// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_DUMMY_TCP_SOCK_H #define NL_DUMMY_TCP_SOCK_H #include "nel/misc/types_nl.h" #include "tcp_sock.h" namespace NLNET { /** * Dummy CTcpSock replacement for replay mode * \author Olivier Cado * \author Nevrax France * \date 2001 */ class CDummyTcpSock : public CTcpSock { public: // Constructor CDummyTcpSock( bool logging = true ) : CTcpSock(logging) {} // Dummy connection virtual void connect( const CInetAddress& addr ); // Dummy disconnection virtual void disconnect(); // Nothing virtual void setNoDelay( bool /* value */ ) {} // Nothing virtual void close() {} }; } // NLNET #endif // NL_DUMMY_TCP_SOCK_H /* End of dummy_tcp_sock.h */