// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef CL_INIT_MAIN_LOOP_H
#define CL_INIT_MAIN_LOOP_H
#include
#include "nel/misc/types_nl.h"
#include "nel/misc/progress_callback.h"
#include "global.h"
#include "3d_notes.h"
namespace NL3D
{
class UTextureFile;
};
// active/desactive welcome window
void initWelcomeWindow();
// popup to offer hardware cursor activaction
void initHardwareCursor(bool secondCall = false);
// Initialize the main loop.
void initMainLoop();
// *** Loading sessions
// Start a loading session
void beginLoading (TBackground background);
// End a loading session
void endLoading ();
// Set the loading continent
void setLoadingContinent (class CContinent *continent);
extern CProgress ProgressBar;
//extern C3DNotes Notes;
extern uint64 StartInitTime;
extern uint64 StartPlayTime;
#if FINAL_VERSION
#define USE_ESCAPE_DURING_LOADING false
#else // FINAL_VERSION
#define USE_ESCAPE_DURING_LOADING true
#endif // FINAL_VERSION
extern bool UseEscapeDuringLoading;
void loadBackgroundBitmap (TBackground background);
#endif // CL_INIT_MAIN_LOOP_H
/* End of init_main_loop.h */