NLLIGO::TPrimitiveSet getSubBranchs() { return NLLIGO::TPrimitiveSet(); } /// Fill a vector of step name where this step eventualy jump (if any) void fillStepJump(CMissionData &md, std::set &jumpPoints); /// Generate the mission script code for this step. virtual std::string genCode(CMissionData &md); virtual std::string genCodePreActions(CMissionData &md); virtual std::string genCodeObjectives(CMissionData &md); virtual std::string genCodePostActions(CMissionData &md); void addSubStep(IStep *s) { _SubSteps.push_back(s); } /// Generate the string phrase text. virtual std::string genPhrase(); /// Factory function to create a new step. The caller is responsible for deleting the allocated object. static IStep *createStep(CMissionData &md, NLLIGO::IPrimitive *prim); protected: /// Fill a vector of step name where this step eventualy jump (if any) virtual void fillJump(CMissionData &md, std::set &jumpPoints); }; /** StepContent FACTORY **/ class IStepContentFactory { public: virtual IStepContent *createStepContent(CMissionData &md, NLLIGO::IPrimitive *prim) =0; }; template class CStepContentFactory : public IStepContentFactory { public: IStepContent *createStepContent(CMissionData &md, NLLIGO::IPrimitive *prim) { IStepContent *ret = new contentClass; ret->init(md, prim); return ret; } }; #define REGISTER_STEP_CONTENT(className, key) typedef CStepContentFactory TStepContentFactory##className; \ NLMISC_REGISTER_OBJECT_INDIRECT(IStepContentFactory, TStepContentFactory##className, string, key) /** Step FACTORY **/ class IStepFactory { public: virtual IStep *createStep(CMissionData &md, NLLIGO::IPrimitive *prim) = 0; }; template class CStepFactory : public IStepFactory { IStep *createStep(CMissionData &md, NLLIGO::IPrimitive *prim) { return new StepClass(md, prim); } }; #define REGISTER_STEP_INDIRECT(stepClass, key) typedef CStepFactory TStepFactory##stepClass; \ NLMISC_REGISTER_OBJECT_INDIRECT(IStepFactory, TStepFactory##stepClass, string, string(key)); /** objective base class **/ class CContentObjective : public IStepContent { protected: std::vector _OverloadObj; CPhrase _OverloadPhrase; std::vector _RoleplayObj; CPhrase _RoleplayPhrase; bool _HideObj; // Option nb_guild_members_needed, available for each objective /*int _NbGuildMembersNeeded; std::string genNbGuildMembersNeededOption(CMissionData &md);*/ public: void init(CMissionData &md, NLLIGO::IPrimitive *prim); std::string genCode(CMissionData &md); std::string genPhrase(); }; /** special case for step if **/ class CStepIf : public IStep { enum TIfType { it_mission_done, it_skills, it_bricks, it_sdb, it_race, it_cult, it_civ, it_faction_point, it_guild_cult, it_guild_civ, it_guild_fame, it_no_trial, it_item_in_inv, }; public: CStepIf(CMissionData &md, NLLIGO::IPrimitive *prim); NLLIGO::TPrimitiveSet getSubBranchs(); void fillJump(CMissionData &md, std::set &jumpPoints); std::string genCode(CMissionData &md); /// type of test TIfType _IfType; /// If parameters std::vector _IfParams; /// the list of sub branch for the dyn chat. NLLIGO::TPrimitiveSet _SubBranchs; }; /** special case for step player reconnect **/ class CStepPlayerReconnect : public IStep { // Optional jump at end of failure std::string _JumpTo; /// the list of sub branch NLLIGO::TPrimitiveSet _SubBranchs; public: CStepPlayerReconnect(CMissionData &md, NLLIGO::IPrimitive *prim); NLLIGO::TPrimitiveSet getSubBranchs(); std::string genCode(CMissionData &md); void fillJump(CMissionData &md, std::set &jumpPoints); }; #endif // __STEP_H__