// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" // client #include "../string_manager_client.h" #include "people_interraction.h" #include "nel/gui/interface_expr.h" #include "interface_manager.h" #include "action_handler.h" #include "action_handler_misc.h" #include "chat_window.h" #include "../entity_animation_manager.h" #include "group_editbox.h" #include "group_menu.h" #include "../client_chat_manager.h" #include "../string_manager_client.h" #include "nel/gui/interface_expr.h" #include "ctrl_button.h" #include "ctrl_text_button.h" #include "filtered_chat_summary.h" #include "input_handler_manager.h" #include "../user_entity.h" #include "../entities.h" #include "../net_manager.h" #include "../connection.h" #include "group_tab.h" #include "guild_manager.h" // Game share #include "game_share/entity_types.h" // NeL #include #include #include #include using namespace NLMISC; using namespace std; //////////// // EXTERN // //////////// extern CEntityAnimationManager *EAM; extern CClientChatManager ChatMngr; extern NLMISC::CLog g_log; ///////////// // GLOBALS // ///////////// CPeopleInterraction PeopleInterraction; static const string MAIN_CHAT_SOURCE_MENU = "ui:interface:main_chat_source_menu"; static const string USER_CHAT_SOURCE_MENU = "ui:interface:user_chat_source_menu"; static const string STD_CHAT_SOURCE_MENU = "ui:interface:std_chat_source_menu"; static const string NEW_PARTY_CHAT_WINDOW = "ui:interface:create_new_party_chat"; NLMISC::CRefPtr ChatWindowForFilter; static const sint PARTY_CHAT_SPAWN_DELTA = 20; // to avoid that all party chat appear at the same position, a random value is added ////////////////////////////////// // STATIC FUNCTIONs DECLARATION // ////////////////////////////////// /** Display an error msg in the system info window, and also in the last window that triggered the command (so that the user is sure to see it) */ static void displayVisibleSystemMsg(const ucstring &msg, const string &cat = "CHK"); ////////////////////////////// // HANDLER FOR CHAT WINDOWS // ////////////////////////////// // handler to manage user entry in party chat windows struct CPartyChatEntryHandler : public IChatWindowListener { virtual void msgEntered(const ucstring &msg, CChatWindow *chatWindow) { if (ClientCfg.Local) { chatWindow->displayMessage(msg, CRGBA::White, CChatGroup::player, 0); } else { // TODO GAMEDEV : manage entry in the party chat } } }; // handler to manage user entry in 'around me' window struct CAroundMeEntryHandler : public IChatWindowListener { virtual void msgEntered(const ucstring &msg, CChatWindow *chatWindow) { if (ClientCfg.Local) { chatWindow->displayMessage(msg, CRGBA::White, CChatGroup::arround, 0); } else { // process msg as usual ChatMngr.setChatMode(CChatGroup::arround); ChatMngr.chat(msg); } } }; // handler to manage user entry in 'region' window struct CRegionEntryHandler : public IChatWindowListener { virtual void msgEntered(const ucstring &msg, CChatWindow *chatWindow) { if (ClientCfg.Local) { chatWindow->displayMessage(msg, CRGBA::White, CChatGroup::region, 0); } else { // process msg as usual ChatMngr.setChatMode(CChatGroup::region); ChatMngr.chat(msg); } } }; // handler to manage user entry in 'universe' window struct CUniverseEntryHandler : public IChatWindowListener { virtual void msgEntered(const ucstring &msg, CChatWindow *chatWindow) { if (ClientCfg.Local) { chatWindow->displayMessage(msg, CRGBA::White, CChatGroup::universe, 0); } else { // process msg as usual ChatMngr.setChatMode(CChatGroup::universe); ChatMngr.chat(msg); } } }; // handler to manage user entry in 'guild chat' window struct CGuildChatEntryHandler : public IChatWindowListener { virtual void msgEntered(const ucstring &msg, CChatWindow *chatWindow) { if (ClientCfg.Local) { chatWindow->displayMessage(msg, CRGBA::White, CChatGroup::guild, 0); } else { ChatMngr.setChatMode(CChatGroup::guild); ChatMngr.chat(msg); } } }; // handler to manage user entry in 'team chat' window struct CTeamChatEntryHandler : public IChatWindowListener { virtual void msgEntered(const ucstring &msg, CChatWindow *chatWindow) { if (ClientCfg.Local) { chatWindow->displayMessage(msg, CRGBA::White, CChatGroup::team, 0); } else { ChatMngr.setChatMode(CChatGroup::team); ChatMngr.chat(msg, true); } } }; // handler to manage user entry in a 'talk with friend' window struct CFriendTalkEntryHandler : public IChatWindowListener { virtual void msgEntered(const ucstring &msg, CChatWindow *chatWindow) { if (ClientCfg.Local) { chatWindow->displayMessage(msg, CRGBA::White, CChatGroup::player, 0); } else { // TODO GAMEDEV : send msg to other player } } }; // handler to manage user entry in a debug console window struct CDebugConsoleEntryHandler : public IChatWindowListener { virtual void msgEntered(const ucstring &msg, CChatWindow * /* chatWindow */) { std::string str = msg.toString(); NLMISC::ICommand::execute( str, g_log ); } }; // handler to manager user entry in a Yubo Chat struct CYuboChatEntryHandler : public IChatWindowListener { virtual void msgEntered(const ucstring &msg, CChatWindow * /* chatWindow */) { CInterfaceManager *pIM= CInterfaceManager::getInstance(); pIM->sendStringToYuboChat(msg); } }; // handler to manager user entry in a Dynamic Chat struct CDynamicChatEntryHandler : public IChatWindowListener { public: uint DbIndex; CDynamicChatEntryHandler() { DbIndex= 0; } virtual void msgEntered(const ucstring &msg, CChatWindow *chatWindow) { if (ClientCfg.Local) { chatWindow->displayMessage(msg, CRGBA::White, CChatGroup::dyn_chat, DbIndex); } else { ChatMngr.setChatMode(CChatGroup::dyn_chat, ChatMngr.getDynamicChannelIdFromDbIndex(DbIndex)); ChatMngr.chat(msg); } } }; // handler instances static CPartyChatEntryHandler PartyChatEntryHandler; static CAroundMeEntryHandler AroundMeEntryHandler; static CRegionEntryHandler RegionEntryHandler; static CUniverseEntryHandler UniverseEntryHandler; static CGuildChatEntryHandler GuildChatEntryHandler; static CTeamChatEntryHandler TeamChatEntryHandler; static CFriendTalkEntryHandler FriendTalkEntryHandler; static CDebugConsoleEntryHandler DebugConsoleEntryHandler; static CYuboChatEntryHandler YuboChatEntryHandler; static CDynamicChatEntryHandler DynamicChatEntryHandler[CChatGroup::MaxDynChanPerPlayer]; ////////////////////// // MEMBER FUNCTIONS // ////////////////////// //=========================================================================================================== void CChatStdInput::registerListeningWindow(CChatWindow *cw) { if (!cw) return; Guild.addListeningWindow(cw); Team.addListeningWindow(cw); Tell.addListeningWindow(cw); AroundMe.addListeningWindow(cw); Region.addListeningWindow(cw); SystemInfo.addListeningWindow(cw); Universe.addListeningWindow(cw); } //=========================================================================================================== CPeopleInterraction::CPeopleInterraction() : Region(NULL), Universe(NULL), TeamChat(NULL), GuildChat(NULL), SystemInfo(NULL), TellWindow(NULL), DebugInfo(NULL), YuboChat(NULL), CurrPartyChatID(0) { for(uint i=0;igetTitle().toString()).c_str()); } } } //=========================================================================================================== void CPeopleInterraction::removeAllPartyChat() { CChatWindowManager &cwm = getChatWndMgr(); for(std::vector::iterator it = PartyChats.begin(); it != PartyChats.end(); ++it) { if (it->Window) cwm.removeChatWindow(it->Window); it->Window = NULL; } PartyChats.clear(); // remove filtered chats //cwm.removeChatWindow(MainChat.Window); //MainChat.Window = NULL; cwm.removeChatWindow(ChatGroup.Window); ChatGroup.Window = NULL; for(uint k = 0; k < MaxNumUserChats; ++k) { if (UserChat[k].Window) { cwm.removeChatWindow(UserChat[k].Window); UserChat[k].Window = NULL; } } } //=========================================================================================================== bool CPeopleInterraction::isUserChat(CChatWindow *cw) const { // if (cw == MainChat.Window) return true; if (cw == ChatGroup.Window) return true; for(uint k = 0; k < MaxNumUserChats; ++k) { if (UserChat[k].Window == cw) return true; } return false; } //=========================================================================================================== void CPeopleInterraction::init() { // create chat windows // todo : internationnalization createAroundMeWindow(); createRegionWindow(); createUniverseWindow(); createTeamChat(); createGuildChat(); createSystemInfo(); createTheUserChat(); createYuboChat(); createDynamicChats(); createDebugInfo(); //createTellWindow(); // createTeamList(); createFriendList(); createIgnoreList(); // main chat should be created after other windows, because it relies on them to receive its messages createChatGroup(); // init the standard inputs initStdInputs(); } //=========================================================================================================== void CPeopleInterraction::initAfterLoad() { /* activate the USER chat per default. Important: we must do it after ChatGroup.Window var init, DB color init etc... because the latest are used in chat_group_filter ActionHandler */ CChatGroupWindow *pCGW= PeopleInterraction.getChatGroupWindow(); if(pCGW) pCGW->setTabIndex(5); } //=========================================================================================================== void CPeopleInterraction::initStdInputs() { uint i; ChatInput.AroundMe.addListeningWindow (ChatGroup.Window); ChatInput.Region.addListeningWindow (ChatGroup.Window); ChatInput.Team.addListeningWindow (ChatGroup.Window); ChatInput.Guild.addListeningWindow (ChatGroup.Window); ChatInput.Tell.addListeningWindow (ChatGroup.Window); ChatInput.SystemInfo.addListeningWindow (ChatGroup.Window); ChatInput.YuboChat.addListeningWindow (ChatGroup.Window); ChatInput.Universe.addListeningWindow (ChatGroup.Window); if (AroundMe.Window) ChatInput.AroundMe.addListeningWindow(AroundMe.Window); if (Region) ChatInput.Region.addListeningWindow(Region); if (Universe) ChatInput.Universe.addListeningWindow(Universe); if (TeamChat) ChatInput.Team.addListeningWindow(TeamChat); if (GuildChat) ChatInput.Guild.addListeningWindow(GuildChat); if (SystemInfo) ChatInput.SystemInfo.addListeningWindow(SystemInfo); if (DebugInfo) ChatInput.DebugInfo.addListeningWindow(DebugInfo); if (YuboChat) ChatInput.YuboChat.addListeningWindow(YuboChat); if (TheUserChat.Window) { ChatInput.AroundMe.addListeningWindow(TheUserChat.Window); ChatInput.Region.addListeningWindow(TheUserChat.Window); ChatInput.Team.addListeningWindow(TheUserChat.Window); ChatInput.Guild.addListeningWindow(TheUserChat.Window); ChatInput.Universe.addListeningWindow (TheUserChat.Window); // Don't add the system info by default // Dynamic chats for(i = 0; i < CChatGroup::MaxDynChanPerPlayer; i++) { ChatInput.DynamicChat[i].addListeningWindow(TheUserChat.Window); } } ChatInput.Tell.addListeningPeopleList(&FriendList); ChatInput.Tell.addListeningPeopleList(&TeamList); ChatInput.Team.addListeningPeopleList(&TeamList); // Dynamic chats for(i=0;i targets; il->init(targets, sExpr, sAction, sParams, sCond, TeamChat->getContainer()); } } //=========================================================================================================== void CPeopleInterraction::createFriendList() { // create friend list CPeopleListDesc peopleListDesc; peopleListDesc.FatherContainer = "ui:interface:contact_list"; peopleListDesc.PeopleListTitle = "uiFriendList"; peopleListDesc.Id = "friend_list"; peopleListDesc.BaseContainerTemplateName= "people_list_container_with_add_edit_box"; peopleListDesc.ContactType = CPeopleListDesc::Contact; peopleListDesc.Localize = true; // FriendList.create(peopleListDesc); FriendList.setPeopleMenuEx("ui:interface:friend_list_menu_offline_unblocked", "ui:interface:friend_list_menu_online_unblocked", "ui:interface:friend_list_menu_online_abroad_unblocked", "ui:interface:friend_list_menu_offline_blocked", "ui:interface:friend_list_menu_online_blocked", "ui:interface:friend_list_menu_online_abroad_blocked" ); FriendList.setMenu("ui:interface:sort_menu"); } //=========================================================================================================== void