// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/animation_set_user.h" #include "nel/3d/driver_user.h" namespace NL3D { // *************************************************************************** UAnimation *CAnimationSetUser::getAnimation (uint animationId) { return _AnimationSet->getAnimation (animationId); } // *************************************************************************** const CAnimationSet* CAnimationSetUser::getAnimationSet () const { return _AnimationSet; } // *************************************************************************** void CAnimationSetUser::setAnimationSampleDivisor(uint sampleDivisor) { _AnimationSet->setAnimationSampleDivisor(sampleDivisor); } // *************************************************************************** uint CAnimationSetUser::getAnimationSampleDivisor() const { return _AnimationSet->getAnimationSampleDivisor(); } // *************************************************************************** void CAnimationSetUser::build () { // build _AnimationSet->build (); // and preload all SSS shapes that can be spawned during animation nlassert(_Owner->getDriver() && _Owner->getShapeBank()); _AnimationSet->preloadSSSShapes(*_Owner->getDriver(), ((CShapeBankUser*)_Owner->getShapeBank())->_ShapeBank); } } // NL3D