// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // client_data_check.h : main header file for the CLIENT_DATA_CHECK application // #if !defined(AFX_CLIENT_DATA_CHECK_H__3B7BC465_4902_4E07_B8B2_A5240E493164__INCLUDED_) #define AFX_CLIENT_DATA_CHECK_H__3B7BC465_4902_4E07_B8B2_A5240E493164__INCLUDED_ #include "nel/misc/types_nl.h" #include "nel/misc/ucstring.h" namespace NL3D { class CMeshMRM; class CMeshMRMSkinned; } // main symbols #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CClient_data_checkApp: // See client_data_check.cpp for the implementation of this class // class CClient_data_checkApp : public CWinApp { public: CClient_data_checkApp(); void cancel(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CClient_data_checkApp) public: virtual BOOL InitInstance(); virtual BOOL OnIdle(LONG lCount); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CClient_data_checkApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() private: class CClient_data_checkDlg *_CheckDlg; enum TState { Init= 0, CheckSum, CancelCheckSum, MRMCheck, NearEnd, End, }; TState _StateProcess; ucstring _LastDataScanLog; // MRM Check std::vector _BnpList; std::vector _CurrentBnpFileList; uint32 _BnpIndex; uint32 _FileIndex; void setLog(); void addLog(const std::string &logAdd); void setStatus(const std::string &status); bool processBnpMRM(); void checkMeshMrm(const std::string &fileName, NL3D::CMeshMRM *meshMrm); void checkMeshMrmSkinned(const std::string &fileName, NL3D::CMeshMRMSkinned *meshMrmSkinned); }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_CLIENT_DATA_CHECK_H__3B7BC465_4902_4E07_B8B2_A5240E493164__INCLUDED_)