// This cfg is used for bot names extraction // This paths are recursives Paths = { // word editor class config file are here "$RYZOM_LEVELDESIGN/leveldesign/world_editor_files", // all the primitives we want to parse are here "$RYZOM_LEVELDESIGN/primitives" }; // This paths are non recursives PathsNoRecurse = { // allow the prog to load the sheet_id.bin file. "$RYZOM_LEVELDESIGN/leveldesign/Game_elem", // path for world_editor_class.xml "$RYZOM_LEVELDESIGN/leveldesign/world_editor_files", }; LeveldesignDataPath = "$RYZOM_LEVELDESIGN"; // This paths are recursive and parsed only if the creature data packed sheet is not found (this take time) GeorgesPaths = { // the DFNs "$RYZOM_LEVELDESIGN/leveldesign/DFN", // All the creature and npc sheets "$RYZOM_LEVELDESIGN/leveldesign/Game_elem/creature" }; // The filters, if the fullpath to a file contains a part of this filter, it is rejected Filters = { // we don't want backuped primitives ! "backup_old", // nor the test primitives ! "test_", /* "botobject", "deposit", "dynfauna", "dynnpc", "invasion", "staticfauna", "task" */ }; // This is the name of the world_editor_classes.xml file. LigoClassFile = "world_editor_classes.xml"; // Path to the working bot name file WorkBotNamesFile = "work/bot_names.txt"; // Path to the translated bot names file TransBotNamesFile = "translated/bot_names.txt"; // Path to the work title file WorkTitleFile = "work/title_words_wk.txt";