// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // ResSwap.cpp : Defines the entry point for the application. // #include int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { DEVMODE bkupMode, devMode; devMode.dmSize= sizeof(DEVMODE); devMode.dmDriverExtra= 0; EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &devMode); devMode.dmFields= DM_BITSPERPEL; bkupMode= devMode; if(devMode.dmBitsPerPel==16) { devMode.dmBitsPerPel=32; } else { devMode.dmBitsPerPel=16; } ChangeDisplaySettings(&devMode, 0); ChangeDisplaySettings(&bkupMode, 0); return 0; }