// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_TELEPORT_H #define CL_TELEPORT_H ///////////// // INCLUDE // ///////////// #include "nel/misc/types_nl.h" /////////// // CLASS // /////////// /** * Manage teleportations * \author Guillaume PUZIN (GUIGUI) * \author Nevrax France * \date 2002 */ class CTeleport { public: // Unknown position static const NLMISC::CVectorD Unknown; public: // Load Destinations. static void load(const std::string &filename); // Get the destination position or CTeleport::Unknown. static const NLMISC::CVectorD &getPos(const std::string &dest); private: typedef std::map TDestinations; static TDestinations _Destinations; }; #endif // CL_TELEPORT_H /* End of teleport.h */