// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_FIELD_H_
#define NL_FIELD_H_
#include
#include "value.h"
class INode;
class ICondNode;
class CRecord;
class CField {
protected:
std::string _Name;
std::vector _PossibleValues;
public:
CField();
CField(std::string);
virtual ~CField();
virtual const std::vector &getPossibleValues() const;
virtual void addPossibleValue(IValue *);
virtual ICondNode *createNode(int, int, std::vector &) = 0;
const std::string &getName() const;
};
//////////////////////////////////////////////////////////////////
class CBoolField : public CField {
public:
CBoolField();
CBoolField(std::string);
virtual ICondNode *createNode(int, int, std::vector &);
};
//////////////////////////////////////////////////////////////////
class CStringField : public CField {
public:
CStringField();
CStringField(std::string, std::vector &);
virtual ICondNode *createNode(int, int, std::vector &);
};
//////////////////////////////////////////////////////////////////
class CIntField : public CField {
public:
CIntField();
CIntField(std::string, std::vector &);
virtual ICondNode *createNode(int, int, std::vector &);
};
//////////////////////////////////////////////////////////////////
class CRealField : public CField {
private:
std::vector _Ranges;
void computeRanges();
public:
CRealField();
CRealField(std::string, std::vector &);
virtual ICondNode *createNode(int, int, std::vector &);
};
#endif