// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef MOULINETTE_H_
#define MOULINETTE_H_
//////////////////////////////////
// INCLUDE FILES //
//////////////////////////////////
#include
#include
#include "nel/misc/path.h"
#include
//////////////////////////////////
// USED NAMESPACES //
//////////////////////////////////
using namespace NLMISC;
using namespace std;
//////////////////////////////////
// DATA STRUCTURES //
//////////////////////////////////
enum
{
NumMPStats= 34,
NumMPCraftParts= 26, // Warning: changing this value won't be sufficient.
// You'll have to look deeper into code
};
// Contient la description d'une Craft Part
// ainsi que les différentes caracteristiques
// qu'elle concerne
struct CraftPart
{
CSString Desc;
bool Carac[NumMPStats];
};
// Caractéristiques d'une MP relatives au craft
struct MPCraftStats
{
CSString Craft;
bool UsedAsCraftRequirement;
int bestStatA;
int worstStatA1;
int worstStatA2;
int bestStatB;
int worstStatB1;
int worstStatB2;
int color;
MPCraftStats()
{
UsedAsCraftRequirement= false;
}
};
// Permet de trier des chaines de caractères
struct ItemSort : public std::less
{
bool operator()( const NLMISC::CSString& x, const NLMISC::CSString& y ) const
{
return x.icompare( y );
}
};
typedef set CSortedStringSet;
// Decrit un des items générés
// pour une MP de créature
struct CreatureMPItem
{
char eco;
int itemLevel;
int creatureLevel;
CSString codeCreature;
CSortedStringSet generatedItems;
CSString creatureFileName;
};
typedef list ListeCreatureMP;
// Misc Info on a MP family
class CExtraInfo
{
public:
bool DropOrSell;
CExtraInfo()
{
DropOrSell= false;
}
};
//////////////////////////////////
// VARIABLES GLOBALES //
//////////////////////////////////
// Liste des différentes Craft parts
CraftPart craftParts[NumMPCraftParts];
// Liste des fichiers .creature
map creatureFiles;
// noms générés pour chaque item
CSortedStringSet itemNames;
// Liste des items à generer
// pour chaque code de créature
map itemsAGenerer;
// MP Family list
class CMPFamily
{
public:
// Name of the family
CSString Name;
// Icon
CSString Icon;
};
std::vector MPFamilies;
// chemin des différents repertoires
CSString LEVEL_DESIGN_PATH;
CSString TRANSLATION_PATH;
CSString ITEM_MP_FAMILY_TYP;
CSString ITEM_MP_GROUPE_TYP;
CSString ITEM_MP_PARAM_DFN;
CSString MP_DIRECTORY;
CSString DEPOSIT_MPS;
CSString RAW_MATERIAL_ASSIGN;
CSString IC_FAMILIES_FORAGE_SOURCE;
CSString WK_UXT;
CSString ITEM_WORDS_WK;
#endif