// Player limits (AIS, EGS, WS, FS) NbPlayersLimit = 5000; NbGuildLimit = 15000; PlayerLimit = NbPlayersLimit; ClientLimit = 1000; // Set this shard as a ring (1) or mainland (0) shard (main behavior switch) IsRingShard = 1; // Set a mainland SessionId. // Live: Must be 0 for ring shards, non-zero (usually ShardId) for mainland shards // Dev: Can be non-zero to initially connect a client to a ring shard NoWSShardId = ShardId; FixedSessionId = 0; // Mirror limits DatasetSizefe_temp = 600000; DatasetSizefame = 26000; // FS Specifics -------------------------------------------------------------------------- // Client bandwidth ratio, set to 1 for standard operation, more than one allocate more bandwidth BandwidthRatio = 2; // EGS Specifics -------------------------------------------------------------------------- // Entity Limits (EGS) NbObjectsLimit = 2000; NbNpcSpawnedByEGSLimit = 5000; NbForageSourcesLimit = 10000; NbToxicCloudsLimit = 5000; // AIS Specifics -------------------------------------------------------------------------- // Entity Limits (AIS) NbPetLimit = NbPlayersLimit*4; NbFaunaLimit = 50000; NbNpcLimit = 50000; NbFxLimit = 500; // This is the list of continent to use with their unique instance number UsedContinents = { "r2_desert", "10000", "r2_forest", "10001", "r2_jungle", "10002", "r2_lakes", "10003", "r2_roots", "10004", }; // define the primitives configuration used. UsedPrimitives = { };