// This configuration file help creating a panoply of textures from a base textures and masks // The input path for textures //input_path = "panoply"; // additionnal paths to search for masks textures //additionnal_paths = { "panoply" }; // the ouput path for result textures output_path = "tga"; // A character that is used to generate output names when a mask is not defined for a texture. default_col_char = "_"; // the types of bitmaps that must be loaded from the source folder bitmap_extensions = { "tga" }; // the extension for the masks of the texture // If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex // Each mask has its own set of colors mask_extensions = { "mask1", "mask2" }; // Let's define colors for mask1 // hues are in the [0, 360] range and are interpreted as an absolute value // 0 Red // 60 Yellow // 120 Green // 180 Cyan // 240 Blue // 300 Magenta // lightness are in the [-1, 1] range and are interpreted as a relative value // brightness are in the [-1, 1] range and are interpreted as a relative value // luminosities is interpreted as an added gray level. It usually ranges from -100 to 100 (like with photoshop) // A luminositie of 0 means it is unmodified // contrasts modulate the distance between colors components and the avg grey in the bitmap // If the contrasts is 0 we got unmodified color. // If the contrast is 100 the colors becomes pure // If the contrast is -100 the colors becomes grey mask1_hues = { 0, 60, 120, 180, 240, 300 }; mask1_lightness = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; mask1_saturations = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; mask1_luminosities = { 0.0, 0.0, 0.0, 0.0, 0.0 , 0.0}; mask1_constrasts = { -100.0, -50.0, -20.0, 0.0, 50.0, 100.0 }; // the color ids define the letters that are used to build the file mask1_color_id = { "_0", "_1", "_2", "_3", "_4", "_5" }; ///////////////////////////////////////////// mask2_hues = { 0, 60, 120, 180, 240, 300 }; mask2_lightness = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; mask2_saturations = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; mask2_luminosities = { 0.0, 10.0, 30.0, 50.0, 80.0, 100.0 }; mask2_constrasts = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; // the color ids define the letters that are used to build the file mask2_color_id = { "_0", "_1", "_2", "_3", "_4", "_5" };