CPeopleInterraction::createIgnoreList() { // create ignore list CPeopleListDesc peopleListDesc; peopleListDesc.FatherContainer = "ui:interface:contact_list"; peopleListDesc.PeopleListTitle = "uiIgnoreList"; peopleListDesc.Id = "ignore_list"; peopleListDesc.BaseContainerTemplateName = "people_list_container_with_add_edit_box"; peopleListDesc.ContactType = CPeopleListDesc::Ignore; peopleListDesc.Localize = true; // IgnoreList.create(peopleListDesc); // IgnoreList.setPeopleMenu("ui:interface:ignore_list_menu"); IgnoreList.setMenu("ui:interface:sort_menu"); } //=========================================================================================================== void CPeopleInterraction::createSystemInfo() { CChatWindowDesc chatDesc; chatDesc.FatherContainer = "ui:interface"; chatDesc.Title = "uiSystemInfoTitle"; chatDesc.Listener = NULL; chatDesc.Savable = true; chatDesc.Localize = true; chatDesc.ChatTemplate ="system_info_id"; chatDesc.Id = "system_info"; chatDesc.AHOnCloseButton = "proc"; chatDesc.AHOnCloseButtonParams = "sysinfo_chat_proc_close"; SystemInfo = getChatWndMgr().createChatWindow(chatDesc); if (!SystemInfo) return; SystemInfo->setMenu("ui:interface:base_chat_box_menu"); } //=========================================================================================================== void CPeopleInterraction::createDebugInfo() { // can only be used by devs and CSR or in local mode #if FINAL_VERSION if( ClientCfg.Local || hasPrivilegeDEV() || hasPrivilegeSGM() ) #endif { CChatWindowDesc chatDesc; chatDesc.FatherContainer = "ui:interface"; chatDesc.Title = "uiDebugConsole"; chatDesc.Listener = NULL; chatDesc.Savable = true; chatDesc.Localize = true; chatDesc.Listener = &DebugConsoleEntryHandler; chatDesc.ChatTemplate ="clearable_chat_id"; chatDesc.Id = "debug_info"; DebugInfo = getChatWndMgr().createChatWindow(chatDesc); if (!DebugInfo) return; DebugInfo->setMenu("ui:interface:base_chat_box_menu"); } } //=========================================================================================================== void CPeopleInterraction::createAroundMeWindow() { CChatWindowDesc chatDesc; chatDesc.FatherContainer = "ui:interface"; chatDesc.Title = "uiAroundMeTitle"; chatDesc.Listener = NULL; chatDesc.Localize = true; chatDesc.Savable = true; //chatDesc.ChatTemplate = "around_me_id"; chatDesc.Id = "around_me"; chatDesc.AHOnCloseButton = "proc"; chatDesc.AHOnCloseButtonParams = "around_me_chat_proc_close"; AroundMe.Window = getChatWndMgr().createChatWindow(chatDesc); if (!AroundMe.Window) return; AroundMe.Window->setMenu(STD_CHAT_SOURCE_MENU); // Configure filter for the main chat. By default, it listen to everything (no party chats : none have been created yet) AroundMe.Filter.setTargetGroup(CChatGroup::say); // associate filter with chat window AroundMe.Filter.setChat(AroundMe.Window); } //=========================================================================================================== void CPeopleInterraction::createRegionWindow() { // create region window CChatWindowDesc chatDesc; chatDesc.FatherContainer = "ui:interface"; chatDesc.Title = "uiRegionTitle"; chatDesc.Listener = &RegionEntryHandler; chatDesc.Localize = true; chatDesc.Savable = true; chatDesc.Id = "region_chat"; chatDesc.AHOnCloseButton = "proc"; chatDesc.AHOnCloseButtonParams = "region_chat_proc_close"; chatDesc.HeaderColor = "UI:SAVE:WIN:COLORS:MEM"; Region = getChatWndMgr().createChatWindow(chatDesc); if (!Region) return; Region->setMenu(STD_CHAT_SOURCE_MENU); } //=========================================================================================================== void CPeopleInterraction::createUniverseWindow() { // create universe window CChatWindowDesc chatDesc; chatDesc.FatherContainer = "ui:interface"; chatDesc.Title = "uiUniverseTitle"; chatDesc.Listener = &UniverseEntryHandler; chatDesc.Localize = true; chatDesc.Savable = true; chatDesc.Id = "universe_chat"; chatDesc.AHOnCloseButton = "proc"; chatDesc.AHOnCloseButtonParams = "universe_chat_proc_close"; chatDesc.HeaderColor = "UI:SAVE:WIN:COLORS:MEM"; Universe = getChatWndMgr().createChatWindow(chatDesc); if (!Universe) return; Universe->setMenu(STD_CHAT_SOURCE_MENU); } //=========================================================================================================== void CPeopleInterraction::createTellWindow() { /*CChatWindowDesc chatDesc; chatDesc.FatherContainer = "ui:interface"; chatDesc.Title = "uiTellWindow"; chatDesc.Listener = NULL; chatDesc.Savable = true; chatDesc.Localize = true; chatDesc.Id = "tell"; chatDesc.ChatTemplate ="chat_no_eb_id"; chatDesc.AHOnActive = "set"; chatDesc.AHOnActiveParams = "dblink=UI:SAVE:ISDETACHED:TELL|value=1"; chatDesc.AHOnDeactive = "set"; chatDesc.AHOnDeactiveParams = "dblink=UI:SAVE:ISDETACHED:TELL|value=0"; TellWindow = getChatWndMgr().createChatWindow(chatDesc); if (!TellWindow) return; TellWindow->setMenu("ui:interface:base_chat_box_menu"); */ } //=========================================================================================================== void CPeopleInterraction::createTeamChat() { // create team chat (inserted in team people list) CChatWindowDesc chatDesc; chatDesc.FatherContainer = "ui:interface"; chatDesc.Title = "uiTeamChatTitle"; chatDesc.Listener = &TeamChatEntryHandler; chatDesc.Localize = true; chatDesc.Savable = true; chatDesc.Id = "team_chat"; chatDesc.AHOnCloseButton = "proc"; chatDesc.AHOnCloseButtonParams = "team_chat_proc_close"; chatDesc.HeaderColor = "UI:SAVE:WIN:COLORS:MEM"; TeamChat = getChatWndMgr().createChatWindow(chatDesc); if (!TeamChat) return; TeamChat->setMenu(STD_CHAT_SOURCE_MENU); } //=========================================================================================================== void CPeopleInterraction::createGuildChat() { CChatWindowDesc chatDesc; chatDesc.FatherContainer = "ui:interface"; chatDesc.Title = "uiGuildChat"; chatDesc.Listener = &GuildChatEntryHandler; chatDesc.Localize = true; chatDesc.Savable = true; chatDesc.Id = "guild_chat"; chatDesc.AHOnCloseButton = "proc"; chatDesc.AHOnCloseButtonParams = "guild_chat_proc_close"; chatDesc.HeaderColor = "UI:SAVE:WIN:COLORS:MEM"; GuildChat = getChatWndMgr().createChatWindow(chatDesc); if (!GuildChat) return; GuildChat->setMenu(STD_CHAT_SOURCE_MENU); } //=========================================================================================================== void CPeopleInterraction::createYuboChat() { CChatWindowDesc chatDesc; chatDesc.FatherContainer = "ui:interface"; chatDesc.Title = "uiYuboChat"; chatDesc.Listener = &YuboChatEntryHandler; chatDesc.Localize = true; chatDesc.Savable = true; chatDesc.Id = "yubo_chat"; chatDesc.AHOnCloseButton = "proc"; chatDesc.AHOnCloseButtonParams = "yubo_chat_proc_close"; chatDesc.HeaderColor = "UI:SAVE:WIN:COLORS:MEM"; YuboChat = getChatWndMgr().createChatWindow(chatDesc); if (!YuboChat) return; YuboChat->setMenu(STD_CHAT_SOURCE_MENU); } //================================================================================================================= void CPeopleInterraction::createDynamicChats() { for(uint i=0;isetMenu(STD_CHAT_SOURCE_MENU); } } //================================================================================================================= void CPeopleInterraction::createTheUserChat() { CChatWindowDesc chatDesc; chatDesc.FatherContainer = "ui:interface"; chatDesc.Title = "uiUserChat"; chatDesc.Listener = NULL; chatDesc.Localize = true; chatDesc.Savable = true; chatDesc.Id = "user_chat"; chatDesc.ChatTemplate = "filtered_chat_id"; chatDesc.AHOnActive = "user_chat_active"; chatDesc.AHOnActiveParams = ""; chatDesc.AHOnCloseButton = "set"; chatDesc.AHOnCloseButtonParams = "dblink=UI:SAVE:ISDETACHED:USER_CHAT|value=0"; TheUserChat.Window = getChatWndMgr().createChatWindow(chatDesc); if (!TheUserChat.Window) return; TheUserChat.Window->getContainer()->setup(); // Configure filter for the new chat (by default, listen to everything but party chats) TheUserChat.Filter.setTargetGroup(CChatGroup::say); // assoviate filter with chat window TheUserChat.Filter.setChat(TheUserChat.Window); } class CHandlerUserChatActive : public IActionHandler { void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { CChatWindow *pCGW = dynamic_cast(PeopleInterraction.TheUserChat.Window); if (pCGW == NULL) return; CCtrlTextButton *pUserBut = dynamic_cast(pCGW->getContainer()->getCtrl("content:target_button")); CInterfaceGroup *pEditBox = dynamic_cast(pCGW->getContainer()->getGroup("content:ebw")); if(!pUserBut) return; CChatGroup::TGroupType m = PeopleInterraction.TheUserChat.Filter.getTargetGroup(); switch(m) { default: case CChatGroup::arround: case CChatGroup::say: pUserBut->setHardText("uiFilterAround"); break; case CChatGroup::region: pUserBut->setHardText("uiFilterRegion"); break; case CChatGroup::universe: pUserBut->setHardText("uiFilterUniverse"); break; case CChatGroup::team: pUserBut->setHardText("uiFilterTeam"); break; case CChatGroup::guild: pUserBut->setHardText("uiFilterGuild"); break; } pUserBut->getParent()->updateCoords(); pUserBut->updateCoords(); if (pEditBox != NULL) pEditBox->setW(-pUserBut->getWReal()-4); } }; REGISTER_ACTION_HANDLER(CHandlerUserChatActive, "user_chat_active"); //=========================================================================================================== void CPeopleInterraction::createChatGroup() { CChatWindowDesc chatDesc; chatDesc.FatherContainer = "ui:interface"; chatDesc.Listener = NULL; chatDesc.Title= ""; // NB: the chatgroup is the only one that can be not named (because of uniqueness title test) chatDesc.Localize = true; chatDesc.Savable = true; chatDesc.ChatTemplate = "main_chat_group"; chatDesc.Id = "main_chat"; chatDesc.AHOnActive = "proc"; chatDesc.AHOnActiveParams = "main_chat_group_active"; chatDesc.AHOnDeactive = "proc"; chatDesc.AHOnDeactiveParams = "main_chat_group_deactive"; ChatGroup.Window = getChatWndMgr().createChatGroupWindow(chatDesc); if (!ChatGroup.Window) return; // Configure filter for the main chat. By default, it listen to everything (no party chats : none have been created yet) ChatGroup.Filter.setTargetGroup(CChatGroup::say); // associate filter with chat window ChatGroup.Filter.setChat(ChatGroup.Window); } class CHandlerChatGroupFilter : public IActionHandler { void execute (CCtrlBase *pCaller, const std::string &sParams) { CInterfaceManager *pIM= CInterfaceManager::getInstance(); const string dynChatId="dyn_chat"; bool writeRight= true; bool isDynChat= false; uint32 dynChatDbIndex= 0; // Entry output CChatTargetFilter &rCTF = PeopleInterraction.ChatGroup.Filter; if (sParams == "around") rCTF.setTargetGroup(CChatGroup::say); else if (sParams == "region") rCTF.setTargetGroup(CChatGroup::region); else if (sParams == "universe") rCTF.setTargetGroup(CChatGroup::universe); else if (sParams == "team") rCTF.setTargetGroup(CChatGroup::team); else if (sParams == "guild") rCTF.setTargetGroup(CChatGroup::guild); else if (sParams == "sysinfo") { rCTF.setTargetGroup(CChatGroup::system); writeRight= false; } else if (sParams == "yubo_chat") rCTF.setTargetGroup(CChatGroup::yubo_chat); else if (sParams.compare(0, dynChatId.size(), dynChatId)==0) { // get the number of this tab isDynChat= true; fromString(sParams.substr(dynChatId.size()), dynChatDbIndex); dynChatDbIndex= min(dynChatDbIndex, (uint32)(CChatGroup::MaxDynChanPerPlayer-1)); rCTF.setTargetGroup(CChatGroup::dyn_chat, dynChatDbIndex); } // inform DB for write right. NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:MAIN_CHAT:WRITE_RIGHT")->setValue32(writeRight); NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:MAIN_CHAT:IS_DYN_CHAT")->setValue32(isDynChat); NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:MAIN_CHAT:INDEX_DYN_CHAT")->setValue32(dynChatDbIndex); // Update Chat Group Window from user chat button CChatGroupWindow *pCGW = PeopleInterraction.getChatGroupWindow(); if (!pCGW) return; CCtrlTextButton *pUserBut = dynamic_cast(pCGW->getContainer()->getCtrl("content:but_user")); CCtrlTextButton *pEmoteBut = dynamic_cast(pCGW->getContainer()->getCtrl("content:but_emote")); CInterfaceGroup *pEditBox = dynamic_cast(pCGW->getContainer()->getGroup("content:ebw")); CInterfaceGroup *pTextList = dynamic_cast(pCGW->getContainer()->getGroup("content:cb")); // Target button choose the right filter // Special case of the user defined chat if (sParams == "user") { if (pUserBut != NULL) { CChatGroup::TGroupType m = PeopleInterraction.TheUserChat.Filter.getTargetGroup(); switch(m) { default: case CChatGroup::arround: case CChatGroup::say: pUserBut->setHardText("uiFilterAround"); break; case CChatGroup::region: pUserBut->setHardText("uiFilterRegion"); break; case CChatGroup::team: pUserBut->setHardText("uiFilterTeam"); break; case CChatGroup::guild: pUserBut->setHardText("uiFilterGuild"); break; case CChatGroup::universe: pUserBut->setHardText("uiFilterUniverse"); break; case CChatGroup::dyn_chat: uint32 index = PeopleInterraction.TheUserChat.Filter.getTargetDynamicChannelDbIndex(); uint32 textId = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:DYN_CHAT:CHANNEL"+toString(index)+":NAME")->getValue32(); ucstring title; STRING_MANAGER::CStringManagerClient::instance()->getDynString(textId, title); if (title.empty()) { // Dyn channel not available yet, so set to around PeopleInterraction.TheUserChat.Filter.setTargetGroup(CChatGroup::arround); pUserBut->setHardText("uiFilterAround"); } else { pUserBut->setHardText(title.toUtf8()); } break; // NB: user chat cannot have yubo_chat target } pUserBut->setActive(true); pUserBut->getParent()->updateCoords(); pUserBut->updateCoords(); pEmoteBut->setActive (true); pEmoteBut->updateCoords (); if (pEditBox != NULL) { pEditBox->setW(-pUserBut->getWReal()-pEmoteBut->getWReal()-8); pEditBox->setX(pUserBut->getWReal()+4); } } rCTF.setTargetGroup(PeopleInterraction.TheUserChat.Filter.getTargetGroup(), PeopleInterraction.TheUserChat.Filter.getTargetDynamicChannelDbIndex()); } else { if (pUserBut != NULL) pUserBut->setActive(false); if (pEmoteBut) { pEmoteBut->setActive (true); pEmoteBut->updateCoords (); } if (pEditBox != NULL) { if(pEmoteBut) pEditBox->setW(-pEmoteBut->getWReal()-4); else pEditBox->setW(0); pEditBox->setX(0); } if (pTextList != NULL) pTextList->setX(0); } // if called from a tab button => force the tab ctrl button to have standard color CCtrlTabButton *pTabButton= dynamic_cast(pCaller); if(pTabButton) { CRGBA stdColor= CRGBA::stringToRGBA(pIM->getDefine("chat_group_tab_color_normal").c_str()); pTabButton->setTextColorNormal(stdColor); } } }; REGISTER_ACTION_HANDLER(CHandlerChatGroupFilter, "chat_group_filter"); //=========================================================================================================== class CHandlerChatGroupUpdatePrompt : public IActionHandler { void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { // re set the target group will automatically reset the prompt and prompt color CChatTargetFilter &rCTF = PeopleInterraction.ChatGroup.Filter; rCTF.setTargetGroup(rCTF.getTargetGroup(), rCTF.getTargetDynamicChannelDbIndex()); } }; REGISTER_ACTION_HANDLER(CHandlerChatGroupUpdatePrompt, "chat_group_update_prompt"); //=========================================================================================================== CPeopleList *CPeopleInterraction::getPeopleListFromContainerID(const std::string &id) { if (TeamList.getContainerID() == id) return &TeamList; else if (FriendList.getContainerID() == id) return &FriendList; else if (IgnoreList.getContainerID() == id) return &IgnoreList; return NULL; } //=========================================================================================================== bool CPeopleInterraction::getPeopleFromContainerID(const std::string &id, CPeopleList *&peopleList, uint &destIndex) { // get people index // the name has the form "ui:interface:container_name_people_index" typedef std::string::size_type TCharPos; TCharPos index = id.find_last_of("_"); if (index == std::string::npos || index == 0) return false; TCharPos nextIndex = id.rfind(":", index); if (nextIndex == std::string::npos) return false; std::string containerId = id.substr(nextIndex + 1, index - nextIndex - 1); // search a container with the good name CPeopleList *pl = getPeopleListFromContainerID(containerId); if (!pl) return false; // sint peopleIndex = pl->getIndexFromContainerID(id); if (peopleIndex == -1) return false; // destIndex = (uint) peopleIndex; peopleList = pl; return true; } //=========================================================================================================== bool CPeopleInterraction::getPeopleFromCurrentMenu(CPeopleList *&peopleList, uint &index) { CInterfaceManager *im = CInterfaceManager::getInstance(); // the group that launched the modal window (the menu) must be the header of the group container that represent a people entry CInterfaceGroup *header = dynamic_cast(CWidgetManager::getInstance()->getCtrlLaunchingModal()); if (!header) return false; // get the parent container CGroupContainer *gc = dynamic_cast(header->getParent()); if (!gc) return false; return getPeopleFromContainerID(gc->getId(), peopleList, index); } //=========================================================================================================== CPeopleList *CPeopleInterraction::getPeopleListFromCurrentMenu() { CInterfaceManager *im = CInterfaceManager::getInstance(); // the group that launched the modal window (the menu) must be the header of the group container that represent a people entry CInterfaceGroup *header = dynamic_cast(CWidgetManager::getInstance()->getCtrlLaunchingModal()); if (!header) return NULL; // get the parent container CGroupContainer *gc = dynamic_cast(header->getParent()); if (!gc) return NULL; std::string::size_type pos = gc->getId().find_last_of(":"); if (pos == std::string::npos) return NULL; return getPeopleListFromContainerID(gc->getId().substr(pos + 1)); } //=========================================================================================================== CFilteredChat *CPeopleInterraction::getFilteredChatFromChatWindow(CChatWindow *cw) { //if (cw == MainChat.Window) return &MainChat; if (cw == ChatGroup.Window) return &ChatGroup; if (cw == AroundMe.Window) return &AroundMe; if (cw == TheUserChat.Window) return &TheUserChat; for(uint k = 0; k < MaxNumUserChats; ++k) { if (UserChat[k].Window == cw) return &UserChat[k]; } return NULL; } //=========================================================================================================== void CPeopleInterraction::askAddContact(const ucstring &contactName, CPeopleList *pl) { if (pl == NULL) return; if ((pl != &IgnoreList) && (pl != &FriendList)) { nlwarning(" For now, only support friend list & ignore list"); return; } // check that name isn't already in people list if (pl->getIndexFromName(contactName) != -1) { // people already in list, can't add twice CInterfaceManager::getInstance()->displaySystemInfo(CI18N::get("uiContactAlreadyInList")); return; } // add into server (NB: will be added by the server response later) const std::string sMsg = "TEAM:CONTACT_ADD"; CBitMemStream out; if(GenericMsgHeaderMngr.pushNameToStream(sMsg, out)) { uint8 list = 0; if (pl == &IgnoreList) list = 1; if (pl == &FriendList) list = 0; ucstring temp = contactName; out.serial(temp); out.serial(list); NetMngr.push(out); //nlinfo("impulseCallBack : %s %s %d sent", sMsg.c_str(), contactName.toString().c_str(), list); } else nlwarning("impulseCallBack : unknown message name : '%s'.", sMsg.c_str()); // NB: no client prediction, will be added by server later // Fake Local simulation if (ClientCfg.Local) { sint index = pl->addPeople(contactName); pl->setOnline(index, ccs_online); updateAllFreeTellerHeaders(); } } //================================================================================================================= void CPeopleInterraction::askMoveContact(uint peopleIndexInSrc, CPeopleList *plSRC, CPeopleList *plDST) { if ((plSRC == NULL) || (plDST == NULL)) return; if ((plSRC != &IgnoreList) && (plSRC != &FriendList)) { nlwarning(" For now, only support friend list & ignore list"); return; } if ((plDST != &IgnoreList) && (plDST != &FriendList)) { nlwarning(" For now, only support friend list & ignore list"); return; } if ( plDST == plSRC ) { // move from list to same => no op return; } // check that index is already in people list if (peopleIndexInSrc >= plSRC->getNumPeople()) return; // Send message to server uint32 contactId= plSRC->getContactId(peopleIndexInSrc); uint8 nListSRC; if (plSRC == &FriendList) nListSRC = 0; if (plSRC == &IgnoreList) nListSRC = 1; const std::string sMsg = "TEAM:CONTACT_MOVE"; CBitMemStream out; if(GenericMsgHeaderMngr.pushNameToStream(sMsg, out)) { out.serial(contactId); out.serial(nListSRC); NetMngr.push(out); //nlinfo("impulseCallBack : %s %d %d sent", sMsg.c_str(), contactId, nListSRC); } else nlwarning("impulseCallBack : unknown message name : '%s'.", sMsg.c_str()); // NB: no client prediction, will be added by server later // Fake Local simulation if (ClientCfg.Local) { ucstring peopleName= plSRC->getName(peopleIndexInSrc); plSRC->removePeople(peopleIndexInSrc); sint dstIndex = plDST->addPeople(peopleName); plDST->setOnline(dstIndex, ccs_online); if (getChatGroupWindow()) { getChatGroupWindow()->updateAllFreeTellerHeaders(); } updateAllFreeTellerHeaders(); } } //================================================================================================================= void CPeopleInterraction::askRemoveContact(uint peopleIndex, CPeopleList *pl) { if (pl == NULL) return; if ((pl != &IgnoreList) && (pl != &FriendList)) { nlwarning(" For now, only support friend pl & ignore pl"); return; } if (peopleIndex >= pl->getNumPeople()) { nlwarning(" bad index given"); return; } // send server message const std::string sMsg = "TEAM:CONTACT_DEL"; CBitMemStream out; if(GenericMsgHeaderMngr.pushNameToStream(sMsg, out)) { uint32 contactId = pl->getContactId(peopleIndex); out.serial(contactId); uint8 nList = 0; if (pl == &PeopleInterraction.FriendList) nList = 0; if (pl == &PeopleInterraction.IgnoreList) nList = 1; out.serial(nList); NetMngr.push(out); //nlinfo("impulseCallBack : %s %d %d sent", sMsg.c_str(), contactId, nList); } else nlwarning("impulseCallBack : unknown message name : '%s'.", sMsg.c_str()); // NB: no client prediction, let the server delete the contact by message. // Fake Local simulation if (ClientCfg.Local) { pl->removePeople(peopleIndex); updateAllFreeTellerHeaders(); } } //================================================================================================================= void CPeopleInterraction::initContactLists( const std::vector &vFriendListName, const std::vector &vFriendListOnline, const std::vector &vIgnoreListName ) { // clear the current lists if any FriendList.removeAllPeoples(); IgnoreList.removeAllPeoples(); // build the contact ids, like server did uint32 contactIdPool= 0; for (uint i = 0; i < vFriendListName.size(); ++i) addContactInList(contactIdPool++, vFriendListName[i], vFriendListOnline[i], 0); for (uint i = 0; i < vIgnoreListName.size(); ++i) addContactInList(contactIdPool++, vIgnoreListName[i], ccs_offline, 1); updateAllFreeTellerHeaders(); } //================================================================================================================= void CPeopleInterraction::addContactInList(uint32 contactId, const ucstring &nameIn, TCharConnectionState online, uint8 nList) { // select correct people list CPeopleList &pl= nList==0?FriendList:IgnoreList; // remove the shard name if possible ucstring name= CEntityCL::removeShardFromName(nameIn); // add the contact to this list sint index = pl.getIndexFromName(name); // try to create if not found if (index == -1) index = pl.addPeople(name); if (index != -1) { pl.setOnline(index, online); pl.setContactId(index, contactId); } CInterfaceManager* pIM= CInterfaceManager::getInstance(); CPeopleList::TSortOrder order = (CPeopleList::TSortOrder)(NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:CONTACT_LIST:SORT_ORDER")->getValue32()); FriendList.sortEx(order); } //================================================================================================================= void