// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdnet.h" #include "nel/misc/hierarchical_timer.h" #include "nel/net/buf_sock.h" #include "nel/net/callback_net_base.h" #include "nel/net/net_log.h" #ifdef USE_MESSAGE_RECORDER #ifdef NL_OS_WINDOWS #pragma message ( "NeL Net layer 3: message recorder enabled" ) #endif // NL_OS_WINDOWS #include "nel/net/message_recorder.h" #else #ifdef NL_OS_WINDOWS #pragma message ( "NeL Net layer 3: message recorder disabled" ) #endif // NL_OS_WINDOWS #endif using namespace std; using namespace NLMISC; namespace NLNET { /* * Disconnection callback */ void cbnbNewDisconnection (TSockId from, void *data) { nlassert (data != NULL); CCallbackNetBase *base = (CCallbackNetBase *)data; LNETL3_DEBUG("LNETL3NB: cbnbNewDisconnection()"); #ifdef USE_MESSAGE_RECORDER // Record or replay disconnection base->noticeDisconnection( from ); #endif // Call the client callback if necessary if (base->_DisconnectionCallback != NULL) base->_DisconnectionCallback (from, base->_DisconnectionCbArg); } /* * Constructor */ CCallbackNetBase::CCallbackNetBase( TRecordingState /* rec */, const string& /* recfilename */, bool /* recordall */ ) : _BytesSent(0), _BytesReceived(0), _NewDisconnectionCallback(cbnbNewDisconnection), _DefaultCallback(NULL), _PreDispatchCallback(NULL), _FirstUpdate (true), _UserData(NULL), _DisconnectionCallback(NULL), _DisconnectionCbArg(NULL) #ifdef USE_MESSAGE_RECORDER , _MR_RecordingState(rec), _MR_UpdateCounter(0) #endif { createDebug(); // for addNegativeFilter to work even in release and releasedebug modes #ifdef USE_MESSAGE_RECORDER switch ( _MR_RecordingState ) { case Record : _MR_Recorder.startRecord( recfilename, recordall ); break; case Replay : _MR_Recorder.startReplay( recfilename ); break; default:; // No recording } #endif } /** Set the user data */ void CCallbackNetBase::setUserData(void *userData) { _UserData = userData; } /** Get the user data */ void *CCallbackNetBase::getUserData() { return _UserData; } /* * Append callback array with the specified array */ void CCallbackNetBase::addCallbackArray (const TCallbackItem *callbackarray, sint arraysize) { if (arraysize == 1 && callbackarray[0].Callback == NULL && string("") == callbackarray[0].Key) { // it's an empty array, ignore it return; } // resize the array sint oldsize = (sint)_CallbackArray.size(); _CallbackArray.resize (oldsize + arraysize); //TOO MUCH MESSAGE nldebug ("L3NB_CB: Adding %d callback to the array", arraysize); for (sint i = 0; i < arraysize; i++) { sint ni = oldsize + i; //TOO MUCH MESSAGE nldebug ("L3NB_CB: Adding callback to message '%s', id '%d'", callbackarray[i].Key, ni); // copy callback value _CallbackArray[ni] = callbackarray[i]; } // LNETL3_DEBUG ("LNETL3NB_CB: Added %d callback Now, there're %d callback associated with message type", arraysize, _CallbackArray.size ()); } /* * processOneMessage() */ void CCallbackNetBase::processOneMessage () { // slow down the layer H_AUTO (CCallbackNetBase_processOneMessage); CMessage msgin ("", true); TSockId tsid; try { receive (msgin, &tsid); } catch (const Exception &e) { nlwarning(e.what()); return; } _BytesReceived += msgin.length (); // now, we have to call the good callback sint pos = -1; std::string name = msgin.getName (); sint i; for (i = 0; i < (sint)_CallbackArray.size (); i++) { if (name == _CallbackArray[i].Key) { pos = i; break; } } TMsgCallback cb = NULL; if (pos < 0 || pos >= (sint16) _CallbackArray.size ()) { if (_DefaultCallback == NULL) { nlwarning ("LNETL3NB_CB: Callback %s not found in _CallbackArray", msgin.toString().c_str()); } else { cb = _DefaultCallback; } } else { cb = _CallbackArray[pos].Callback; } TSockId realid = getSockId (tsid); if (!realid->AuthorizedCallback.empty() && msgin.getName() != realid->AuthorizedCallback) { nlwarning ("LNETL3NB_CB: %s try