// Player limits (AIS, EGS, WS, FS) NbPlayersLimit = 1000; NbGuildLimit = 15000; PlayerLimit = NbPlayersLimit; ClientLimit = 1000; // Set this shard as a ring (1) or mainland (0) shard (main behavior switch) IsRingShard = 0; // Set a mainland SessionId. // Live: Must be 0 for ring shards, non-zero (usually ShardId) for mainland shards // Dev: Can be non-zero to initially connect a client to a ring shard NoWSShardId = ShardId; FixedSessionId = ShardId; // Mirror limits DatasetSizefe_temp = 300000; DatasetSizefame = 26000; // FS Specifics -------------------------------------------------------------------------- // Client bandwidth ratio, set to 1 for standard opration, more than one allocate more bandwidth BandwidthRatio = 1; // EGS Specifics -------------------------------------------------------------------------- // Entity Limits (EGS) NbObjectsLimit = 2000; NbNpcSpawnedByEGSLimit = 5; NbForageSourcesLimit = 1000; NbToxicCloudsLimit = 200; // AIS Specifics -------------------------------------------------------------------------- // Entity Limits (AIS) NbPetLimit = NbPlayersLimit*4; NbFaunaLimit = 50000; NbNpcLimit = 20000; NbFxLimit = 500; // This is the list of continent to use with their unique instance number UsedContinents = { "indoors", "4", // NB : this is for uninstanciated indoors building. "newbieland", "20" }; // define the primitives configuration used. UsedPrimitives = { "newbieland_all", // "newbieland", };