CPeopleInterraction::addContactInList(uint32 contactId, uint32 nameID, TCharConnectionState online, uint8 nList) { ucstring name; STRING_MANAGER::CStringManagerClient *pSMC = STRING_MANAGER::CStringManagerClient::instance(); if (pSMC->getString(nameID, name)) { addContactInList(contactId, name, online, nList); // update free teller header updateAllFreeTellerHeaders(); } else { SWaitingContact w; w.ContactId= contactId; w.NameId = nameID; w.List = nList; // Friend list == 0 // Ignore list == 1 w.Online = online; WaitingContacts.push_back(w); CInterfaceManager* pIM= CInterfaceManager::getInstance(); CPeopleList::TSortOrder order = (CPeopleList::TSortOrder)(NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:CONTACT_LIST:SORT_ORDER")->getValue32()); FriendList.sortEx(order); } } //================================================================================================================= bool CPeopleInterraction::isContactInList(const ucstring &nameIn, uint8 nList) const { // select correct people list const CPeopleList &pl= nList==0?FriendList:IgnoreList; // remove the shard name if possible ucstring name= CEntityCL::removeShardFromName(nameIn); return pl.getIndexFromName(name) != -1; } //================================================================================================================= void CPeopleInterraction::updateAllFreeTellerHeaders() { CChatGroupWindow *gcw = getChatGroupWindow(); if (gcw) { gcw->updateAllFreeTellerHeaders(); } } //================================================================================================================= void CPeopleInterraction::removeAllFreeTellers() { CChatGroupWindow *gcw = getChatGroupWindow(); if (gcw) { gcw->removeAllFreeTellers(); } } //================================================================================================================= void CPeopleInterraction::updateWaitingContacts() { bool touched = false; for (uint32 i = 0; i < WaitingContacts.size();) { SWaitingContact &w = WaitingContacts[i]; ucstring name; STRING_MANAGER::CStringManagerClient *pSMC = STRING_MANAGER::CStringManagerClient::instance(); if (pSMC->getString(w.NameId, name)) { addContactInList(w.ContactId, name, w.Online, w.List); WaitingContacts.erase(WaitingContacts.begin()+i); touched = true; } else { ++i; } } if (touched) { updateAllFreeTellerHeaders(); } } //================================================================================================================= void CPeopleInterraction::updateContactInList(uint32 contactId, TCharConnectionState online, uint nList) { if (nList == 0) { sint index = FriendList.getIndexFromContactId(contactId); if (index != -1) { // Only do work if online status has changed if (FriendList.getOnline(index) != online) { CCDBNodeLeaf* node = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:CHAT:SHOW_ONLINE_OFFLINE_NOTIFICATIONS_CB", false); if (node && node->getValueBool()) { // Only show the message if this player is not in my guild (because then the guild manager will show a message) std::vector GuildMembers = CGuildManager::getInstance()->getGuildMembers(); bool bOnlyFriend = true; ucstring name = toLower(FriendList.getName(index)); for (uint i = 0; i < GuildMembers.size(); ++i) { if (toLower(GuildMembers[i].Name) == name) { bOnlyFriend = false; break; } } TCharConnectionState prevState = FriendList.getOnline(index); bool showMsg = bOnlyFriend && (prevState == ccs_offline || online == ccs_offline); // Player is not in my guild, and the status change is from offline to online/abroad online or vice versa. if (showMsg) { ucstring msg = (online != ccs_offline) ? CI18N::get("uiPlayerOnline") : CI18N::get("uiPlayerOffline"); strFindReplace(msg, "%s", FriendList.getName(index)); string cat = getStringCategory(msg, msg); map::const_iterator it; NLMISC::CRGBA col = CRGBA::Yellow; it = ClientCfg.SystemInfoParams.find(toLower(cat)); if (it != ClientCfg.SystemInfoParams.end()) { col = it->second.Color; } bool dummy; PeopleInterraction.ChatInput.AroundMe.displayMessage(msg, col, 2, &dummy); } } FriendList.setOnline(index, online); } } } else { sint index = IgnoreList.getIndexFromContactId(contactId); if (index != -1) IgnoreList.setOnline(index, online); } } //================================================================================================================= void CPeopleInterraction::removeContactFromList(uint32 contactId, uint8 nList) { if (nList == 0) { sint index = FriendList.getIndexFromContactId(contactId); if (index != -1) FriendList.removePeople(index); } else { sint index = IgnoreList.getIndexFromContactId(contactId); if (index != -1) IgnoreList.removePeople(index); } updateAllFreeTellerHeaders(); } //================================================================================================================= bool CPeopleInterraction::testValidPartyChatName(const ucstring &title) { if (title.empty()) return false; // shouldn't begin like 'user chat 1-5' ucstring userChatStr = CI18N::get("uiUserChat"); if (title.substr(0, userChatStr.length()) == userChatStr) return false; for(uint k = 0; k < PartyChats.size(); ++k) // there shouldn't be that much party chat simultaneously so a linear search is ok { if (PartyChats[k].Window->getTitle() == title) return false; } // check for other chat window names (local only ?) if (SystemInfo && title == SystemInfo->getTitle()) return false; if (AroundMe.Window && title == AroundMe.Window->getTitle()) return false; if (GuildChat && title == GuildChat->getTitle()) return false; if (TeamChat && title == TeamChat->getTitle()) return false; sint index; index = FriendList.getIndexFromName(title); if (index != -1) return false; index = IgnoreList.getIndexFromName(title); if (index != -1) return false; // TODO_GAMEDEV server test for the name (not only local), & modify callers of this function // The party chat should NOT have the name of a player // A player name is NOT valid if it is the same that a party chat name return true; } //================================================================================================================= bool CPeopleInterraction::removePartyChat(CChatWindow *window) { if (!window) return false; std::vector::iterator it; for(it = PartyChats.begin(); it != PartyChats.end(); ++it) { if (it->Window == window) break; } if (it != PeopleInterraction.PartyChats.end()) { PeopleInterraction.PartyChats.erase(it); getChatWndMgr().removeChatWindow(window->getTitle()); // TODO GAMEDEV : send msg to server to tell that the player has deleted this party chat. return true; } else { return false; } } //================================================================================================================= void CPeopleInterraction::assignPartyChatMenu(CChatWindow *partyChat) { if (!partyChat) return; // TODO GAMEDEV : fill the 2 following boolean bool isTeamLeader = true; bool isGuildLeader = true; if (isTeamLeader && isGuildLeader) { partyChat->setMenu("ui:interface:team_and_guild_chief_party_chat_menu"); } else if (isTeamLeader) { partyChat->setMenu("ui:interface:team_chief_party_chat_menu"); } else if (isGuildLeader) { partyChat->setMenu("ui:interface:guild_chief_party_chat_menu"); } } //================================================================================================================= bool CPeopleInterraction::createNewPartyChat(const ucstring &title) { // now there are no party chat windows, party chat phrases must be filtered from the main chat // create a new party chat and set the focus on it CChatWindowDesc chatDesc; //chatDesc.FatherContainer = "ui:interface:communication"; chatDesc.FatherContainer = "ui:interface:contact_list"; chatDesc.Title = title; chatDesc.Title = title; chatDesc.Listener = &PartyChatEntryHandler; chatDesc.Localize = false; // CChatWindow *newPartyChat = getChatWndMgr().createChatWindow(chatDesc); CChatWindow *newPartyChat = NULL; //if (newPartyChat) { // popup the container /* newPartyChat->getContainer()->setup(); newPartyChat->getContainer()->setOpen(true); newPartyChat->getContainer()->popupCurrentPos(); newPartyChat->getContainer()->updateCoords(); newPartyChat->getContainer()->center(); newPartyChat->getContainer()->setX(newPartyChat->getContainer()->getX() + (sint32) (rand() % PARTY_CHAT_SPAWN_DELTA)); newPartyChat->getContainer()->setY(newPartyChat->getContainer()->getY() + (sint32) (rand() % PARTY_CHAT_SPAWN_DELTA)); newPartyChat->getContainer()->enableBlink(2); */ CPartyChatInfo pci; pci.Window = newPartyChat; pci.ID = PeopleInterraction.CurrPartyChatID ++; pci.Filter = new CChatInputFilter; pci.Filter->addListeningWindow(pci.Window); //CPeopleInterraction::assignPartyChatMenu(newPartyChat); PartyChats.push_back(pci); //newPartyChat->setKeyboardFocus(); return true; } return false; } //================================================================================================================= void CPeopleInterraction::buildFilteredChatSummary(const CFilteredChat &src, CFilteredChatSummary &fcs) { // fill src infos fcs.SrcGuild = ChatInput.Guild.isListeningWindow(src.Window); fcs.SrcAroundMe = ChatInput.AroundMe.isListeningWindow(src.Window); fcs.SrcSystemInfo = ChatInput.SystemInfo.isListeningWindow(src.Window); fcs.SrcTeam = ChatInput.Team.isListeningWindow(src.Window); fcs.SrcTell = ChatInput.Tell.isListeningWindow(src.Window); fcs.SrcRegion = ChatInput.Region.isListeningWindow(src.Window); fcs.SrcUniverse = ChatInput.Universe.isListeningWindow(src.Window); // fill target infos if (src.Filter.getTargetPartyChat() != NULL || !src.Filter.getTargetPlayer().empty()) { fcs.Target = CChatGroup::say; } else { fcs.Target = src.Filter.getTargetGroup(); } } //================================================================================================================= void CPeopleInterraction::buildFilteredDynChatSummary(const CFilteredChat &src, CFilteredDynChatSummary &fcs) { for (uint8 i = 0; i < CChatGroup::MaxDynChanPerPlayer; i++) { fcs.SrcDynChat[i] = ChatInput.DynamicChat[i].isListeningWindow(src.Window); } } //================================================================================================================= void CPeopleInterraction::saveFilteredChat(NLMISC::IStream &f, const CFilteredChat &src) { bool present; if (src.Window == NULL) { present = false; f.serial(present); } else { present = true; f.serial(present); CFilteredChatSummary fcs; buildFilteredChatSummary(src, fcs); f.serial(fcs); } } //================================================================================================================= void CPeopleInterraction::saveFilteredDynChat(NLMISC::IStream &f, const CFilteredChat &src) { bool present; if (src.Window == NULL) { present = false; f.serial(present); } else { present = true; f.serial(present); CFilteredDynChatSummary fcs; buildFilteredDynChatSummary(src, fcs); f.serial(fcs); } } //================================================================================================================= CChatGroupWindow *CPeopleInterraction::getChatGroupWindow() const { return dynamic_cast(ChatGroup.Window); } #define USER_CHATS_INFO_VERSION 2 #define USER_DYN_CHATS_INFO_VERSION 1 //================================================================================================================= bool CPeopleInterraction::saveUserChatsInfos(NLMISC::IStream &f) { nlassert(!f.isReading()); try { sint ver= f.serialVersion(USER_CHATS_INFO_VERSION); f.serialCheck((uint32) 'TAHC'); //saveFilteredChat(f, MainChat); saveFilteredChat(f, ChatGroup); for(uint k = 0; k < MaxNumUserChats; ++k) { saveFilteredChat(f, UserChat[k]); } f.serialCheck((uint32) 'TAHC'); if (ver>=1) { CChatGroupWindow *pCGW = PeopleInterraction.getChatGroupWindow(); sint32 index = pCGW ? pCGW->getTabIndex() : 0; f.serial(index); saveFilteredChat(f, TheUserChat); } // Save the free tellers only if they belongs to friend list to avoid the 'only growing' situation if (ver>=2) { CChatGroupWindow *pCGW = PeopleInterraction.getChatGroupWindow(); pCGW->saveFreeTeller(f); } } catch(const