to call the callback %s but only %s is authorized. Disconnect him!", tsid->asString().c_str(), msgin.toString().c_str(), tsid->AuthorizedCallback.c_str()); disconnect (tsid); } else if (cb == NULL) { nlwarning ("LNETL3NB_CB: Callback %s is NULL, can't call it", msgin.toString().c_str()); } else { LNETL3_DEBUG ("LNETL3NB_CB: Calling callback (%s)%s", msgin.getName().c_str(), (cb==_DefaultCallback)?" DEFAULT_CB":""); if (_PreDispatchCallback != NULL) { // call the pre dispatch callback _PreDispatchCallback(msgin, realid, *this); } cb(msgin, realid, *this); } /* if (pos < 0 || pos >= (sint16) _CallbackArray.size ()) { if (_DefaultCallback == NULL) nlwarning ("LNETL3NB_CB: Callback %s not found in _CallbackArray", msgin.toString().c_str()); else { // ... } } else { TSockId realid = getSockId (tsid); if (!realid->AuthorizedCallback.empty() && msgin.getName() != realid->AuthorizedCallback) { nlwarning ("LNETL3NB_CB: %s try to call the callback %s but only %s is authorized. Disconnect him!", tsid->asString().c_str(), msgin.toString().c_str(), tsid->AuthorizedCallback.c_str()); disconnect (tsid); } else if (_CallbackArray[pos].Callback == NULL) { nlwarning ("LNETL3NB_CB: Callback %s is NULL, can't call it", msgin.toString().c_str()); } else { LNETL3_DEBUG ("LNETL3NB_CB: Calling callback (%s)", _CallbackArray[pos].Key); _CallbackArray[pos].Callback (msgin, realid, *this); } } */ } /* * baseUpdate * Recorded : YES * Replayed : YES */ void CCallbackNetBase::baseUpdate (sint32 timeout) { H_AUTO(L3UpdateCallbackNetBase); #ifdef NL_DEBUG nlassert( timeout >= -1 ); #endif TTime t0 = CTime::getLocalTime(); // // The first time, we init time counters // if (_FirstUpdate) { // LNETL3_DEBUG("LNETL3NB: First update()"); _FirstUpdate = false; _LastUpdateTime = t0; _LastMovedStringArray = t0; } /* * timeout -1 => read one message in the queue or nothing if no message in queue * timeout 0 => read all messages in the queue * timeout other => read all messages in the queue until timeout expired (at least all one time) */ bool exit = false; while (!exit) { // process all messages in the queue while (dataAvailable ()) { processOneMessage (); if (timeout == -1) { exit = true; break; } } // need to exit? if (timeout == 0 || (sint32)(CTime::getLocalTime() - t0) > timeout) { exit = true; } else { // enable multithreading on windows :-/ // slow down the layer H_AUTO (CCallbackNetBase_baseUpdate_nlSleep); nlSleep (10); } } #ifdef USE_MESSAGE_RECORDER _MR_UpdateCounter++; #endif } /* * baseUpdate * Recorded : YES * Replayed : YES */ void CCallbackNetBase::baseUpdate2 (sint32 timeout, sint32 mintime) { H_AUTO(L3UpdateCallbackNetBase2); #ifdef NL_DEBUG nlassert( timeout >= -1 ); #endif TTime t0 = CTime::getLocalTime(); // // The first time, we init time counters // if (_FirstUpdate) { // LNETL3_DEBUG("LNETL3NB: First update()"); _FirstUpdate = false; _LastUpdateTime = t0; _LastMovedStringArray = t0; } /* * Controlling the blocking time of this update loop: * * "GREEDY" MODE (legacy default mode) * timeout -1 => While data are available, read all messages in the queue, * mintime t>=0 return only when the queue is empty (and mintime is reached/exceeded). * * "CONSTRAINED" MODE (used by layer 5 with mintime=0) * timeout t>0 => Read messages in the queue, exit when the timeout is reached/exceeded, * mintime t>=0 or when there are no more data (and mintime is reached/exceeded). * * "ONE-SHOT"/"HARE AND TORTOISE" MODE * timeout 0 => Read up to one message in the queue (nothing if empty), then return at * mintime t>=0 once, or, if mintime not reached, sleep (yield cpu) and start again. * * Backward compatibility: baseUpdate(): To have the same behaviour with baseUpdate2(): * Warning! The semantics timeout t>0 timeout 0, mintime t>0 * of the timeout argument timeout -1 timeout 0, mintime 0 * has changed timeout 0 timeout -1, mintime 0 * * About "Reached/exceeded" * This loop does not control the time of the user-code in the callback. Thus if some data * are available, the callback may take more time than specified in timeout. Then the loop * will end when the timeout is "exceeded" instead of "reached". When yielding cpu, some * more time than specified may be spent as well. * * Flooding Detection Option (TODO) * _FloodingByteLimit => If setFloodingDetection() has been called, and the size of the * queue exceeds the flooding limit, the connection will be dropped and * the loop will return immediately. * * Message Frame Option (TODO) * At the beginning of the loop, the number of pending messages would be read, and then * only these messages would be processed in this loop, no more. As a result, any messages * received in the meantime would be postponed until the next call. * However, to do this we need to add a fast method getMsgNb() in NLMISC::CBufFifo * (see more information in the class header of CBufFifo). * * Implementation notes: * As CTime::getLocalTime() may be slow on certain platforms, we test it only * if timeout > 0 or mintime > 0. * As CTime::getLocalTime() is not an accurate time measure (ms unit, resolution on several * ms on certain platforms), we compare with timeout & mintime using "greater or equal". * * Testing: * See nel\tools\nel_unit_test\net_ut\layer3_test.cpp */ // // TODO: Flooding Detection Option (would work best with the Message Frame Option, otherwise // // we won't detect here a flooding that would occur during the loop. // if ( _FloodingDetectionEnabled ) // { // if ( getDataAvailableFlagV() ) // { // uint64 nbBytesToHandle = getReceiveQueueSize(); // see above about a possible getMsgNb() // if ( nbBytesToHandle > _FloodingByteLimit ) // { // // TODO: disconnect // } // } // } // Outer loop while ( true ) { // Inner loop while ( dataAvailable () ) { processOneMessage(); // ONE-SHOT MODE/"HARE AND TORTOISE" (or CONSTRAINED with no more time): break if ( timeout == 0 ) break; // CONTRAINED MODE: break if timeout reached even if more data are available if ( (timeout > 0) && ((sint32)(CTime::getLocalTime() - t0) >= timeout) ) break; // GREEDY MODE (timeout -1): loop until no more data are available } // If mintime provided, loop until mintime reached, otherwise exit if ( mintime == 0 ) break; if (((sint32)(CTime::getLocalTime() - t0) >= mintime)) break; nlSleep( 0 ); // yield cpu } #ifdef USE_MESSAGE_RECORDER _MR_UpdateCounter++; #endif } const CInetAddress& CCallbackNetBase::hostAddress (TSockId /* hostid */) { // should never be called nlstop; static CInetAddress tmp; return tmp; } void CCallbackNetBase::authorizeOnly (const char *callbackName, TSockId hostid) { LNETL3_DEBUG ("LNETL3NB: authorizeOnly (%s, %s)", callbackName, hostid->asString().c_str()); hostid = getSockId (hostid); nlassert (hostid != InvalidSockId); hostid->AuthorizedCallback = (callbackName == NULL)?"":callbackName; } #ifdef USE_MESSAGE_RECORDER /* * Replay dataAvailable() in replay mode */ bool CCallbackNetBase::replayDataAvailable() { nlassert( _MR_RecordingState == Replay ); if ( _MR_Recorder.ReceivedMessages.empty() ) { // Fill the queue of received messages related to the present update _MR_Recorder.replayNextDataAvailable( _MR_UpdateCounter ); } return replaySystemCallbacks(); } /* * Record or replay disconnection */ void CCallbackNetBase::noticeDisconnection( TSockId hostid ) { nlassert (hostid != InvalidSockId); // invalid hostid if ( _MR_RecordingState != Replay ) { if ( _MR_RecordingState == Record ) { // Record disconnection CMessage emptymsg; _MR_Recorder.recordNext( _MR_UpdateCounter, Disconnecting, hostid, emptymsg ); } } else { // Replay disconnection hostid->disconnect( false ); } } #endif // USE_MESSAGE_RECORDER } // NLNET