// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_WORLD_CONTAINER_H
#define NL_WORLD_CONTAINER_H
#include "ai_share/world_map.h"
/*
#include "nel/misc/types_nl.h"
#include "nel/misc/stream.h"
#include
*/
/**
* The whole World Container, manager for collision and pathfinding for AI
* This class is not a singleton.
* \author Benjamin Legros
* \author Nevrax France
* \date 2003
*/
class CWorldContainer
{
protected:
/// List of merged continents
static std::vector _ContinentNames;
/// Three world maps, one for each type of creature (1, 3 and 5 meters width)
static RYAI_MAP_CRUNCH::CWorldMap _WorldMaps;
public:
static inline const RYAI_MAP_CRUNCH::CWorldMap& getWorldMap()
{
return _WorldMaps;
}
static inline RYAI_MAP_CRUNCH::CWorldMap& getWorldMapNoCst()
{
return _WorldMaps;
}
/// Constructor
CWorldContainer();
/// Clear up
static void clear();
/// \name Continent management
// @{
/// Merge a continent, like "fyros" or "matis"
static void loadContinent(const std::string &name);
/// Get the list of merged continents
static std::vector &getContinentList() {return _ContinentNames; }
// @}
// static uint32 getMapSize(double physicalRadius)
// {
// return 0;
//// if (physicalRadius<=0.5)
//// return 0;
//// if (physicalRadius>1.5)
//// return 2;
//// return 1;
// }
class CPosValidator
{
public:
CPosValidator() {}
virtual ~CPosValidator() {}
virtual bool check(const RYAI_MAP_CRUNCH::CWorldPosition& wpos) const=0;
protected:
private:
};
class CPosValidatorDefault
:public CPosValidator
{
public:
CPosValidatorDefault() {}
virtual ~CPosValidatorDefault() {}
virtual bool check(const RYAI_MAP_CRUNCH::CWorldPosition& wpos) const
{ return true; }
protected:
private:
};
template
static bool calcNearestWPosFromPosAnRadius (const AITYPES::TVerticalPos &verticalPos, const RYAI_MAP_CRUNCH::CWorldMap &worldMap, RYAI_MAP_CRUNCH::CWorldPosition& wpos, const T &pos, float radius, uint32 tries, const CPosValidator &validator)
{
H_AUTO(CalcNearestWPos)
bool foundValidPlace=false;
uint32 incTries=0;
while ( !foundValidPlace
&& incTries
static bool calcNearestWPosFromPosAnRadius (const AITYPES::TVerticalPos &verticalPos, RYAI_MAP_CRUNCH::CWorldPosition& wpos, const T &pos, float radius, uint32 tries, const CPosValidator &validator)
{
return calcNearestWPosFromPosAnRadius(verticalPos, getWorldMap(), wpos, pos, radius, tries, validator);
}
template
static bool calcNearestWPosFromPosAnRadius (sint verticalPos, const RYAI_MAP_CRUNCH::CWorldMap &worldMap, RYAI_MAP_CRUNCH::CWorldPosition& wpos, const T &pos, float radius, uint32 tries, const CPosValidator &validator)
{
H_AUTO(CalcNearestWPos)
bool foundValidPlace=false;
uint32 incTries=0;
while ( !foundValidPlace
&& incTries
static bool calcNearestWPosFromPosAnRadius (sint verticalPos, RYAI_MAP_CRUNCH::CWorldPosition& wpos, const T &pos, float radius, uint32 tries, const CPosValidator &validator)
{
return calcNearestWPosFromPosAnRadius(verticalPos, getWorldMap(), wpos, pos, radius, tries, validator);
}
};
#endif // NL_WORLD_CONTAINER_H
/* End of world_container.h */