// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_ENUM_ROLES_H #define RY_ENUM_ROLES_H #include "nel/misc/types_nl.h" namespace ROLES { enum EEnumRole { melee_warrior = 0, range_warrior, attack_magician, buffer_magician, healer_magician, harvester, shopkeeper, faber, all_caster, all, UNKNOWN = 0, NUM_ENUM_ROLE }; /** * get the right EEnumTemplate enum from the input string * \param str the input string * \return the EEnumTemplate associated to this string (UNKNOWN if the string cannot be interpreted) */ EEnumTemplate stringToEnum(const std::string &str); /** * get the EEnumTemplate type as a string * \param e the EEnumTemplate enum * \return the string associated to this EEnumTemplate */ const std::string & enumToString (EEnumTemplate e); }; // namespace ENUM_ROLES #endif // RY_ENUM_ROLES_H