// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef MOULINETTE_H_ #define MOULINETTE_H_ ////////////////////////////////// // INCLUDE FILES // ////////////////////////////////// #include <nel/misc/types_nl.h> #include <nel/misc/sstring.h> #include "nel/misc/path.h" #include <nel/misc/file.h> ////////////////////////////////// // USED NAMESPACES // ////////////////////////////////// using namespace NLMISC; using namespace std; ////////////////////////////////// // DATA STRUCTURES // ////////////////////////////////// enum { NumMPStats= 34, NumMPCraftParts= 26, // Warning: changing this value won't be sufficient. // You'll have to look deeper into code }; // Contains Craft Part description and different stats related struct CraftPart { CSString Desc; bool Carac[NumMPStats]; }; // Raw mats stats for craft struct MPCraftStats { CSString Craft; bool UsedAsCraftRequirement; int bestStatA; int worstStatA1; int worstStatA2; int bestStatB; int worstStatB1; int worstStatB2; int color; MPCraftStats() { UsedAsCraftRequirement= false; } }; // Allows to sort strings struct ItemSort : public std::less<NLMISC::CSString> { bool operator()( const NLMISC::CSString& x, const NLMISC::CSString& y ) const { return x.icompare( y ); } }; typedef set<CSString, ItemSort> CSortedStringSet; // Describe a item generated for a creature raw mat struct CreatureMPItem { char eco; int itemLevel; int creatureLevel; CSString codeCreature; CSortedStringSet generatedItems; CSString creatureFileName; }; typedef list<CreatureMPItem*> ListeCreatureMP; // Misc Info on a MP family class CExtraInfo { public: bool DropOrSell; CExtraInfo() { DropOrSell= false; } }; ////////////////////////////////// // GLOBAL VARIABLES // ////////////////////////////////// // Craft parts list CraftPart craftParts[NumMPCraftParts]; // .creature files list map<string, string> creatureFiles; // generated names for each item CSortedStringSet itemNames; // Items list to generate for each creature code map<CSString, ListeCreatureMP> itemsAGenerer; // MP Family list class CMPFamily { public: // Name of the family CSString Name; // Icon CSString Icon; }; std::vector<CMPFamily> MPFamilies; // directories pathes CSString LEVEL_DESIGN_PATH; CSString TRANSLATION_PATH; CSString ITEM_MP_FAMILY_TYP; CSString ITEM_MP_GROUPE_TYP; CSString ITEM_MP_PARAM_DFN; CSString MP_DIRECTORY; CSString DEPOSIT_MPS; CSString RAW_MATERIAL_ASSIGN; CSString IC_FAMILIES_FORAGE_SOURCE; CSString WK_UXT; CSString ITEM_WORDS_WK; #endif