NLMISC::EStream &e) { nlwarning("Error while saving user chat infos : %s", e.what()); return false; } return true; } //================================================================================================================= bool CPeopleInterraction::saveUserDynChatsInfos(NLMISC::IStream &f) { nlassert(!f.isReading()); try { sint ver = f.serialVersion(USER_DYN_CHATS_INFO_VERSION); f.serialCheck((uint32) 'OMGY'); if (ver >= 1) { saveFilteredDynChat(f, TheUserChat); } } catch(const NLMISC::EStream &e) { nlwarning("Error while saving user dyn chat infos : %s", e.what()); return false; } return true; } //================================================================================================================= bool CPeopleInterraction::loadUserChatsInfos(NLMISC::IStream &f) { removeAllUserChats(); nlassert(f.isReading()); try { bool present; sint ver = f.serialVersion(USER_CHATS_INFO_VERSION); f.serialCheck((uint32) 'TAHC'); f.serial(present); if (!present) { nlwarning("Bad data in user chats infos"); return false; } CFilteredChatSummary fcs; f.serial(fcs); //setupUserChatFromSummary(fcs, MainChat); setupUserChatFromSummary(fcs, ChatGroup); for(uint k = 0; k < MaxNumUserChats; ++k) { f.serial(present); if (present) { createUserChat(k); f.serial(fcs); setupUserChatFromSummary(fcs, UserChat[k]); } } f.serialCheck((uint32) 'TAHC'); if (ver>=1) { // CChatGroupWindow *pCGW = PeopleInterraction.getChatGroupWindow(); sint32 index; f.serial(index); /* Yoyo: decide to always start with the default channel (user) activated because complex (at this time, the buttons are not all active, must wait guild loading, UI:SAVE loading etc...) Hence this doesn't work for anything but User and Sysinfo (if it is activated....) NB: must still load the index for file format reason //if (pCGW) pCGW->setTabIndex(index); */ f.serial(present); if (present) { f.serial(fcs); setupUserChatFromSummary(fcs, TheUserChat); } } // Load the free tellers if (ver>=2) { CChatGroupWindow *pCGW = PeopleInterraction.getChatGroupWindow(); if (pCGW) pCGW->loadFreeTeller(f); } } catch(const NLMISC::EStream &e) { nlwarning("Error while loading user chat infos : %s", e.what()); return false; } return true; } //================================================================================================================= bool CPeopleInterraction::loadUserDynChatsInfos(NLMISC::IStream &f) { nlassert(f.isReading()); try { bool present; sint ver = f.serialVersion(USER_DYN_CHATS_INFO_VERSION); f.serialCheck((uint32) 'OMGY'); f.serial(present); if (!present) { nlwarning("Bad data in user dyn chats infos"); return false; } CFilteredDynChatSummary fcs; if (ver >= 1) { f.serial(fcs); setupUserDynChatFromSummary(fcs, TheUserChat); } } catch(const NLMISC::EStream &e) { nlwarning("Error while loading user dyn chat infos : %s", e.what()); return false; } return true; } //================================================================================================================= void CPeopleInterraction::setupUserChatFromSummary(const CFilteredChatSummary &summary, CFilteredChat &dest) { // User Dest. Do not allow Universe Warning, because do not want a warning open at load (moreover, the UNIVERSE tab should not be activated) dest.Filter.setTargetGroup(summary.Target, 0, false); // src ChatInput.AroundMe.setWindowState(dest.Window, summary.SrcAroundMe); ChatInput.Guild.setWindowState(dest.Window, summary.SrcGuild); ChatInput.SystemInfo.setWindowState(dest.Window, summary.SrcSystemInfo); ChatInput.Team.setWindowState(dest.Window, summary.SrcTeam); ChatInput.Tell.setWindowState(dest.Window, summary.SrcTell); ChatInput.Region.setWindowState(dest.Window, summary.SrcRegion); ChatInput.Universe.setWindowState(dest.Window, summary.SrcUniverse); } //================================================================================================================= void CPeopleInterraction::setupUserDynChatFromSummary(const CFilteredDynChatSummary &summary, CFilteredChat &dest) { // src for (uint8 i = 0; i < CChatGroup::MaxDynChanPerPlayer; i++) { ChatInput.DynamicChat[i].setWindowState(dest.Window, summary.SrcDynChat[i]); } } //================================================================================================================= void CPeopleInterraction::removeAllUserChats() { for(uint k = 0; k < MaxNumUserChats; ++k) { if (UserChat[k].Window) { getChatWndMgr().removeChatWindow(UserChat[k].Window); UserChat[k].Filter.reset(); UserChat[k].Window = NULL; } } } //================================================================================================================= void CPeopleInterraction::createUserChat(uint index) { if (index >= MaxNumUserChats) { nlwarning("Bad index"); return; } CChatWindowDesc chatDesc; ucstring userChatStr = CI18N::get("uiUserChat"); userChatStr += ucchar(' ') + ucstring(toString(index + 1)); //chatDesc.FatherContainer = "ui:interface:communication"; chatDesc.FatherContainer = "ui:interface:contact_list"; chatDesc.Title = userChatStr; chatDesc.Listener = NULL; chatDesc.Localize = false; chatDesc.Savable = true; chatDesc.ChatTemplate = "filtered_chat_id"; UserChat[index].Window = getChatWndMgr().createChatWindow(chatDesc); if (!UserChat[index].Window) return; UserChat[index].Window->getContainer()->setup(); // Configure filter for the new chat (by default, listen to everything but party chats) UserChat[index].Filter.setTargetGroup(CChatGroup::say); // assoviate filter with chat window UserChat[index].Filter.setChat(UserChat[index].Window); } //================================================================================================================= void CPeopleInterraction::refreshActiveUserChats() { for(uint k = 0; k < MaxNumUserChats; ++k) { if (UserChat[k].Window) { UserChat[k].Window->getContainer()->setActive(true); } } } //================================================================================================================= void CPeopleInterraction::talkInDynamicChannel(uint32 channelNb,ucstring sentence) { if(channelNbgetContainer()->setActive (true); // make the container blink chat->getContainer()->enableBlink(2); // TODO : center the view on the newly created container ? // display a new command '/name' in the chat. The player must enter a new unique name for the party chat. chat->setCommand("tell " + playerName + " ", false); chat->setKeyboardFocus(); } ///////////////////////////////////// // ACTION HANDLERS FOR PEOPLE LIST // ///////////////////////////////////// //================================================================================================================= // Target a member of the team // See also CAHTargetTeammateShortcut class CHandlerTeamTarget : public IActionHandler { void execute (CCtrlBase * /* pCaller */, const std::string &sParams) { CInterfaceManager *pIM= CInterfaceManager::getInstance(); // retrieve the index of the people uint peopleIndex= 0; bool ok= false; // If comes from the button, get direct index if( !sParams.empty() ) { fromString(sParams, peopleIndex); ok= true; } // else comes from a menu. else { CPeopleList *list; if (PeopleInterraction.getPeopleFromCurrentMenu(list, peopleIndex)) { if (list == &PeopleInterraction.TeamList) // check for good list ok= true; } } // If success to get the team index if(ok) { // Get the team name id. CLFECOMMON::TClientDataSetIndex entityId= CLFECOMMON::INVALID_CLIENT_DATASET_INDEX; CCDBNodeLeaf *prop = NLGUI::CDBManager::getInstance()->getDbProp(toString(TEAM_DB_PATH ":%d:UID", peopleIndex), false); if (prop) entityId= prop->getValue32(); if(entityId != CLFECOMMON::INVALID_CLIENT_DATASET_INDEX) { // get the entity by its received name CEntityCL *entity= EntitiesMngr.getEntityByCompressedIndex(entityId); if(entity) // Select this entity. UserEntity->selection(entity->slot()); else { // the entity is not in vision, can't select it pIM->displaySystemInfo(CI18N::get("uiTeamSelectNotInVision"), "CHK"); } } } } }; REGISTER_ACTION_HANDLER( CHandlerTeamTarget, "team_target" ); //================================================================================================================= // Dismiss a member from the team class CHandlerDismissMember : public IActionHandler { public: void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { // retrieve the index of the people CPeopleList *list; uint peopleIndex; if (PeopleInterraction.getPeopleFromCurrentMenu(list, peopleIndex)) { if (list == &PeopleInterraction.TeamList) // check for good list { const string msgName = "TEAM:KICK"; CBitMemStream out; if(GenericMsgHeaderMngr.pushNameToStream(msgName, out)) { uint8 teamMember = (uint8) peopleIndex; out.serial(teamMember); NetMngr.push(out); //nlinfo("impulseCallBack : %s %d sent", msgName.c_str(), teamMember); } else nlwarning("command 'dismiss_member': unknown message named '%s'.", msgName.c_str()); } } } }; REGISTER_ACTION_HANDLER( CHandlerDismissMember, "dismiss_member"); //================================================================================================================= // Set the leader of the team class CHandlerSetTeamLeader : public IActionHandler { public: void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { // retrieve the index of the people CPeopleList *list; uint peopleIndex; if (PeopleInterraction.getPeopleFromCurrentMenu(list, peopleIndex)) { if (list == &PeopleInterraction.TeamList) // check for good list { /* const string msgName = "TEAM:SET_LEADER"; CBitMemStream out; if(GenericMsgHeaderMngr.pushNameToStream(msgName, out)) { uint8 teamMember = (uint8)(peopleIndex); out.serial(teamMember); NetMngr.push(out); //nlinfo("impulseCallBack : %s %d sent", msgName.c_str(), teamMember); } else nlwarning("command 'set_leader': unknown message named '%s'.", msgName.c_str()); */ NLMISC::ICommand::execute("a setTeamLeader " + toString(peopleIndex), g_log); } } } }; REGISTER_ACTION_HANDLER( CHandlerSetTeamLeader, "set_team_leader"); //================================================================================================================= // Set a successor for the team class CHandlerSetSuccessor : public IActionHandler { public: void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { // retrieve the index of the people CPeopleList *list; uint peopleIndex; if (PeopleInterraction.getPeopleFromCurrentMenu(list, peopleIndex)) { if (list == &PeopleInterraction.TeamList) // check for good list { if (ClientCfg.Local) { NLGUI::CDBManager::getInstance()->getDbProp(TEAM_DB_PATH ":SUCCESSOR_INDEX")->setValue32(peopleIndex); } else { const string msgName = "TEAM:SET_SUCCESSOR"; CBitMemStream out; if(GenericMsgHeaderMngr.pushNameToStream(msgName, out)) { uint8 teamMember = (uint8) peopleIndex; out.serial(teamMember); NetMngr.push(out); //nlinfo("impulseCallBack : %s %d sent", msgName.c_str(), teamMember); } else nlwarning("command 'set_successor': unknown message named '%s'.", msgName.c_str()); } } } } }; REGISTER_ACTION_HANDLER( CHandlerSetSuccessor, "set_successor"); //================================================================================================================= // player or leader quit the team class CHandlerQuitTeam : public IActionHandler { public: void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { // Create the message for the server to execute a phrase. const string msgName = "TEAM:LEAVE"; CBitMemStream out; if(GenericMsgHeaderMngr.pushNameToStream(msgName, out)) { NetMngr.push(out); //nlinfo("impulseCallBack : %s sent", msgName.c_str()); } else nlwarning("CHandlerContextQuitTeam::execute: unknown message name : '%s'.", msgName.c_str()); } }; REGISTER_ACTION_HANDLER( CHandlerQuitTeam, "quit_team"); //================================================================================================================= // The leader enable / disbale seeds sharing class CHandlerShareSeeds : public IActionHandler { public: void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { // TODO_GAMEDEV : enable disable seeds sharing } }; REGISTER_ACTION_HANDLER( CHandlerShareSeeds, "share_seeds"); ////////////////// // CONTACT