// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdmisc.h" #ifdef NL_OS_WINDOWS # define NOMINMAX # include #elif defined (NL_OS_UNIX) # include # include #endif #ifdef NL_OS_MAC #include #include #endif #include "nel/misc/time_nl.h" #include "nel/misc/sstring.h" namespace NLMISC { /* Return the number of second since midnight (00:00:00), January 1, 1970, * coordinated universal time, according to the system clock. * This values is the same on all computer if computers are synchronized (with NTP for example). */ uint32 CTime::getSecondsSince1970 () { return uint32(time(NULL)); } /** Return the number of second since midnight (00:00:00), January 1, 1970, * coordinated universal time, according to the system clock. * The time returned is UTC (aka GMT+0), ie it does not have the local time ajustement * nor it have the daylight saving ajustement. * This values is the same on all computer if computers are synchronized (with NTP for example). */ //uint32 CTime::getSecondsSince1970UTC () //{ // // get the local time // time_t nowLocal = time(NULL); // // convert it to GMT time (UTC) // struct tm * timeinfo; // timeinfo = gmtime(&nowLocal); // return nl_mktime(timeinfo); //} /* Return the local time in milliseconds. * Use it only to measure time difference, the absolute value does not mean anything. * On Unix, getLocalTime() will try to use the Monotonic Clock if available, otherwise * the value can jump backwards if the system time is changed by a user or a NTP time sync process. * The value is different on 2 different computers; use the CUniTime class to get a universal * time that is the same on all computers. * \warning On Win32, the value is on 32 bits only. It wraps around to 0 every about 49.71 days. */ TTime CTime::getLocalTime () { #ifdef NL_OS_WINDOWS //static bool initdone = false; //static bool byperfcounter; // Initialization //if ( ! initdone ) //{ //byperfcounter = (getPerformanceTime() != 0); //initdone = true; //} /* Retrieve time is ms * Why do we prefer getPerformanceTime() to timeGetTime() ? Because on one dual-processor Win2k * PC, we have noticed that timeGetTime() slows down when the client is running !!! */ /* Now we have noticed that on all WinNT4 PC the getPerformanceTime can give us value that * are less than previous */ //if ( byperfcounter ) //{ // return (TTime)(ticksToSecond(getPerformanceTime()) * 1000.0f); //} //else //{ // This is not affected by system time changes. But it cycles every 49 days. return timeGetTime(); //} #elif defined (NL_OS_UNIX) static bool initdone = false; static bool isMonotonicClockSupported = false; if ( ! initdone ) { #if defined(_POSIX_TIMERS) && (_POSIX_TIMERS > 0) #if defined(_POSIX_MONOTONIC_CLOCK) && (_POSIX_MONOTONIC_CLOCK >= 0) /* Initialize the local time engine. * On Unix, this method will find out if the Monotonic Clock is supported * (seems supported by kernel 2.6, not by kernel 2.4). See getLocalTime(). */ struct timespec tv; if ( (clock_gettime( CLOCK_MONOTONIC, &tv ) == 0) && (clock_getres( CLOCK_MONOTONIC, &tv ) == 0) ) { // nldebug( "Monotonic local time supported (resolution %.6f ms)", ((float)tv.tv_sec)*1000.0f + ((float)tv.tv_nsec)/1000000.0f ); isMonotonicClockSupported = true; } else #endif #endif { // nlwarning( "Monotonic local time not supported, caution with time sync" ); } initdone = true; } #if defined(_POSIX_TIMERS) && (_POSIX_TIMERS > 0) #if defined(_POSIX_MONOTONIC_CLOCK) && (_POSIX_MONOTONIC_CLOCK >= 0) if ( isMonotonicClockSupported ) { struct timespec tv; // This is not affected by system time changes. if ( clock_gettime( CLOCK_MONOTONIC, &tv ) != 0 ) nlerror ("Can't get clock time again"); return (TTime)tv.tv_sec * (TTime)1000 + (TTime)((tv.tv_nsec/*+500*/) / 1000000); } #endif #endif // This is affected by system time changes. struct timeval tv; if ( gettimeofday( &tv, NULL) != 0 ) nlerror ("Can't get time of day"); return (TTime)tv.tv_sec * (TTime)1000 + (TTime)tv.tv_usec / (TTime)1000; #endif } /* Return the time in processor ticks. Use it for profile purpose. * If the performance time is not supported on this hardware, it returns 0. * \warning On a multiprocessor system, the value returned by each processor may * be different. The only way to workaround this is to set a processor affinity * to the measured thread. * \warning The speed of tick increase can vary (especially on laptops or CPUs with * power management), so profiling