/* List the plusgin to load, note that mode spec (_d, _df, _rd and _r) as * well as '.dll' are automaticaly added to the plugin name according to the * exe compilation mode. */ PluginsLibrary = { //"world_editor_sound_plugin", //"world_editor_graph_plugin", //"world_editor_shard_monitor_plugin", //"world_editor_primitive_plugin", //"world_editor_fauna_graph_plugin", }; ///////////////////////////////////////////////////////// // Var related to sound plugin ///////////////////////////////////////////////////////// // "fmod" for FMod/Software (eax not available, faster, music available) // "auto" or anything else for DSound/Hardware (eax available, but music not available). DriverSound= "fmod"; MaxTrack = 32; SamplePath = "r:/code/ryzom/data/sound/samplebanks"; PackedSheetPath = "r:/code/ryzom/data/sound"; SearchPath = { "r:/code/ryzom/data/sound/" }; UserVarSim = { "clouds1", "0", "clouds2", "0", "storm", "1", }; ///////////////////////////////////////////////////////// // Var related to graph plugin ///////////////////////////////////////////////////////// DotPath = "dot/dot.exe"; MOSHost = "devl1.ryzom.com"; ///////////////////////////////////////////////////////// // Var related to primitive plugin ///////////////////////////////////////////////////////// PrimitivePluginPath = { "L:/leveldesign/DFN", "L:/leveldesign/Game_elem/Creature/objects", }; PrimitivePluginSheetId = "l:/leveldesign/Game_elem/sheet_id.bin"; ///////////////////////////////////////////////////////// // Var related to shard monitor ///////////////////////////////////////////////////////// // WARNING : the following path are not recursive ShardMonitorPath = { "L:/leveldesign/Game_elem" // path where to find sheet_id.bin. }; // if you want to use a specific external editor, uncomment TextEditor and set the fullpath to the exe, by default, it's notepad //TextEditor = ""; // Path where the mission compiler exe is MissionCompilerPath = "R:\code\ryzom\tools\leveldesign\install"; BotNamePath = "R:\code\ryzom\tools\translation\work\";