>> 3dsmax light features supported by the NeL export << -> Export those kind of lights * Global ambiant light * Omni * Spot (free or target) * Direct (free or target) -> Export those values from the light * Color * Use diffuse * Use specular * Ambiant only * Multiplier (pseudo) * Spot Hotspot (pseudo) (directionnal hotspot is not used) * Spot Fallof (pseudo) (directionnal fallof is not used) * Far attenuation begin (if the begin attenuation is not 0.f, the far attenuation will be very bad) * Far attenuation end (pseudo)