several times and computing the average could be * a wise choice. */ TTicks CTime::getPerformanceTime () { #ifdef NL_OS_WINDOWS LARGE_INTEGER ret; if (QueryPerformanceCounter (&ret)) return ret.QuadPart; else return 0; #elif defined(NL_OS_MAC) return mach_absolute_time(); #else #if defined(HAVE_X86_64) unsigned long long int hi, lo; __asm__ volatile (".byte 0x0f, 0x31" : "=a" (lo), "=d" (hi)); return (hi << 32) | (lo & 0xffffffff); #elif defined(HAVE_X86) and !defined(NL_OS_MAC) unsigned long long int x; __asm__ volatile (".byte 0x0f, 0x31" : "=A" (x)); return x; #else // HAVE_X86 static bool firstWarn = true; if (firstWarn) { nlwarning ("TTicks CTime::getPerformanceTime () is not implemented for your processor, returning 0"); firstWarn = false; } return 0; #endif // HAVE_X86 #endif // NL_OS_WINDOWS } /* #define GETTICKS(t) asm volatile ("push %%esi\n\t" "mov %0, %%esi" : : "r" (t)); \ asm volatile ("push %eax\n\t" "push %edx"); \ asm volatile ("rdtsc"); \ asm volatile ("movl %eax, (%esi)\n\t" "movl %edx, 4(%esi)"); \ asm volatile ("pop %edx\n\t" "pop %eax\n\t" "pop %esi"); */ /* Convert a ticks count into second. If the performance time is not supported on this * hardware, it returns 0.0. */ double CTime::ticksToSecond (TTicks ticks) { #ifdef NL_OS_WINDOWS LARGE_INTEGER ret; if (QueryPerformanceFrequency(&ret)) { return (double)(sint64)ticks/(double)ret.QuadPart; } else #elif defined(NL_OS_MAC) { static double factor = 0.0; if (factor == 0.0) { mach_timebase_info_data_t tbInfo; mach_timebase_info(&tbInfo); factor = 1000000000.0 * (double)tbInfo.numer / (double)tbInfo.denom; } return double(ticks / factor); } #endif // NL_OS_WINDOWS { static bool benchFrequency = true; static sint64 freq = 0; if (benchFrequency) { // try to have an estimation of the cpu frequency TTicks tickBefore = getPerformanceTime (); TTicks tickAfter = tickBefore; TTime timeBefore = getLocalTime (); TTime timeAfter = timeBefore; for(;;) { if (timeAfter - timeBefore > 1000) break; timeAfter = getLocalTime (); tickAfter = getPerformanceTime (); } TTime timeDelta = timeAfter - timeBefore; TTicks tickDelta = tickAfter - tickBefore; freq = 1000 * tickDelta / timeDelta; benchFrequency = false; } return (double)(sint64)ticks/(double)freq; } } std::string CTime::getHumanRelativeTime(sint32 nbSeconds) { sint32 delta = nbSeconds; if (delta < 0) delta = -delta; // some constants of time duration in seconds const sint32 oneMinute = 60; const sint32 oneHour = oneMinute * 60; const sint32 oneDay = oneHour * 24; const sint32 oneWeek = oneDay * 7; const sint32 oneMonth = oneDay * 30; // aprox, a more precise value is 30.416666... but no matter const sint32 oneYear = oneDay * 365; // aprox, a more precise value is 365.26.. who care? sint32 year, month, week, day, hour, minute; year = month = week = day = hour = minute = 0; /// compute the different parts year = delta / oneYear; delta %= oneYear; month = delta / oneMonth; delta %= oneMonth; week = delta / oneWeek; delta %= oneWeek; day = delta / oneDay; delta %= oneDay; hour = delta / oneHour; delta %= oneHour; minute = delta / oneMinute; delta %= oneMinute; // compute the string CSString ret; if (year) ret << year << " years "; if (month) ret << month << " months "; if (week) ret << week << " weeks "; if (day) ret << day << " days "; if (hour) ret << hour << " hours "; if (minute) ret << minute << " minutes "; if (delta || ret.empty()) ret << delta << " seconds "; return ret; } #ifdef NL_OS_WINDOWS /** Return the offset in 10th of micro sec between the windows base time ( * 01-01-1601 0:0:0 UTC) and the unix base time (01-01-1970 0:0:0 UTC). * This value is used to convert windows system and file time back and * forth to unix time (aka epoch) */ uint64 CTime::getWindowsToUnixBaseTimeOffset() { static bool init = false; static uint64 offset = 0; if (! init) { // compute the offset to convert windows base time into unix time (aka epoch) // build a WIN32 system time for jan 1, 1970 SYSTEMTIME baseTime; baseTime.wYear = 1970; baseTime.wMonth = 1; baseTime.wDayOfWeek = 0; baseTime.wDay = 1; baseTime.wHour = 0; baseTime.wMinute = 0; baseTime.wSecond = 0; baseTime.wMilliseconds = 0; FILETIME baseFileTime = {0,0}; // convert it into a FILETIME value SystemTimeToFileTime(&baseTime, &baseFileTime); offset = baseFileTime.dwLowDateTime | (uint64(baseFileTime.dwHighDateTime)<<32); init = true; } return offset; } #endif } // NLMISC