// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "record.h" CRecord::CRecord() { } CRecord::CRecord(std::vector &) { } CRecord::~CRecord() { /* std::vector::iterator it_val = _Values.begin(); while ( it_val != _Values.end() ) { IValue *val = *it_val; it_val++; delete val; } */ } void CRecord::addValue(IValue *value) { _Values.push_back( value ); } void CRecord::addValue(std::string &str) { _Values.push_back( new CValue(str) ); } void CRecord::addValue(bool b) { _Values.push_back( new CValue(b) ); } void CRecord::addValue(int val) { _Values.push_back( new CValue(val) ); } const std::vector &CRecord::getValues() { return _Values; } const IValue *CRecord::operator[](int index) { return _Values[index]; } int CRecord::size() { return (int)_Values.size(); }