# Need clientsheets lib for sheets packer tool ADD_SUBDIRECTORY(client_sheets) # Need seven_zip lib for patch_gen tool ADD_SUBDIRECTORY(seven_zip) IF(WITH_RYZOM_CLIENT) IF(WITH_RYZOM_PATCH) ADD_DEFINITIONS(-DRZ_USE_PATCH) IF(WITH_RYZOM_CUSTOM_PATCH_SERVER) ADD_DEFINITIONS(-DRZ_USE_CUSTOM_PATCH_SERVER) ENDIF() ENDIF() FILE(GLOB CFG ../*.cfg) FILE(GLOB SRC *.cpp *.h motion/*.cpp motion/*.h client.rc) FILE(GLOB SRC_INTERFACE interface_v3/*.h interface_v3/*.cpp) FILE(GLOB SRC_MODE motion/modes/*.cpp motion/modes/*.h) FILE(GLOB SRC_R2 r2/*.h r2/*.cpp r2/dmc/*.h r2/dmc/*.cpp) # Filter out the source files not actually compiled. LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/animated_scene_object.cpp ${CMAKE_CURRENT_SOURCE_DIR}/animated_scene_object.h ${CMAKE_CURRENT_SOURCE_DIR}/animation_fx_sheet.h ${CMAKE_CURRENT_SOURCE_DIR}/animation_fx_sheet.cpp ${CMAKE_CURRENT_SOURCE_DIR}/3d_notes.cpp ${CMAKE_CURRENT_SOURCE_DIR}/3d_notes.h ${CMAKE_CURRENT_SOURCE_DIR}/rosace_functions.cpp ${CMAKE_CURRENT_SOURCE_DIR}/rosace_functions.h ${CMAKE_CURRENT_SOURCE_DIR}/scene_parser.cpp ${CMAKE_CURRENT_SOURCE_DIR}/scene_parser.h) LIST(REMOVE_ITEM SRC_MODE ${CMAKE_CURRENT_SOURCE_DIR}/motion/modes/free_head.cpp ${CMAKE_CURRENT_SOURCE_DIR}/motion/modes/free_head.h) LIST(REMOVE_ITEM SRC_INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/lua_dll.cpp ${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/lua_dll.h ${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/view_bitmap_progress.cpp ${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/view_bitmap_progress.h) SOURCE_GROUP("" FILES ${SRC}) SOURCE_GROUP("cfg" FILES ${CFG}) SOURCE_GROUP("interface_v3" FILES ${SRC_INTERFACE}) SOURCE_GROUP("mode" FILES ${SRC_MODE}) SOURCE_GROUP("r2" FILES ${SRC_R2}) # on Mac, create a .App Bundle if(APPLE) SET(MACOSX_BUNDLE_INFO_STRING "Ryzom Core Client") SET(MACOSX_BUNDLE_ICON_FILE "ryzom.icns") SET(MACOSX_BUNDLE_GUI_IDENTIFIER "") SET(MACOSX_BUNDLE_LONG_VERSION_STRING ${RYZOM_VERSION}) SET(MACOSX_BUNDLE_BUNDLE_NAME "Ryzom Core Client") SET(MACOSX_BUNDLE_SHORT_VERSION_STRING ${RYZOM_VERSION}) SET(MACOSX_BUNDLE_BUNDLE_VERSION "1.0") SET(MACOSX_BUNDLE_COPYRIGHT ${COPYRIGHT}) SET(RYZOM_OUTPUT_DIR ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${MACOSX_BUNDLE_BUNDLE_NAME}.app) SET(RYZOM_CONTENTS_DIR ${RYZOM_OUTPUT_DIR}/Contents) SET(RYZOM_RESOURCES_DIR ${RYZOM_CONTENTS_DIR}/Resources) SET(MAC_RESOURCES_DIR ${CMAKE_SOURCE_DIR}/ryzom/client/macosx) ENDIF() ADD_EXECUTABLE(ryzom_client WIN32 MACOSX_BUNDLE ${SRC} ${SRC_INTERFACE} ${SRC_MODE} ${SRC_R2}) IF(APPLE) SET_TARGET_PROPERTIES(ryzom_client PROPERTIES OUTPUT_NAME ${MACOSX_BUNDLE_BUNDLE_NAME}) SET_TARGET_PROPERTIES(ryzom_client PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${MAC_RESOURCES_DIR}/Info.plist) ADD_CUSTOM_COMMAND(TARGET ryzom_client PRE_BUILD COMMAND mkdir -p ${RYZOM_RESOURCES_DIR}) ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/PkgInfo ${RYZOM_CONTENTS_DIR}) ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/ryzom.icns ${RYZOM_RESOURCES_DIR}) ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${CMAKE_SOURCE_DIR}/ryzom/client/client_default.cfg ${RYZOM_RESOURCES_DIR}) # remove any present installscript_osx.vdf before signing ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND rm -f ${RYZOM_OUTPUT_DIR}/installscript_osx.vdf) IF(RYZOM_DATA_DIR) ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -RpX ${RYZOM_DATA_DIR} ${RYZOM_RESOURCES_DIR}) ENDIF() IF(TARGET