// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "std3d.h"
#include "nel/3d/init_3d.h"
#include
#include "nel/3d/scene.h"
#include "nel/3d/register_3d.h"
namespace
{
static bool _Initialized = false;
}
namespace NL3D
{
void init3d ()
{
if( _Initialized )
return;
// Init for windows
#ifdef NL_OS_WINDOWS
// Enable FPU exceptions
// Enable divid by zero and overflow exception
//_control87 (_EM_INVALID|_EM_DENORMAL/*|_EM_ZERODIVIDE|_EM_OVERFLOW*/|_EM_UNDERFLOW|_EM_INEXACT, _MCW_EM);
NL3D::registerSerial3d();
CScene::registerBasics();
_Initialized = true;
#endif // NL_OS_WINDOWS
}
} // NL3D