// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef BAGE_PAGE_H #define BAGE_PAGE_H #include #include #include "resource.h" namespace NLGEORGES { class CSoundDialog; } /** Base class for all property page */ class CPageBase : public CPropertyPage { DECLARE_DYNCREATE(CPageBase) static std::set _AllPages; protected: CPageBase(NLGEORGES::CSoundDialog *soundDialog, UINT nIDTemplate, UINT nIDCaption = 0) : CPropertyPage(nIDTemplate, nIDCaption), SoundDialog(soundDialog) { _AllPages.insert(this); } CPageBase() : SoundDialog(0) { _AllPages.insert(this); } ~CPageBase() { _AllPages.erase(this); } /// The dialog pane call this method when the content of the doc has changed // void docChanged(); NLGEORGES::CSoundDialog *SoundDialog; public: /// The master dialog call this method when the document is changed/updated static void docChanged(); /// The docChanged static method call this method on each page. virtual void onDocChanged() {} }; #endif