// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . ///////////// // INCLUDE // ///////////// #include "stdpch.h" // Misc. #include "nel/misc/debug.h" // 3D Interface. //#include "nel/3d/u_driver.h" // Client #include "sheets_packer_release.h" /////////// // USING // /////////// //using namespace NL3D; using namespace NLMISC; //////////// // EXTERN // //////////// //extern UDriver *Driver; /////////////// // FUNCTIONS // /////////////// //--------------------------------------------------- // release : // Release all the memory. //--------------------------------------------------- void release() { // Delete the driver. /* if(Driver) { // Release Scene, textcontexts, materials, ... Driver->release(); // Delete the driver. delete Driver; Driver = 0; } */ DebugLog->removeDisplayer ("CLIENT.LOG"); InfoLog->removeDisplayer ("CLIENT.LOG"); WarningLog->removeDisplayer ("CLIENT.LOG"); ErrorLog->removeDisplayer ("CLIENT.LOG"); AssertLog->removeDisplayer ("CLIENT.LOG"); }// release //