LIST // ////////////////// //================================================================================================================= // Remove a contact from a list class CHandlerRemoveContact : public IActionHandler { public: void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { // retrieve the index of the people CPeopleList *list; uint peopleIndex; if (PeopleInterraction.getPeopleFromCurrentMenu(list, peopleIndex)) { PeopleInterraction.askRemoveContact(peopleIndex, list); } } }; REGISTER_ACTION_HANDLER( CHandlerRemoveContact, "remove_contact"); //================================================================================================================= // Invoke the 'tell' command on a contact from its menu // The tell command is displayed in the 'around me' window class CHandlerMenuTellContact : public IActionHandler { public: void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { // retrieve the index of the people CPeopleList *list; uint peopleIndex; if (PeopleInterraction.getPeopleFromCurrentMenu(list, peopleIndex)) { CPeopleInterraction::displayTellInMainChat(list->getName(peopleIndex)); } } }; REGISTER_ACTION_HANDLER( CHandlerMenuTellContact, "menu_tell_contact"); //================================================================================================================= // Invoke the 'tell' command on a contact from a left click class CHandlerTellContact : public IActionHandler { void execute (CCtrlBase *pCaller, const std::string &/* sParams */) { if (!pCaller) return; CInterfaceGroup *ig = pCaller->getParent(); if (!ig) return; CGroupContainer *gc = ig->getEnclosingContainer(); if (!gc) return; CPeopleList *list; uint peopleIndex; if (PeopleInterraction.getPeopleFromContainerID(gc->getId(), list, peopleIndex)) { CPeopleInterraction::displayTellInMainChat(list->getName(peopleIndex)); } } }; REGISTER_ACTION_HANDLER( CHandlerTellContact, "tell_contact"); //================================================================================================================= std::string LastFatherAddContactId; // Add a contact to the list, first step class CHandlerAddContactBegin : public IActionHandler { public: void execute (CCtrlBase *pCaller, const std::string &sParams) { /** This msg may have been triggered from valid button or from the edit box itself, so retrieve * the edit box from the enclosing group */ // Get enclosing container to know in which people list we are if (pCaller) { // Get header_open CInterfaceGroup *group = pCaller->getParent(); if (group) { // Get container group = group->getParent(); if (group) { LastFatherAddContactId = group->getId(); if (!LastFatherAddContactId.empty()) { CInterfaceManager *pIM = CInterfaceManager::getInstance(); string groupName= getParam(sParams, "group"); CInterfaceGroup *gc = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(groupName)); if (gc) { CGroupEditBox *geb = dynamic_cast(gc->getGroup("add_contact_eb:eb")); geb->setInputString(ucstring("")); } CAHManager::getInstance()->runActionHandler("enter_modal", pCaller, sParams); } } } } } }; REGISTER_ACTION_HANDLER( CHandlerAddContactBegin, "add_contact_begin"); //================================================================================================================= // Add a contact to the list class CHandlerAddContact : public IActionHandler { public: void execute (CCtrlBase *pCaller, const std::string &/* sParams */) { CInterfaceManager *pIM = CInterfaceManager::getInstance(); /** This msg may have been triggered from valid button or from the edit box itself, so retrieve * the edit box from the enclosing group */ // Get enclosing container to know in which people list we are if (!LastFatherAddContactId.empty() && pCaller) { CInterfaceGroup *fatherGC = pCaller->getParent(); if (fatherGC) { // Look for the root parent for(;;) { CInterfaceGroup *parent = fatherGC->getParent(); if (!parent || (parent->getId()=="ui:interface")) break; fatherGC = parent; } // Get the modal edit box CGroupEditBox *geb = dynamic_cast(fatherGC->getGroup("add_contact_eb:eb")); if (geb && !geb->getInputString().empty()) { std::string::size_type lastIndex = LastFatherAddContactId.rfind(":"); if (lastIndex != std::string::npos) { // Get the people list with the preselected container ID CPeopleList *peopleList = PeopleInterraction.getPeopleListFromContainerID(LastFatherAddContactId.substr(lastIndex+1)); if (peopleList) { // don't add if it is the player name if (!ClientCfg.Local && (UserEntity->getEntityName() == geb->getInputString())) { displayVisibleSystemMsg(CI18N::get("uiCantAddYourSelfInContactList")); } else { PeopleInterraction.askAddContact(geb->getInputString(), peopleList); geb->setInputString(ucstring("")); } } } geb->setInputString(ucstring("")); } } } CAHManager::getInstance()->runActionHandler("leave_modal", pCaller, ""); } }; REGISTER_ACTION_HANDLER( CHandlerAddContact, "add_contact"); //================================================================================================================= class CHandlerMoveContact : public IActionHandler { public: void execute (CCtrlBase * /* pCaller */, const std::string &sParams) { // retrieve the index of the people CPeopleList *srcList; uint peopleIndex; if (PeopleInterraction.getPeopleFromCurrentMenu(srcList, peopleIndex)) { // get the destination list CPeopleList *destList; int listIndex; if (!fromString(getParam(sParams, "list"), listIndex)) { nlwarning("Bad list index"); return; } switch(listIndex) { case 0: destList = &PeopleInterraction.IgnoreList; break; case 1: destList = &PeopleInterraction.FriendList; break; default: nlwarning("Bad list index"); return; } PeopleInterraction.askMoveContact(peopleIndex, srcList, destList); } } }; REGISTER_ACTION_HANDLER( CHandlerMoveContact, "move_contact"); //================================================================================================================= class CHandlerSortContacts : public IActionHandler { public: void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { CInterfaceManager* pIM= CInterfaceManager::getInstance(); nlinfo("Load Order : %d", NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:CONTACT_LIST:SORT_ORDER")->getValue32()); CPeopleList::TSortOrder order = (CPeopleList::TSortOrder)(NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:CONTACT_LIST:SORT_ORDER")->getValue32()); order = (CPeopleList::TSortOrder)(order + 1); if (order == CPeopleList::END_SORT_ORDER) { order = CPeopleList::START_SORT_ORDER; } nlinfo("Save Order : %d", order); NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:CONTACT_LIST:SORT_ORDER")->setValue32((sint32)order); CPeopleList *pl = PeopleInterraction.getPeopleListFromCurrentMenu(); if (pl) pl->sortEx(order); } }; REGISTER_ACTION_HANDLER( CHandlerSortContacts, "sort_contacts"); //================================================================================================================= // Directly chat with a friend (launch a container chat) class CHandlerContactDirectChat : public IActionHandler { public: void execute (CCtrlBase *pCaller, const std::string &/* sParams */) { if (pCaller == NULL) return; CInterfaceGroup *fatherGC = pCaller->getParent(); if (fatherGC == NULL) return; fatherGC = fatherGC->getParent(); if (fatherGC == NULL) return; string str = fatherGC->getId().substr(0,fatherGC->getId().rfind('_')); str = str.substr(str.rfind(':')+1, str.size()); CPeopleList *peopleList = PeopleInterraction.getPeopleListFromContainerID(str); if (peopleList == NULL) return; sint index = peopleList->getIndexFromContainerID(fatherGC->getId()); if (index == -1) return; peopleList->openCloseChat(index, true); } }; REGISTER_ACTION_HANDLER( CHandlerContactDirectChat, "contact_direct_chat"); //////////////// // PARTY CHAT // //////////////// //================================================================================================================= /** Menu to create a new party chat */ class CHandlerNewPartyChat : public IActionHandler { public: void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { nlwarning("Deactivated for now!"); return; CInterfaceManager *im = CInterfaceManager::getInstance(); CGroupContainer *gc = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(NEW_PARTY_CHAT_WINDOW)); if (!gc) return; CWidgetManager::getInstance()->setTopWindow(gc); // Set the keyboard focus CGroupEditBox *eb = dynamic_cast(gc->getGroup("eb")); if (eb) { CWidgetManager::getInstance()->setCaptureKeyboard(eb); eb->setInputString(ucstring("")); } // if (gc->getActive()) { gc->enableBlink(1); return; } gc->setActive(true); gc->updateCoords(); gc->center(); } }; REGISTER_ACTION_HANDLER( CHandlerNewPartyChat, "new_party_chat"); //================================================================================================================= /** The name of a party chat has been validated */ class CHandlerValidatePartyChatName : public IActionHandler { void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { CInterfaceManager *im = CInterfaceManager::getInstance(); CGroupContainer *gc = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(NEW_PARTY_CHAT_WINDOW)); if (!gc) return; CGroupEditBox *eb = dynamic_cast(gc->getGroup("eb")); if (!eb) return; ucstring title = eb->getInputString(); // TODO GAMEDEV : create (or join ?) a new channel. Each channel (party chat) should have a unique name in the game // moreover, it should not have the name of another available chat window (for example, it shouldn't be named 'Around Me') // It shouldn't have the name of an existing player, either.. // Maybe this last test can be done in local only if (!PeopleInterraction.testValidPartyChatName(title)) { displayVisibleSystemMsg(title + ucstring(" : ") + CI18N::get("uiInvalidPartyChatName")); return; } // create the party chat PeopleInterraction.createNewPartyChat(title); return; } }; REGISTER_ACTION_HANDLER(CHandlerValidatePartyChatName, "validate_party_chat_name"); //================================================================================================================= /** Menu to create a new party chat */ //================================================================================================================= /** Menu to remove a currenlty created party chat */ class CHandlerRemovePartyChat : public IActionHandler { void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { CChatWindow *chat = getChatWndMgr().getChatWindowFromCaller(CWidgetManager::getInstance()->getCtrlLaunchingModal()); if (chat) PeopleInterraction.removePartyChat(chat); } }; REGISTER_ACTION_HANDLER( CHandlerRemovePartyChat, "remove_party_chat"); //================================================================================================================= /** TEMP : just create an 'invite' command in the 'around me' edit box */ class CHandlerPartyChatInvite : public IActionHandler { void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { CChatWindow *am = PeopleInterraction.AroundMe.Window; if (!am) return; CCtrlBase *cb = am->getContainer(); while (cb) { cb->forceOpen(); cb = cb->getParent(); } // make the container blink am->getContainer()->enableBlink(2); // TODO : center the view on the newly created container ? // display a new command '/name' in the chat. The player must enter a new unique name for the party chat. am->setCommand("invite ", false); am->setKeyboardFocus(); } }; REGISTER_ACTION_HANDLER( CHandlerPartyChatInvite, "party_chat_invite" ); //================================================================================================================= /** Add all members of the team to the party chat */ class CHandlerAddAllTeamMembersToPartyChat : public IActionHandler { void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { // CChatWindow *chat = getChatWndMgr().getChatWindowFromCaller(CWidgetManager::getInstance()->getCtrlLaunchingModal()); // TODO GAMEDEV : add all team members } }; REGISTER_ACTION_HANDLER( CHandlerAddAllTeamMembersToPartyChat, "add_all_team_members"); //================================================================================================================= /** Remove