crash_report) ADD_DEPENDENCIES(ryzom_client crash_report) # copy crash_report to bundle ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp -p ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/crash_report ${RYZOM_CONTENTS_DIR}/MacOS/CrashReport) IF(CODESIGN_ALLOCATE AND APPLE_CERTIFICATE) ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign -fs "${APPLE_CERTIFICATE}" "${RYZOM_CONTENTS_DIR}/MacOS/CrashReport" COMMENT "Signing CrashReport executable...") ENDIF() ENDIF() IF(TARGET ryzom_client_patcher) ADD_DEPENDENCIES(ryzom_client ryzom_client_patcher) # copy ryzom_client_patcher to bundle ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp -p ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ryzom_client_patcher ${RYZOM_CONTENTS_DIR}/MacOS/RyzomClientPatcher) IF(CODESIGN_ALLOCATE AND APPLE_CERTIFICATE) ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign -fs "${APPLE_CERTIFICATE}" "${RYZOM_CONTENTS_DIR}/MacOS/RyzomClientPatcher" COMMENT "Signing RyzomClientPatcher executable...") ENDIF() ENDIF() IF(TARGET ryzom_configuration_qt) ADD_DEPENDENCIES(ryzom_client ryzom_configuration_qt) # copy ryzom_configuration_qt to bundle ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp -p ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ryzom_configuration_qt ${RYZOM_CONTENTS_DIR}/MacOS/RyzomConfiguration) IF(CODESIGN_ALLOCATE AND APPLE_CERTIFICATE) ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign -fs "${APPLE_CERTIFICATE}" "${RYZOM_CONTENTS_DIR}/MacOS/RyzomConfiguration" COMMENT "Signing RyzomConfiguration executable...") ENDIF() ENDIF() IF(CODESIGN_ALLOCATE AND APPLE_CERTIFICATE) ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign -fs "${APPLE_CERTIFICATE}" "${RYZOM_OUTPUT_DIR}" COMMENT "Signing Ryzom bundle...") ENDIF() ENDIF() INCLUDE_DIRECTORIES( ${CMAKE_CURRENT_SOURCE_DIR} ${LIBXML2_INCLUDE_DIR} ${LUA_INCLUDE_DIR} ${LUABIND_INCLUDE_DIR} ${CURL_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR} ) TARGET_LINK_LIBRARIES(ryzom_client nelmisc nelnet nelligo nelgeorges nel3d nelgui nelsound ryzom_sevenzip ryzom_clientsheets ryzom_gameshare nelpacs ${LUA_LIBRARIES} ${LUABIND_LIBRARIES} ${CURL_LIBRARIES} ) IF(NOT APPLE AND NOT WIN32) TARGET_LINK_LIBRARIES(ryzom_client ${X11_LIBRARIES}) ENDIF() IF(APPLE) FIND_LIBRARY(FOUNDATION_LIBRARY Foundation) TARGET_LINK_LIBRARIES(ryzom_client ${FOUNDATION_LIBRARY}) ENDIF() ADD_DEFINITIONS(${LIBXML2_DEFINITIONS} ${CURL_DEFINITIONS} ${LUABIND_DEFINITIONS}) NL_DEFAULT_PROPS(ryzom_client "Ryzom, Client: Ryzom Core Client") NL_ADD_RUNTIME_FLAGS(ryzom_client) IF(FINAL_VERSION) NL_ADD_LIB_SUFFIX(ryzom_client) ELSE() IF(WIN32) SET_TARGET_PROPERTIES(ryzom_client PROPERTIES DEBUG_POSTFIX "_dev_d" RELEASE_POSTFIX "_dev_r") ELSE() SET_TARGET_PROPERTIES(ryzom_client PROPERTIES POSTFIX "_dev") ENDIF() ENDIF() IF(WITH_RYZOM_CLIENT_UAC) IF(CMAKE_GENERATOR MATCHES "Visual Studio") SET_PROPERTY(TARGET ryzom_client PROPERTY LINK_FLAGS_RELEASE "/level='requireAdministrator'") ELSEIF(CMAKE_GENERATOR MATCHES "NMake Makefiles") SET_PROPERTY(TARGET ryzom_client PROPERTY LINK_FLAGS_RELEASE "/MANIFESTUAC:\"level='requireAdministrator' uiAccess='false'\"") ENDIF() ENDIF() IF(WITH_PCH AND (NOT MINGW OR NOT WITH_SYMBOLS)) ADD_NATIVE_PRECOMPILED_HEADER(ryzom_client ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp) ENDIF() INSTALL(TARGETS ryzom_client RUNTIME DESTINATION ${RYZOM_GAMES_PREFIX} COMPONENT client BUNDLE DESTINATION /Applications) ENDIF()