>> 3dsmax skinning features supported by the NeL export << -> Export the skinning only from the Physique and the com_skin2 plugin (new skin version) * >>> The skin must be attached to the root node of the scene. * >>> The root bone of the skeleton must be attached to the root node of the scene. * >>> Bones must not have the same name than another node in 3dsmax. * Support for 4 matrices by vertices max. -> No support for standard Skin plugin -> Skeletons supported * Bones * Objects (like boxes) * Biped * Try other objects !