all members of the team to the party chat */ class CHandlerRemoveAllTeamMembersToPartyChat : public IActionHandler { void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { // CChatWindow *chat = getChatWndMgr().getChatWindowFromCaller(CWidgetManager::getInstance()->getCtrlLaunchingModal()); // TODO GAMEDEV : remove all team members } }; REGISTER_ACTION_HANDLER( CHandlerRemoveAllTeamMembersToPartyChat, "remove_all_team_members"); //================================================================================================================= /** Add all members of the guild to the party chat */ class CHandlerAddAllGuildMembersToPartyChat : public IActionHandler { void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { // CChatWindow *chat = getChatWndMgr().getChatWindowFromCaller(CWidgetManager::getInstance()->getCtrlLaunchingModal()); // TODO GAMEDEV : add all guild members } }; REGISTER_ACTION_HANDLER( CHandlerAddAllGuildMembersToPartyChat, "add_all_guild_members"); //================================================================================================================= /** Remove all members of the team to the party chat */ class CHandlerRemoveAllGuildMembersToPartyChat : public IActionHandler { void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { // CChatWindow *chat = getChatWndMgr().getChatWindowFromCaller(CWidgetManager::getInstance()->getCtrlLaunchingModal()); // TODO_GAMEDEV : remove all guild members } }; REGISTER_ACTION_HANDLER( CHandlerRemoveAllGuildMembersToPartyChat, "remove_all_guild_members"); ///////////////////////////////////////// // ACTION HANDLERS FOR MAIN/USER CHATS // ///////////////////////////////////////// //================================================================================================================= /** Select the target on a filtered chat window * This create a menu with the standard window (team, around me ...) + the party chat windows */ class CHandlerSelectChatTarget : public IActionHandler { public: void execute (CCtrlBase *pCaller, const std::string &sParams) { CChatWindow *cw = getChatWndMgr().getChatWindowFromCaller(pCaller); if (!cw) return; ChatWindowForFilter = cw; CInterfaceManager *im = CInterfaceManager::getInstance(); // std::string menuName = getParam(sParams, "menu"); std::string strPartyChats = getParam(sParams, "party_chats"); bool partyChats = true; if (!strPartyChats.empty()) { partyChats = nlstricmp("true", strPartyChats.c_str()) == 0; } // get the menu CGroupMenu *menu = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(menuName)); if (!menu) return; // remove all party chat from the previous list uint lastTargetSelectedIndex = 0; for(uint k = 0; k < menu->getNumLine();) { if (nlstricmp("chat_target_selected", menu->getActionHandler(k)) == 0) { lastTargetSelectedIndex = k; int dummy; if (fromString(menu->getActionHandlerParam(k), dummy)) { // this is a party chat, removes the entry menu->deleteLine(k); -- lastTargetSelectedIndex; } else { ++k; } } else { ++k; } } CPeopleInterraction &pl = PeopleInterraction; // add names of the party chats uint insertionIndex = lastTargetSelectedIndex + 1; // insert after standard options if (partyChats) { for(uint l = 0; l < pl.PartyChats.size(); ++l) { menu->addLineAtIndex(insertionIndex, pl.PartyChats[l].Window->getTitle(), "chat_target_selected", toString(pl.PartyChats[l].ID)); ++ insertionIndex; } } // Case of user chat in grouped chat window if ((cw == PeopleInterraction.ChatGroup.Window) || (cw = PeopleInterraction.TheUserChat.Window)) { CInterfaceManager *pIM = CInterfaceManager::getInstance(); cw = PeopleInterraction.TheUserChat.Window; // CChatStdInput &ci = PeopleInterraction.ChatInput; CGroupMenu *pMenu = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:user_chat_target_menu")); CViewTextMenu *pMenuAround = dynamic_cast(pMenu->getElement("ui:interface:user_chat_target_menu:around")); CViewTextMenu *pMenuRegion = dynamic_cast(pMenu->getElement("ui:interface:user_chat_target_menu:region")); CViewTextMenu *pMenuUniverse = dynamic_cast(pMenu->getElement("ui:interface:user_chat_target_menu:universe")); CViewTextMenu *pMenuTeam = dynamic_cast(pMenu->getElement("ui:interface:user_chat_target_menu:team")); CViewTextMenu *pMenuGuild = dynamic_cast(pMenu->getElement("ui:interface:user_chat_target_menu:guild")); const bool teamActive = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:GROUP:0:PRESENT")->getValueBool(); const bool guildActive = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:GUILD:NAME")->getValueBool(); if (pMenuAround) pMenuAround->setGrayed (false); if (pMenuRegion) pMenuRegion->setGrayed (false); if (pMenuUniverse) pMenuUniverse->setGrayed (false); if (pMenuTeam) pMenuTeam->setGrayed (!teamActive); if (pMenuGuild) pMenuGuild->setGrayed (!guildActive); // Remove existing dynamic chats while (pMenu->getNumLine() > 5) { pMenu->deleteLine(pMenu->getNumLine()-1); } // Add dynamic chats uint insertion_index = 0; for (uint i = 0; i < CChatGroup::MaxDynChanPerPlayer; i++) { string s = toString(i); uint32 textId = ChatMngr.getDynamicChannelNameFromDbIndex(i); bool active = (textId != 0); if (active) { uint32 canWrite = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:DYN_CHAT:CHANNEL"+s+":WRITE_RIGHT")->getValue32(); if (canWrite != 0) { ucstring title; STRING_MANAGER::CStringManagerClient::instance()->getDynString(textId, title); pMenu->addLineAtIndex(5 + insertion_index, title+" @{T8}/"+s, "chat_target_selected", "dyn"+s, "dyn"+s); insertion_index++; } } } } // activate the menu CWidgetManager::getInstance()->enableModalWindow(pCaller, menuName); } }; REGISTER_ACTION_HANDLER( CHandlerSelectChatTarget, "select_chat_target"); //================================================================================================================= /** A target has been selected for a filtered chat */ class CHandlerChatTargetSelected : public IActionHandler { void execute (CCtrlBase * /* pCaller */, const std::string &sParams) { // for now, manage a single filtered chat window CChatWindow *cw = ChatWindowForFilter; if (!cw) return; ChatWindowForFilter = NULL; CFilteredChat *fc = PeopleInterraction.getFilteredChatFromChatWindow(cw); if (!fc) return; CChatTargetFilter &cf = fc->Filter; // Team if (nlstricmp(sParams, "team") == 0) { cf.setTargetGroup(CChatGroup::team); } // Guild else if (nlstricmp(sParams, "guild") == 0) { cf.setTargetGroup(CChatGroup::guild); } // Say else if (nlstricmp(sParams, "say") == 0) { cf.setTargetGroup(CChatGroup::say); } // Shout else if (nlstricmp(sParams, "shout") == 0) { cf.setTargetGroup(CChatGroup::shout); } // Region else if (nlstricmp(sParams, "region") == 0) { cf.setTargetGroup(CChatGroup::region); } // Universe else if (nlstricmp(sParams, "universe") == 0) { cf.setTargetGroup(CChatGroup::universe); } else { for (uint i = 0; i < CChatGroup::MaxDynChanPerPlayer; i++) { if (nlstricmp(sParams, "dyn"+toString("%d", i)) == 0) { cf.setTargetGroup(CChatGroup::dyn_chat, i); } } } // Case of user chat in grouped chat window if (cw == PeopleInterraction.ChatGroup.Window) { PeopleInterraction.TheUserChat.Filter.setTargetGroup(cf.getTargetGroup(), cf.getTargetDynamicChannelDbIndex()); CAHManager::getInstance()->runActionHandler("chat_group_filter", NULL, "user"); } if (cw == PeopleInterraction.TheUserChat.Window) { PeopleInterraction.TheUserChat.Filter.setTargetGroup(cf.getTargetGroup(), cf.getTargetDynamicChannelDbIndex()); CAHManager::getInstance()->runActionHandler("user_chat_active", NULL, ""); } // The target should be a party chat int partyChatID; if (fromString(sParams, partyChatID)) { // search party chat in the list std::vector &partyChats = PeopleInterraction.PartyChats; for(uint k = 0; k < partyChats.size(); ++k) { if (partyChats[k].ID == (uint) partyChatID) { cf.setTargetPartyChat(partyChats[k].Window); return; } } // The party chat has been deleted while the menu was displayed it seems.. -> no-op return; } } }; REGISTER_ACTION_HANDLER( CHandlerChatTargetSelected, "chat_target_selected"); //================================================================================================================= /** If no more in team, leave team chat mode */ class CHandlerLeaveTeamChat : public IActionHandler { void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { if( PeopleInterraction.TheUserChat.Filter.getTargetGroup() == CChatGroup::team ) { CInterfaceManager *im = CInterfaceManager::getInstance(); if( im ) { if( !NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:IS_TEAM_PRESENT")->getValueBool() ) { ChatMngr.updateChatModeAndButton(CChatGroup::say); } } } } }; REGISTER_ACTION_HANDLER( CHandlerLeaveTeamChat, "leave_team_chat"); /** Create checkbox for a menu. */ static CInterfaceGroup *createMenuCheckBox(const std::string &onclickL, const std::string ¶msL, bool checked) { pair params [2]; params[0].first = "onclick_l"; params[0].second = onclickL; params[1].first = "params_l"; params[1].second = paramsL; CInterfaceManager *im = CInterfaceManager::getInstance(); CInterfaceGroup *ig = im->createGroupInstance("menu_checkbox", "", params, sizeof(params) / sizeof(params[0])); if (!ig) return NULL; CCtrlBaseButton *cb = dynamic_cast(ig->getCtrl("b")); if (!cb) return NULL; cb->setPushed(checked); return ig; } //================================================================================================================= /** Display a menu to select the source on a filtered chat */ class CHandlerSelectChatSource : public IActionHandler { void execute (CCtrlBase *pCaller, const std::string &/* sParams */) { static const char *FILTER_TOGGLE = "chat_source_selected"; CPeopleInterraction &pi = PeopleInterraction; CChatWindow *cw = getChatWndMgr().getChatWindowFromCaller(pCaller); if (!cw) return; ChatWindowForFilter = cw; CInterfaceManager *im = CInterfaceManager::getInstance(); // *** get the main_chat or user_chat menu CGroupMenu *menu= NULL; bool addUserChatEntries= false; // If the current window is the chat group if (cw == pi.ChatGroup.Window) { // select main chat menu menu = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(MAIN_CHAT_SOURCE_MENU)); // Remove all unused dynamic channels and set the names for (uint i = 0; i < CChatGroup::MaxDynChanPerPlayer; i++) { string s = toString(i); CViewTextMenu *pVTM = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(MAIN_CHAT_SOURCE_MENU+":tab:dyn"+s)); if (pVTM) { uint32 textId = ChatMngr.getDynamicChannelNameFromDbIndex(i); bool active = (textId != 0); pVTM->setActive(active); if (active) { ucstring title; STRING_MANAGER::CStringManagerClient::instance()->getDynString(textId, title); pVTM->setText("["+s+"] " + title); } } } // Menu with Filters CChatGroupWindow *pWin = pi.getChatGroupWindow(); if (pWin->getTabIndex() == 5) // (5 == user) -> complete menu { // get the real user chat setup cw = pi.TheUserChat.Window; addUserChatEntries= true; } else { // Don't add user chat since the selected TAB is not the user chat addUserChatEntries= false; } } else { // Menu with Filters if (cw == pi.TheUserChat.Window) { // select user chat menu menu = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(USER_CHAT_SOURCE_MENU)); addUserChatEntries= true; } // Simple menu else { // This is neither the ChatGroup, nor the UserChat. Should not be here. // Just open the STD chat menu, and quit NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:GC_POPUP")->setValue64(cw->getContainer()->isPopuped() || cw->getContainer()->getLayerSetup() == 0 ? 