// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // bar.cpp : implementation file // #include "stdafx.h" #include "client_config.h" #include "bar.h" // *************************************************************************** // CBar // *************************************************************************** CBar::CBar() { } CBar::~CBar() { } BEGIN_MESSAGE_MAP(CBar, CWnd) //{{AFX_MSG_MAP(CBar) ON_WM_PAINT() //}}AFX_MSG_MAP END_MESSAGE_MAP() // *************************************************************************** // CBar message handlers // *************************************************************************** void CBar::OnPaint() { CPaintDC dc(this); // device context for painting RECT client; GetClientRect (&client); CPen hilight (PS_SOLID, 1, GetSysColor (COLOR_3DHILIGHT)); CPen shadow (PS_SOLID, 1, GetSysColor (COLOR_3DSHADOW)); if (client.right - client.left > client.bottom - client.top) { dc.SelectObject (shadow); dc.MoveTo (client.left, client.top); dc.LineTo (client.right, client.top); dc.SelectObject (hilight); dc.MoveTo (client.left, client.bottom); dc.LineTo (client.right, client.bottom); } else { dc.SelectObject (hilight); dc.MoveTo (client.left, client.top); dc.LineTo (client.left, client.bottom); dc.SelectObject (shadow); dc.MoveTo (client.right, client.top); dc.LineTo (client.right, client.bottom); } // Do not call CWnd::OnPaint() for painting messages } // *************************************************************************** BOOL CBar::Create (CRect &rect, CWnd *parent) { return CWnd::Create ("Static", "", WS_CHILD|WS_VISIBLE, rect, parent, 0); }