1 : 0); NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:GC_HAS_HELP")->setValue64(!cw->getContainer()->getHelpPage().empty()); CWidgetManager::getInstance()->enableModalWindow(pCaller, STD_CHAT_SOURCE_MENU); return; } } if (!menu) return; // *** remove any previous entries for(uint k = 0; k < menu->getNumLine();) { if (nlstricmp(FILTER_TOGGLE, menu->getActionHandler(k)) == 0) { menu->deleteLine(k); } else { ++k; } } // *** create new entries if(addUserChatEntries) { uint insertionIndex = 0; // AROUND ME menu->addLineAtIndex(insertionIndex, CI18N::get("uiAroundMe"), FILTER_TOGGLE, "am"); // add a checkbox menu->setUserGroupLeft(insertionIndex, createMenuCheckBox(FILTER_TOGGLE, "am", pi.ChatInput.AroundMe.isListeningWindow(cw))); ++ insertionIndex; // REGION menu->addLineAtIndex(insertionIndex, CI18N::get("uiREGION"), FILTER_TOGGLE, "region"); // add a checkbox menu->setUserGroupLeft(insertionIndex, createMenuCheckBox(FILTER_TOGGLE, "region", pi.ChatInput.Region.isListeningWindow(cw))); ++ insertionIndex; // UNIVERSE menu->addLineAtIndex(insertionIndex, CI18N::get("uiUNIVERSE"), FILTER_TOGGLE, "universe"); // add a checkbox menu->setUserGroupLeft(insertionIndex, createMenuCheckBox(FILTER_TOGGLE, "universe", pi.ChatInput.Universe.isListeningWindow(cw))); ++ insertionIndex; // TEAM menu->addLineAtIndex(insertionIndex, CI18N::get("uiTeam"), FILTER_TOGGLE, "team"); // add a checkbox menu->setUserGroupLeft(insertionIndex, createMenuCheckBox(FILTER_TOGGLE, "team", pi.ChatInput.Team.isListeningWindow(cw))); ++insertionIndex; // GUILD menu->addLineAtIndex(insertionIndex, CI18N::get("uimGuild"), FILTER_TOGGLE, "guild"); // add a checkbox menu->setUserGroupLeft(insertionIndex, createMenuCheckBox(FILTER_TOGGLE, "guild", pi.ChatInput.Guild.isListeningWindow(cw))); ++ insertionIndex; // TELL //menu->addLineAtIndex(insertionIndex, CI18N::get("uiTell"), FILTER_TOGGLE, "tell"); // add a checkbox //menu->setUserGroupLeft(insertionIndex, createMenuCheckBox(FILTER_TOGGLE, "tell", pi.ChatInput.Tell.isListeningWindow(cw))); //++ insertionIndex; // SYSTEM INFOS menu->addLineAtIndex(insertionIndex, CI18N::get("uiSystemInfo"), FILTER_TOGGLE, "si"); // add a checkbox menu->setUserGroupLeft(insertionIndex, createMenuCheckBox(FILTER_TOGGLE, "si", pi.ChatInput.SystemInfo.isListeningWindow(cw))); ++insertionIndex; // add party chats std::vector &pc = pi.PartyChats; for(uint l = 0; l < pc.size(); ++l) { if (pc[l].Filter != NULL) { menu->addLineAtIndex(insertionIndex, pc[l].Window->getTitle(), FILTER_TOGGLE, toString(pc[l].ID)); menu->setUserGroupLeft(insertionIndex, createMenuCheckBox(FILTER_TOGGLE, toString(pc[l].ID), pc[l].Filter->isListeningWindow(cw))); ++ insertionIndex; } } // Add all existing dynamic channels and set the names for (uint8 i = 0; i < CChatGroup::MaxDynChanPerPlayer; i++) { string s = toString(i); uint32 textId = ChatMngr.getDynamicChannelNameFromDbIndex(i); bool active = (textId != 0); if (active) { ucstring title; STRING_MANAGER::CStringManagerClient::instance()->getDynString(textId, title); menu->addLineAtIndex(insertionIndex, "["+s+"] " + title, FILTER_TOGGLE, "dyn"+s); menu->setUserGroupLeft(insertionIndex, createMenuCheckBox(FILTER_TOGGLE, "dyn"+s, pi.ChatInput.DynamicChat[i].isListeningWindow(cw))); ++insertionIndex; } } } // *** active the menu NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:GC_POPUP")->setValue64(cw->getContainer()->isPopuped() || cw->getContainer()->getLayerSetup() == 0 ? 1 : 0); NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:GC_HAS_HELP")->setValue64(!cw->getContainer()->getHelpPage().empty()); CWidgetManager::getInstance()->enableModalWindow(pCaller, menu); } }; REGISTER_ACTION_HANDLER(CHandlerSelectChatSource, "select_chat_source"); //================================================================================================================= /** A new source has been selected / unselected from a filtered chat */ class CHandlerChatSourceSelected : public IActionHandler { void execute (CCtrlBase * /* pCaller */, const std::string &sParams) { int partyChatID; CChatWindow *cw = ChatWindowForFilter; if (!cw) return; CChatStdInput &ci = PeopleInterraction.ChatInput; if (cw == PeopleInterraction.ChatGroup.Window) { CChatGroupWindow *pWin = PeopleInterraction.getChatGroupWindow(); if (pWin->getTabIndex() != 5) // (5 == user) return; // Nothing to select except if user chat cw = PeopleInterraction.TheUserChat.Window; } /*CCtrlBaseButton *button = dynamic_cast(pCaller); if (button) { button->setPushed(!button->getPushed()); }*/ // GUILD if (nlstricmp(sParams, "guild") == 0) { if (ci.Guild.isListeningWindow(cw)) ci.Guild.removeListeningWindow(cw); else ci.Guild.addListeningWindow(cw); } else // TEAM if (nlstricmp(sParams, "team") == 0) { if (ci.Team.isListeningWindow(cw)) ci.Team.removeListeningWindow(cw); else ci.Team.addListeningWindow(cw); } else // AROUND ME if (nlstricmp(sParams, "am") == 0) { if (ci.AroundMe.isListeningWindow(cw)) ci.AroundMe.removeListeningWindow(cw); else ci.AroundMe.addListeningWindow(cw); } else // REGION if (nlstricmp(sParams, "region") == 0) { if (ci.Region.isListeningWindow(cw)) ci.Region.removeListeningWindow(cw); else ci.Region.addListeningWindow(cw); } else // UNIVERSE if (nlstricmp(sParams, "universe") == 0) { if (ci.Universe.isListeningWindow(cw)) ci.Universe.removeListeningWindow(cw); else ci.Universe.addListeningWindow(cw); } else // TELL if (nlstricmp(sParams, "tell") == 0) { if (ci.Tell.isListeningWindow(cw)) ci.Tell.removeListeningWindow(cw); else ci.Tell.addListeningWindow(cw); } else // SYSTEM INFOS if (nlstricmp(sParams, "si") == 0) { if (ci.SystemInfo.isListeningWindow(cw)) ci.SystemInfo.removeListeningWindow(cw); else ci.SystemInfo.addListeningWindow(cw); } else // PARTY CHAT if (fromString(sParams, partyChatID)) { std::vector &partyChats = PeopleInterraction.PartyChats; for(uint k = 0; k < partyChats.size(); ++k) { if (partyChats[k].ID == (uint) partyChatID) { if (partyChats[k].Filter != NULL) { if (partyChats[k].Filter->isListeningWindow(cw)) partyChats[k].Filter->removeListeningWindow(partyChats[k].Window); else partyChats[k].Filter->addListeningWindow(cw); } } } } else if (nlstricmp(sParams.substr(0, 3), "dyn") == 0) { uint8 i = 0; fromString(sParams.substr(3), i); if (ci.DynamicChat[i].isListeningWindow(cw)) ci.DynamicChat[i].removeListeningWindow(cw); else ci.DynamicChat[i].addListeningWindow(cw); } } }; REGISTER_ACTION_HANDLER( CHandlerChatSourceSelected, "chat_source_selected"); // show / hide the edit/box of a chatbox class CHandlerToggleChatEBVis : public IActionHandler { void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { CCtrlBase *clm = CWidgetManager::getInstance()->getCtrlLaunchingModal(); if (!clm) return; CInterfaceGroup *ig = clm->getParent(); do { if (ig->isGroupContainer()) break; ig = ig->getParent(); } while(ig); if (!ig) return; CGroupContainer *gc = static_cast(ig); CInterfaceGroup *eb = gc->getGroup("ebw"); if (eb) { eb->setActive(!eb->getActive()); } CCtrlBase *tb = gc->getCtrl("target_button"); if (tb) { tb->setActive(!tb->getActive()); } } }; REGISTER_ACTION_HANDLER( CHandlerToggleChatEBVis, "toggle_chat_eb_vis"); // create a new user chat class CHandlerNewUserChat : public IActionHandler { void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { CPeopleInterraction &pi = PeopleInterraction; for(uint k = 0; k < MaxNumUserChats; ++k) { if (pi.UserChat[k].Window == NULL) // not used ? { pi.createUserChat(k); // add to std listeners pi.ChatInput.registerListeningWindow(pi.UserChat[k].Window); CGroupContainer *gc = pi.UserChat[k].Window->getContainer(); gc->setOpen(true); gc->popupCurrentPos(); gc->updateCoords(); gc->center(); // change pos by a random amount gc->setX(gc->getX() + rand() % 20 - 10); gc->setY(gc->getY() + rand() % 20 - 10); gc->invalidateCoords(); gc->enableBlink(2); pi.UserChat[k].Window->setKeyboardFocus(); return; } } nlwarning("Too much user chats created"); } }; REGISTER_ACTION_HANDLER(CHandlerNewUserChat, "new_user_chat"); class CHandlerRemoveUserChat : public IActionHandler { void execute (CCtrlBase *pCaller, const std::string &/* sParams */) { CPeopleInterraction &pi = PeopleInterraction; CChatWindow *cw = getChatWndMgr().getChatWindowFromCaller(pCaller); if (!cw) return; CFilteredChat *fc = pi.getFilteredChatFromChatWindow(cw); if (!fc) return; getChatWndMgr().removeChatWindow(fc->Window); fc->Filter.reset(); fc->Window = NULL; } }; REGISTER_ACTION_HANDLER(CHandlerRemoveUserChat, "remove_user_chat"); //////////////////////////////////////////// // COMMAND RELATED TO PEOPLE INTERRACTION // //////////////////////////////////////////// //----------------------------------------------- // 'ignore' //----------------------------------------------- NLMISC_COMMAND(ignore, "add or remove a player from the ignore list", "") { // Check parameters. if(args.size() < 1) { return false; } // NB: playernames cannot have special characters ucstring playerName = ucstring(args[0]); // add to the ignore list PeopleInterraction.askAddContact(playerName, &PeopleInterraction.IgnoreList); return true; } // ignore // /* **** Yoyo: Party chat is not ended: DON'T LET THOSE COMMANDS AVAILABLE! they made the client crash (cf createNewPartyChat)... **** // create a new party chat with the given name NLMISC_COMMAND(party_chat, "Create a new party chat", "") { if (args.size() != 1) { displayVisibleSystemMsg(CI18N::get("uiPartyChatCmd")); return true; } CPeopleInterraction &pi = PeopleInterraction; ucstring title = args[0]; if (!pi.testValidPartyChatName(title)) { displayVisibleSystemMsg(CI18N::get("uiInvalidPartyChatName")); return true; } PeopleInterraction.createNewPartyChat(title); return true; } // Remove the party chat with the given name NLMISC_COMMAND(remove_party_chat, "Remove a party chat", "") { if (args.size() != 1) { displayVisibleSystemMsg(CI18N::get("uiRemovePartyChatCmd")); return true; } ucstring title = ucstring(args[0]); CChatWindow *chat = getChatWndMgr().getChatWindow(title); if (!chat) { displayVisibleSystemMsg(title + ucstring(" : ") + CI18N::get("uiBadPartyChatName")); return true; } if (!PeopleInterraction.removePartyChat(chat)) { displayVisibleSystemMsg(title + ucstring(" : ") + CI18N::get("uiCantRemovePartyChat")); return true; } return true; } // Join a party chat whose name is known NLMISC_COMMAND(add_to_party_chat, "Join the given party chat", "") { if (args.size() != 1) { displayVisibleSystemMsg(CI18N::get("uiAddPartyChatCmd")); return true; } // TODO GAMEDEV : join the party chat return true; } // Invite someone in a party chat NLMISC_COMMAND(invite, "Invite someone to a party chat", " ") { if (args.size() != 2) { displayVisibleSystemMsg(CI18N::get("uiInviteCmd")); return true; } // TODO GAMEDEV : Send invite message to the server // Check that the inviter has created the chat ? // The people being invited should receive a popup to announce that he is being invited return true; } */ // *************************************************************************** // chatLog // Arg : none // log all current chats in the file log_playername.txt saved in save directory // *************************************************************************** NLMISC_COMMAND(chatLog, "", "") { CInterfaceManager *pIM = CInterfaceManager::getInstance(); if(args.size() != 0) return false; if (pIM->getLogState()) pIM->displaySystemInfo(CI18N::get("uiLogTurnedOff")); pIM->setLogState(!pIM->getLogState()); if (pIM->getLogState()) pIM->displaySystemInfo(CI18N::get("uiLogTurnedOn")); CCDBNodeLeaf *node = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:CHATLOG_STATE", false); if (node) { node->setValue32(pIM->getLogState() ? 1 : 0); } return true; }; ///////////////////////// // INTERFACE FUNCTIONS // ///////////////////////// static DECLARE_INTERFACE_USER_FCT(getNumUserChatLeft) { CPeopleInterraction &pi = PeopleInterraction; uint left = 0; for(uint k = 0; k < MaxNumUserChats; ++k) { if (pi.UserChat[k].Window == NULL) ++ left; } result.setInteger(left); return true; } REGISTER_INTERFACE_USER_FCT("getNumUserChatLeft", getNumUserChatLeft) ////////////////////////////////////// // STATIC FUNCTIONS IMPLEMENTATIONS // ////////////////////////////////////// static void displayVisibleSystemMsg(const ucstring &msg, const string &cat) { CInterfaceManager *im = CInterfaceManager::getInstance(); im->displaySystemInfo(msg, cat); if (CChatWindow::getChatWindowLaunchingCommand()) { CChatWindow::getChatWindowLaunchingCommand()->displayMessage(msg, im->getSystemInfoColor(cat), CChatGroup::system, 0, 2); } } #if !FINAL_VERSION NLMISC_COMMAND(testSI, "tmp", "tmp") { PeopleInterraction.ChatInput.DebugInfo.displayMessage(ucstring("test"), CRGBA::Red); return true; } #endif